;#killall;#read ranger.set
Rooms Above Aunt May's
There is a small desk here, covered in jumbled stacks of paper. Behind
the desk is a row of tiny brass hooks fixed to the wall, a few of which
have keys hanging from them. From here a short hallway leads to the west,
with doors to the inn's cozy rooms on either side of the hall. The subtle
smell of sweet flowers fills the room.
[ Exits: d ]
Folkin is AFK is sleeping here.
A withered, middle aged man waits to board the tenants.
The squirrel has entered the game.
The squirrel starts following you.
HP:3198 Move:1597 Mana:757 Secs:34 >
offen 10
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3198 Move:1597 Mana:757 Secs:31 >
gro all
d
There is no one in the room to group.
HP:3198 Move:1597 Mana:757 Secs:30 >
e
Aunt May's Bed and Breakfast
This cozy little inn is filled with the sweet smell of maple syrup and
orange juice. Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall. All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs. A bar
spans the length of the inn, and several wide stools sit in front of it.
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.
[ Exits: e u ]
A poster, listing Insymnia's most dangerous killers, hangs here.
A Moldavia city guard is here, keeping the peace.
Aunt May stands here, cooking up a hearty breakfast.
HP:3198 Move:1596 Mana:757 Secs:30 >
s
s
s
s
s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:3198 Move:1595 Mana:757 Secs:30 >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
s
HP:3198 Move:1594 Mana:757 Secs:29 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
s
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.
HP:3198 Move:1593 Mana:757 Secs:29 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
HP:3198 Move:1592 Mana:757 Secs:29 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
HP:3198 Move:1591 Mana:757 Secs:29 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
HP:3198 Move:1590 Mana:757 Secs:28 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A Moldavian townsperson is going about her business here.
HP:3198 Move:1589 Mana:757 Secs:28 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around
here.
A little brown field mouse jumps through the grass.
HP:3198 Move:1588 Mana:757 Secs:28 >
bash ter
No one by that name here.
HP:3198 Move:1588 Mana:757 Secs:26 >
s
bash ter
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Teric the Vengeful is standing here.
Demler * Wilderness Preserver of Foresight is standing here.
Tahusko is AFK is sleeping here.
HP:3198 Move:1587 Mana:757 Secs:26 >
The squirrel jumps into the battle alongside you!
Your bash at Teric sends him sprawling! (44)
HP:3198 Move:1587 Mana:757 Secs:26 >
The squirrel misses Teric with its bite.
The squirrel massacres Teric with its bite.
The squirrel bites Teric extremely hard.
Teric slashes you very hard.
You swing your weapon, deftly knocking Teric's attack away!
You obliterate Teric with your powerful slash. (51)
You obliterate Teric with your powerful slash. (55)
You pulverize Teric with your mighty slash. (49)
You pulverize Teric with your mighty slash. (49)
Teric has some small wounds and bruises.
The cardinal flies into the room.
HP:3184 Move:1587 Mana:757 Secs:25 >
bash teri
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
The squirrel misses Teric with its bite.
Teric massacres you with his slash.
You obliterate Teric with your powerful slash. (51)
You pulverize Teric with your mighty slash. (49)
You obliterate Teric with your powerful slash. (53)
You pulverize Teric with your mighty slash. (49)
Teric has quite a few wounds.
HP:3160 Move:1587 Mana:757 Secs:23 >
Demler says, 'i have one on an ault it is soo nice'
HP:3160 Move:1587 Mana:757 Secs:23 >
Teric quickly scrambles to his feet!
HP:3160 Move:1587 Mana:757 Secs:22 >
Teric tries to flee, but can't!
HP:3160 Move:1587 Mana:757 Secs:22 >
The squirrel bites Teric extremely hard.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric slashes you very hard.
You swing your weapon, deftly knocking Teric's attack away!
You obliterate Teric with your powerful slash. (51)
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (49)
You obliterate Teric with your powerful slash. (53)
Teric has some big nasty wounds and scratches.
HP:3148 Move:1587 Mana:757 Secs:21 >
Your bash at Teric sends him sprawling! (46)
HP:3148 Move:1587 Mana:757 Secs:21 >
bash teri
The squirrel bites Teric extremely hard.
The squirrel massacres Teric with its bite.
The squirrel misses Teric with its bite.
Teric slashes you hard.
You swing your weapon, deftly knocking Teric's attack away!
You obliterate Teric with your powerful slash. (56)
You obliterate Teric with your powerful slash. (53)
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (49)
Teric has some big nasty wounds and scratches.
HP:3137 Move:1587 Mana:757 Secs:19 >
The squirrel bites Teric extremely hard.
The squirrel misses Teric with its bite.
The squirrel bites Teric extremely hard.
You swing your weapon, deftly knocking Teric's attack away!
Teric slashes you very hard.
You miss Teric with your slash.
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (49)
You obliterate Teric with your powerful slash. (53)
Teric looks pretty hurt.
perm
HP:3125 Move:1587 Mana:757 Secs:17 >
Teric quickly scrambles to his feet!
HP:3125 Move:1587 Mana:757 Secs:17 >
Teric tries to flee, but can't!
HP:3125 Move:1587 Mana:757 Secs:17 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:3125 Move:1587 Mana:757 Secs:16 >
Your bash at Teric sends him sprawling! (41)
HP:3125 Move:1587 Mana:757 Secs:16 >
The squirrel bites Teric extremely hard.
The squirrel massacres Teric with its bite.
The squirrel misses Teric with its bite.
Teric misses you with his slash.
You obliterate Teric with your powerful slash. (53)
You obliterate Teric with your powerful slash. (53)
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (49)
Teric has some big nasty wounds and scratches.
HP:3125 Move:1587 Mana:757 Secs:15 >
bash teric
The squirrel bites Teric extremely hard.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric massacres you with his slash.
Teric slashes you extremely hard.
You obliterate Teric with your powerful slash. (51)
You obliterate Teric with your powerful slash. (53)
You obliterate Teric with your powerful slash. (55)
You pulverize Teric with your mighty slash. (49)
Teric looks pretty hurt.
HP:3085 Move:1587 Mana:757 Secs:13 >
Teric quickly scrambles to his feet!
HP:3085 Move:1587 Mana:757 Secs:12 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:3085 Move:1587 Mana:757 Secs:12 >
The squirrel misses Teric with its bite.
The squirrel bites Teric extremely hard.
The squirrel misses Teric with its bite.
You swing your weapon, deftly knocking Teric's attack away!
Teric misses you with his slash.
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (50)
You pulverize Teric with your mighty slash. (46)
You pulverize Teric with your mighty slash. (50)
Teric looks pretty hurt.
HP:3085 Move:1587 Mana:757 Secs:11 >
You will take the life of the next player you kill!
HP:3085 Move:1587 Mana:757 Secs:11 >
Your bash at Teric sends him sprawling! (39)
HP:3085 Move:1587 Mana:757 Secs:11 >
bash teric
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
Teric misses you with his slash.
You pulverize Teric with your mighty slash. (49)
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (49)
You obliterate Teric with your powerful slash. (55)
Teric looks pretty hurt.
HP:3085 Move:1587 Mana:757 Secs:9 >
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
Teric slashes you extremely hard.
Teric misses you with his slash.
You pulverize Teric with your mighty slash. (49)
You pulverize Teric with your mighty slash. (49)
You pulverize Teric with your mighty slash. (49)
You obliterate Teric with your powerful slash. (53)
Teric is in awful condition.
HP:3069 Move:1587 Mana:757 Secs:7 >
bash teric
Teric quickly scrambles to his feet!
HP:3069 Move:1587 Mana:757 Secs:6 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:3069 Move:1587 Mana:757 Secs:6 >
From above, a large volley of arrows fly into the room from the north!
An arrow soars downward, plunging straight into you!
An arrow soars downward, plunging straight into the squirrel!
An arrow soars downward, plunging straight into the squirrel!
An arrow soars downward, plunging straight into the squirrel!
An arrow soars downward, plunging straight into the squirrel!
An arrow soars downward, plunging straight into you!
A hunting arrow clatters noisily to the floor!
An arrow soars downward, plunging straight into you!
An arrow soars downward, plunging straight into you!
An arrow soars downward, plunging straight into you!
HP:2813 Move:1587 Mana:757 Secs:6 >
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
The squirrel misses Teric with its bite.
Teric slashes you extremely hard.
You obliterate Teric with your powerful slash. (51)
You pulverize Teric with your mighty slash. (46)
You miss Teric with your slash.
You pulverize Teric with your mighty slash. (46)
Teric is in awful condition.
HP:2798 Move:1587 Mana:757 Secs:5 > Your bash at Teric sends him sprawling! (44)
HP:2798 Move:1587 Mana:757 Secs:5 >
The squirrel misses Teric with its bite.
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
Teric slashes you very hard.
Teric slashes you hard.
You obliterate Teric with your powerful slash. (55)
You obliterate Teric with your powerful slash. (51)
You pulverize Teric with your mighty slash. (49)
You obliterate Teric with your powerful slash. (56)
Teric is in awful condition.
HP:2775 Move:1587 Mana:757 Secs:3 >
bash teric
The squirrel misses Teric with its bite.
The squirrel's powerful jaws completely tear out Teric's heart!
Teric is dead! R.I.P.
The squirrel knocks Teric's eyeball from its socket!
Your blood freezes as you hear Teric's death cry.
HP:2775 Move:1587 Mana:757 Secs:1 >
No one by that name here.
HP:2853 Move:1597 Mana:757 Secs:75 >
No one by that name here.
HP:2853 Move:1597 Mana:757 Secs:75 >
l
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
The corpse of Teric is lying here.
Teric's eyeball lies here, staring back at you.
A dark brown arrow with a sharp point lies here.
A large, sociable bulletin board is mounted on a wall here.
Demler * Wilderness Preserver of Foresight is standing here.
A small red songbird hops merrily around here.
Tahusko is AFK is sleeping here.
HP:2853 Move:1597 Mana:757 Secs:75 >
The squirrel lunges at Demler and attacks!
You throw yourself into the battle!
The squirrel bites Demler very hard.
HP:2853 Move:1597 Mana:757 Secs:74 >
You need to be holding a bow to shoot an arrow!
HP:2853 Move:1597 Mana:757 Secs:74 >
get cor
You get the corpse of Teric.
HP:2853 Move:1597 Mana:757 Secs:74 >
junk cor
You obliterate Demler with your powerful slash. (51)
You pulverize Demler with your mighty slash. (47)
Demler has a few scratches.
Demler barely hits the squirrel.
The squirrel misses Demler with its bite.
The squirrel bites Demler extremely hard.
The squirrel misses Demler with its bite.
HP:2853 Move:1597 Mana:757 Secs:72 >
You junk the corpse of Teric. It vanishes in a puff of smoke!
HP:2853 Move:1597 Mana:757 Secs:72 >
Demler panics, and attempts to flee!
HP:2853 Move:1597 Mana:757 Secs:71 >
l
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
Teric's eyeball lies here, staring back at you.
A dark brown arrow with a sharp point lies here.
A large, sociable bulletin board is mounted on a wall here.
Demler * Wilderness Preserver of Foresight is standing here.
A small red songbird hops merrily around here.
Tahusko is AFK is sleeping here.
HP:2853 Move:1597 Mana:757 Secs:69 >
calm sq
You make some calm, soothing sounds to the squirrel.
HP:2853 Move:1597 Mana:757 Secs:68 >
get eye
You get Teric's eyeball.
HP:2853 Move:1597 Mana:757 Secs:66 >
junk eye
You junk Teric's eyeball. It vanishes in a puff of smoke!
HP:2853 Move:1597 Mana:757 Secs:65 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2853 Move:1597 Mana:757 Secs:64 >
l
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A dark brown arrow with a sharp point lies here.
A large, sociable bulletin board is mounted on a wall here.
A squirrel is here seeking refuge in its nest.
A small red songbird hops merrily around here.
Tahusko is AFK is sleeping here.
HP:2853 Move:1597 Mana:757 Secs:64 >
Teric tells you, 'nice'
HP:2853 Move:1597 Mana:757 Secs:63 >
perm
You will no longer take the life of the next player you kill.
HP:2853 Move:1597 Mana:757 Secs:63 >
n;bash teri
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
Demler * Wilderness Preserver of Foresight is standing here.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:2853 Move:1596 Mana:757 Secs:60 >
The squirrel jumps into the battle alongside you!
You bash Teric into the ground as he dies a painful death! (41)
The Angels in Heaven lament sorrowfully as one of their own perishes!
Teric is dead! R.I.P.
Your blood freezes as you hear Teric's death cry.
HP:2853 Move:1596 Mana:757 Secs:59 >
who
--- List of the Insymniacs:
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
7 characters playing.
HP:2853 Move:1596 Mana:757 Secs:58 >
perm
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2853 Move:1596 Mana:757 Secs:55 >
Demler OOCs, '?'
HP:2853 Move:1596 Mana:757 Secs:55 >
You will take the life of the next player you kill!
HP:2853 Move:1596 Mana:757 Secs:54 >
whois teri
Teric is an Elf Cleric/Ranger.
He is an Angelic Being of such purity, a mere word and Hell is overturned!
Teric is in full Role-Play.
Teric needs a resurrection.
HP:2853 Move:1596 Mana:757 Secs:52 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The corpse of Teric is lying here.
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
Demler * Wilderness Preserver of Foresight is standing here.
A little brown field mouse jumps through the grass.
HP:2853 Move:1596 Mana:757 Secs:52 >
gos owe'd that fucker
You gossip, 'owe'd that fucker'
HP:2853 Move:1596 Mana:757 Secs:48 >
Teric tells you, 'overboard'
HP:2853 Move:1596 Mana:757 Secs:45 >
scalp corpse
You neatly slice the head of Teric from the corpse and hold it up!
You grab Teric's severed head.
HP:2853 Move:1596 Mana:757 Secs:43 >
tell teric owed ya from long ago
You tell Teric, 'owed ya from long ago'
HP:2931 Move:1597 Mana:757 Secs:55 >
perm
You will take the life of the next player you kill!
HP:2931 Move:1597 Mana:757 Secs:55 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A Moldavian townsperson is going about her business here.
Demler * Wilderness Preserver of Foresight is standing here.
A little brown field mouse jumps through the grass.
A squirrel is here seeking refuge in its nest.
HP:2931 Move:1597 Mana:757 Secs:53 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2931 Move:1597 Mana:757 Secs:52 >
s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A dark brown arrow with a sharp point lies here.
A large, sociable bulletin board is mounted on a wall here.
A small red songbird hops merrily around here.
Tahusko is AFK is sleeping here.
HP:2931 Move:1596 Mana:757 Secs:51 >
l board
There are 60 messages on a social bulletin board.
1 : Fri Apr 21 (Certiorari) :: Rule Revision
2 : Fri Apr 21 (Kikyou) :: I'm game
3 : Fri Apr 21 (Hotch) :: Tournament
4 : Thu Apr 20 (Maverick) :: Knights
5 : Thu Apr 20 (Certiorari) :: Guild Rules
6 : Wed Apr 19 (Myuina) :: 1 tourny
7 : Wed Apr 19 (Dier) :: Tournament
8 : Tue Apr 18 (Daydream) :: maverick
9 : Mon Apr 17 (Event) :: tournament
10 : Mon Apr 17 (Demler) :: tournament
11 : Mon Apr 17 (Teric) :: Tournament
12 : Mon Apr 17 (Errol) :: Tournament
13 : Mon Apr 17 (Tiamat) :: I'm in
14 : Mon Apr 17 (Salene) :: Tournament
15 : Mon Apr 17 (Taulmaril) :: Ranger Tournament
16 : Sun Apr 16 (Vlexor) :: Enemies?
17 : Sat Apr 15 (Maverick) :: My actions
18 : Thu Apr 13 (Certiorari) :: Notice to those who live in Calydren
19 : Sun Apr 9 (Nova) :: Alliance
20 : Sun Apr 9 (Maverick) :: Vlexor
*** More ***
n
HP:2931 Move:1596 Mana:757 Secs:46 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
Thriss the Swift is standing here.
A Moldavian townsperson is going about her business here.
Demler * Wilderness Preserver of Foresight is standing here.
A little brown field mouse jumps through the grass.
HP:2931 Move:1595 Mana:757 Secs:46 >
who
A little mouse leaves east.
HP:2931 Move:1595 Mana:757 Secs:45 >
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2931 Move:1595 Mana:757 Secs:45 >
l thri
You see nothing special about her.
Thriss is in excellent condition.
Thriss is using:
<used as light> a sphere of light...it has a soft glowing aura!
<worn on finger> a gilded ring...it has a soft glowing aura!
<worn on finger> a gilded ring...it has a soft glowing aura!
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on legs> a pair of silver cuisses
<worn on feet> heavy black boots
<worn on hands> a pair of rusty gauntlets
<worn on arms> a pair of silver vambraces
<worn as shield> a falcon shield...it has a soft glowing aura!
<worn about body> the robes of Calydren
<worn around wrist> a lightning-etched bracer...it has a soft glowing aura!
<held> a hematite string
HP:2931 Move:1595 Mana:757 Secs:44 >
Thriss snickers softly.
HP:2931 Move:1595 Mana:757 Secs:41 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
Thriss the Swift is standing here.
A Moldavian townsperson is going about her business here.
Demler * Wilderness Preserver of Foresight is standing here.
HP:2931 Move:1595 Mana:757 Secs:38 >
growl thri
You growl at her.
HP:2931 Move:1595 Mana:757 Secs:36 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2931 Move:1595 Mana:757 Secs:36 >
Teric OOCs, 'The whole story is... Teric whipped his ass and gave his boots to Taul'
HP:2931 Move:1595 Mana:757 Secs:36 >
perm
You will no longer take the life of the next player you kill.
HP:2931 Move:1595 Mana:757 Secs:35 >
ooc all ya did was invuln
You OOC, 'all ya did was invuln'
HP:2931 Move:1595 Mana:757 Secs:27 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2931 Move:1595 Mana:757 Secs:26 >
A monarch butterfly flies into the room.
HP:2931 Move:1595 Mana:757 Secs:25 >
Thriss leaves east.
HP:2931 Move:1595 Mana:757 Secs:22 >
Teric OOCs, 'I didn't die ;)'
HP:2931 Move:1595 Mana:757 Secs:19 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2931 Move:1595 Mana:757 Secs:14 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
Demler * Wilderness Preserver of Foresight is standing here.
A brightly colored butterfly flitters around.
A squirrel is here seeking refuge in its nest.
A Moldavian townsperson is going about her business here.
HP:2931 Move:1595 Mana:757 Secs:13 >
ooc ya just did
You OOC, 'ya just did'
HP:2931 Move:1595 Mana:757 Secs:11 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2931 Move:1595 Mana:757 Secs:11 >
Teric OOCs, 'and you were the one who didn't flee'
HP:2931 Move:1595 Mana:757 Secs:10 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:2931 Move:1595 Mana:757 Secs:5 >
ooc hb lag
You OOC, 'hb lag'
HP:2931 Move:1595 Mana:757 Secs:2 >
The morning sun lazily rises in the east.
HP:3009 Move:1597 Mana:757 Secs:75 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A brightly colored butterfly flitters around.
A squirrel is here seeking refuge in its nest.
A Moldavian townsperson is going about her business here.
HP:3009 Move:1597 Mana:757 Secs:72 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3009 Move:1597 Mana:757 Secs:72 >
whois teric
Teric is an Elf Cleric/Ranger.
He is an Angelic Being of such purity, a mere word and Hell is overturned!
Teric is in full Role-Play.
Teric needs a resurrection.
HP:3009 Move:1597 Mana:757 Secs:70 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3009 Move:1597 Mana:757 Secs:66 >
Teric OOCs, 'lol it took longer than four rounds'
HP:3009 Move:1597 Mana:757 Secs:66 >
Teric has arrived.
HP:3009 Move:1597 Mana:757 Secs:61 >
A monarch butterfly flies away to the north.
HP:3009 Move:1597 Mana:757 Secs:60 >
Teric leaves south.
HP:3009 Move:1597 Mana:757 Secs:60 >
perm
You will take the life of the next player you kill!
HP:3009 Move:1597 Mana:757 Secs:57 >
bash ter
No one by that name here.
HP:3009 Move:1597 Mana:757 Secs:55 >
s
bash ter
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A dark brown arrow with a sharp point lies here.
A large, sociable bulletin board is mounted on a wall here.
Teric the Vengeful is standing here.
Demler * Wilderness Preserver of Foresight is standing here.
A small red songbird hops merrily around here.
Tahusko is AFK is sleeping here.
HP:3009 Move:1596 Mana:757 Secs:54 >
The squirrel jumps into the battle alongside you!
Your bash at Teric sends him sprawling! (44)
HP:3009 Move:1596 Mana:757 Secs:54 >
The squirrel misses Teric with its bite.
The squirrel bites Teric extremely hard.
The squirrel bites Teric extremely hard.
Teric tickles you as he hits you.
You obliterate Teric with your powerful slash. (55)
You obliterate Teric with your powerful slash. (53)
Your slash results in a pool of blood and Teric's immediate death! (53)
Teric is dead! R.I.P.
A faint, ghostly outline of Teric's body rises up from his corpse,
wailing in misery and despair as it looks down upon its own lifeless body!
Teric's soul looks around one last time with sadness, and then
raises its eyes upward as it ascends into the Heavens!
Your blood freezes as you hear Teric's death cry.
You retrieve the arrow from the ground.
HP:3007 Move:1596 Mana:757 Secs:52 >
perm
You will take the life of the next player you kill!
HP:3007 Move:1596 Mana:757 Secs:49 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1596 Mana:757 Secs:47 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
Demler * Wilderness Preserver of Foresight is standing here.
A Moldavian townsperson is going about her business here.
HP:3007 Move:1595 Mana:757 Secs:47 >
bash teric
No one by that name here.
HP:3007 Move:1595 Mana:757 Secs:45 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1595 Mana:757 Secs:44 >
perm
You will no longer take the life of the next player you kill.
HP:3007 Move:1595 Mana:757 Secs:43 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1595 Mana:757 Secs:38 >
Teric OOCs, 'junked my corpse and permed me?'
HP:3007 Move:1595 Mana:757 Secs:38 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1595 Mana:757 Secs:36 >
A townsperson leaves west.
HP:3007 Move:1595 Mana:757 Secs:30 >
Demler OOCs, 'that was mean'
HP:3007 Move:1595 Mana:757 Secs:30 >
ooc was in my bulletin post long ago
You OOC, 'was in my bulletin post long ago'
HP:3007 Move:1595 Mana:757 Secs:26 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1595 Mana:757 Secs:25 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3007 Move:1595 Mana:757 Secs:25 >
worl
There are 2583 mobiles playing.
There are 1778 objects in the game.
There are 6822 rooms, in 102 zones.
Maximum of 11 players on at one time today.
Maximum of 11 players on at one time since the last boot.
Maximum of 24 players on at one time since Time Began.
Current Machine Time: Sat Apr 22 00:13:09 2006
Machine booted up at: Fri Apr 21 01:36:02 2006
0 days, 22 hours, 37 minutes, 7 seconds.
HP:3007 Move:1595 Mana:757 Secs:23 >
s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
The corpse of Teric is lying here.
A large, sociable bulletin board is mounted on a wall here.
A small red songbird hops merrily around here.
Tahusko is AFK is sleeping here.
HP:3007 Move:1594 Mana:757 Secs:22 >
scalp cor
You neatly slice the head of Teric from the corpse and hold it up!
HP:3007 Move:1594 Mana:757 Secs:20 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1594 Mana:757 Secs:19 >
i
You are carrying:
Teric's severed head
(5) a hunting arrow
(2) a giant shillelagh
a one-man log raft
the bow of vanquishment
(2) red leather bracers
(2) a hunting arrow...on fire!
a water bucket
a green tabard
a diamond-tipped spear
a coil of rope
a large sack
(2) a leather sheath
a duffel bag
HP:3007 Move:1594 Mana:757 Secs:18 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
Demler * Wilderness Preserver of Foresight is standing here.
HP:3007 Move:1593 Mana:757 Secs:14 >
drop head
You drop Teric's severed head.
HP:3007 Move:1593 Mana:757 Secs:10 >
drop head
You don't seem to have a head.
HP:3007 Move:1593 Mana:757 Secs:10 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Troll] Tahusko is AFK (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Folkin is AFK
[Human] Thriss the Swift (RP)
[Vampire] Kaskaskia iz kinda poor atm :(
[Vampire] Saro is AFK (RP)
8 characters playing.
HP:3007 Move:1593 Mana:757 Secs:9 >
get head
Teric OOCs, 'ok man calm down, take a breath and grow up a minute'
HP:3007 Move:1593 Mana:757 Secs:8 >
You get Teric's severed head.
HP:3007 Move:1593 Mana:757 Secs:7 >
Teric OOCs, ':)'
HP:3007 Move:1593 Mana:757 Secs:6 >
junk head
You junk Teric's severed head. It vanishes in a puff of smoke!
HP:3007 Move:1593 Mana:757 Secs:6 >
Demler OOCs, 'i did read that'
###############################################################################
##############Some running around and waiting for Teric to regen.##############
###############################################################################
HP:3118 Move:1408 Mana:757 Secs:32 >
create bear
You start building a bear trap from your surroundings...
... which suddenly falls apart into a jumbled mess!
HP:3118 Move:1408 Mana:757 Secs:31 >
g
i
You are carrying:
(5) a hunting arrow
(2) a giant shillelagh
a one-man log raft
the bow of vanquishment
(2) red leather bracers
(2) a hunting arrow...on fire!
a water bucket
a green tabard
a diamond-tipped spear
a coil of rope
a large sack
(2) a leather sheath
a duffel bag
HP:3118 Move:1408 Mana:757 Secs:28 >
create snare
A human city guard leaves east.
HP:3118 Move:1408 Mana:757 Secs:25 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 3118 1408 757 100% 100% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:3118 Move:1408 Mana:757 Secs:21 >
You start building a snare from your surroundings...
... careful not to trigger it, you blend it into the forest floor.
HP:3118 Move:1408 Mana:757 Secs:21 >
You see Teric 4 rooms away to the east, entering from the north.
HP:3118 Move:1408 Mana:757 Secs:20 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1408 Mana:757 Secs:18 >
c treant
Okay.
The ground rumbles as you struggle to hold onto something! Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!
The huge treant starts to follow the huge treant.
The huge treant is now a member of the huge treant's group.
The huge treant protectively stands guard over you.
HP:3118 Move:1408 Mana:707 Secs:15 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1408 Mana:707 Secs:13 >
HP:3118 Move:1408 Mana:707 Secs:12 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1408 Mana:707 Secs:11 >
You see Teric 4 rooms away to the east, entering from the south.
HP:3118 Move:1408 Mana:707 Secs:10 >
HP:3118 Move:1408 Mana:707 Secs:8 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1408 Mana:707 Secs:6 >
You see Teric 4 rooms away to the east, entering from the north.
HP:3118 Move:1408 Mana:707 Secs:5 >
You see Teric 4 rooms away to the east, entering from the south.
HP:3118 Move:1408 Mana:707 Secs:3 >
look
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1408 Mana:707 Secs:3 >
look
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1408 Mana:707 Secs:1 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1457 Mana:757 Secs:74 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1457 Mana:757 Secs:73 >
offen 10
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3118 Move:1457 Mana:757 Secs:69 >
You see Teric 1 room away to the north, entering from the east.
HP:3118 Move:1457 Mana:757 Secs:68 >
bash teric
No one by that name here.
HP:3118 Move:1457 Mana:757 Secs:68 >
look
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
Teric the Vengeful is standing here.
Teric is surrounded by a dazzling golden light!
A huge tree towers over you, watching the room menacingly.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1457 Mana:757 Secs:65 >
Teric utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
The huge treant gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
A rat gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Instantly, the huge treant jumps to your aid and starts fighting!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
Teric makes the huge treant's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
A townsperson gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
The huge treant gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
The huge treant gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
The great horned owl gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
HP:3118 Move:1457 Mana:757 Secs:65 >
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
The huge treant misses Teric with its thrash.
Teric tickles the huge treant as he slashes it.
Teric barely slashes the huge treant.
HP:3118 Move:1457 Mana:757 Secs:64 >
s
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
HP:3118 Move:1456 Mana:757 Secs:64 >
f
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
You flee head over heels!
HP:3118 Move:1455 Mana:757 Secs:64 >
w
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
HP:3118 Move:1454 Mana:757 Secs:63 >
n
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
A small acorn on the ground barely catches your attention.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
Teric the Vengeful is here, fighting the huge treant!
Teric is surrounded by a dazzling golden light!
The huge treant is here, fighting Teric!
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
The huge treant is here, fighting Teric!
The huge treant is here, fighting Teric!
A gentle "hoo, hoo" sound comes from a nearby tree.
A coil of rope is hidden in the leaves here, waiting to ensnare someone.
HP:3118 Move:1453 Mana:757 Secs:62 >
w
Alas, you cannot go that way...
HP:3118 Move:1453 Mana:757 Secs:62 >
s
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
HP:3118 Move:1452 Mana:757 Secs:62 >
e
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
HP:3118 Move:1451 Mana:757 Secs:61 >
n
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:3118 Move:1450 Mana:757 Secs:60 >
HP:3118 Move:1450 Mana:757 Secs:59 >
Teric utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Teric makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
A tiny honeybee gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
HP:2828 Move:1450 Mana:757 Secs:59 >
n
You miss Teric with your slash.
You miss Teric with your slash.
You miss Teric with your slash.
You miss Teric with your slash.
Teric is in excellent condition.
You swing your weapon, deftly knocking Teric's attack away!
Teric misses you with his slash.
HP:2828 Move:1450 Mana:757 Secs:58 >
No! You're fighting for your life!
HP:2828 Move:1450 Mana:757 Secs:58 >
f
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A small red songbird hops merrily around here.
You flee head over heels!
HP:2828 Move:1448 Mana:757 Secs:58 >
def 10
Your offensive and defensive power is:
Offense: 0
Defense: 10
HP:2828 Move:1448 Mana:757 Secs:57 >
e
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A tiny honeybee buzzes around in the air.
HP:2828 Move:1447 Mana:757 Secs:56 >
e
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
HP:2828 Move:1446 Mana:757 Secs:56 >
e
Alas, you cannot go that way...
HP:2828 Move:1446 Mana:757 Secs:56 >
e
Alas, you cannot go that way...
HP:2828 Move:1446 Mana:757 Secs:55 >
s
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
HP:2828 Move:1445 Mana:757 Secs:55 >
s
The Picnic Area
Really this spot is one of several good places to have a picnic
throughout the park. And often on sunny days people make just that use of
it. This grassy area is open and treeless.
[ Exits: n s w ]
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A little brown field mouse jumps through the grass.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.
HP:2828 Move:1444 Mana:757 Secs:55 >
s
The Patch of Cherry Trees
A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass. These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.
[ Exits: n w ]
(2) A thin, gnarled cherry tree grows here.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.
A tiny chipmunk darts through the grass.
A little brown field mouse jumps through the grass.
HP:2828 Move:1443 Mana:757 Secs:54 >
s
Alas, you cannot go that way...
HP:2828 Move:1443 Mana:757 Secs:54 >
w
Bend in a Cobblestone Path
You are on the southeastern bend of the park trail. It makes an elbow
around the corner of the bushes to the northeast. A lantern post stands
nearby lighting the area at night.
[ Exits: n e w ]
A harmless garter snake slithers along the ground.
HP:2828 Move:1442 Mana:757 Secs:53 >
w
Southern Path Through the Park
This straight section of path lines the southern border through the
park. The cobblestones line the ground in a four foot wide trail past the
high bushes. A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone. It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.
[ Exits: e w ]
A little grey squirrel darts back and forth collecting nuts.
A harmless garter snake slithers along the ground.
HP:2828 Move:1441 Mana:757 Secs:52 >
w
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
HP:2828 Move:1440 Mana:757 Secs:52 >
w
Alas, you cannot go that way...
HP:2828 Move:1440 Mana:757 Secs:52 >
n
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A little grey squirrel darts back and forth collecting nuts.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
HP:2828 Move:1439 Mana:757 Secs:51 >
n
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
HP:2828 Move:1438 Mana:757 Secs:51 >
n
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
n
A tiny honeybee buzzes around in the air.
HP:2828 Move:1437 Mana:757 Secs:51 >
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
HP:2828 Move:1436 Mana:757 Secs:51 >
n
Alas, you cannot go that way...
HP:2828 Move:1436 Mana:757 Secs:50 >
e
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1435 Mana:757 Secs:50 >
n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
HP:2828 Move:1434 Mana:757 Secs:50 >
n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
n
HP:2828 Move:1433 Mana:757 Secs:49 >
n
n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1432 Mana:757 Secs:49 >
n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
HP:2828 Move:1431 Mana:757 Secs:49 >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
HP:2828 Move:1430 Mana:757 Secs:49 >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1429 Mana:757 Secs:48 >
n
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1428 Mana:757 Secs:48 >
n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1427 Mana:757 Secs:48 >
n
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1426 Mana:757 Secs:47 >
n
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1425 Mana:757 Secs:47 >
s
e
e
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1424 Mana:757 Secs:46 >
e
Emerald Lane
This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street. The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars. Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly. A velvet flag hangs from a post on the the tiny building to the
north.
[ Exits: n e w ]
HP:2828 Move:1423 Mana:757 Secs:46 >
Emerald Lane
Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most
of the buildings.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A rotund Moldavia nobleman pushes his way through the crowd.
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2828 Move:1422 Mana:757 Secs:45 >
e
e
Emerald Lane
Here you arrive at the east end of Emerald Lane. A small shop built of
beautiful red-brown wood stands to the north. A circular cloth sign is
fixed just beside the doorway. The building also has a huge octagonal
glass window, and a roof covered by bright blue shingles. Although fairly
secluded, this little alley opens up to an intersection to the east.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
HP:2828 Move:1421 Mana:757 Secs:45 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
HP:2828 Move:1420 Mana:757 Secs:45 >
Ardan's Enchantrie
Rows of dark cherry wooden shelves line the walls of this cluttered room
from ceiling to floor. Iron sconces on the walls and a large chandelier
overhead each hold an eerie magical blue-green light that does not burn as
e
fire, yet fills this place with an unnatural glowing hue. Trinkets and
knick knacks line the shelves waiting for potential buyers, although one
can be assured that the truly powerful items are kept locked safely away
from the curious browsers or would-be thieves.
[ Exits: w ]
Ardan steps out from behind the curtain to greet you.
Three orbs of magic float silently around him!
HP:2828 Move:1419 Mana:757 Secs:44 >
Alas, you cannot go that way...
HP:2828 Move:1419 Mana:757 Secs:44 >
e
Alas, you cannot go that way...
HP:2828 Move:1419 Mana:757 Secs:44 >
w
n
n
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
HP:2828 Move:1418 Mana:757 Secs:43 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
HP:2828 Move:1417 Mana:757 Secs:42 >
n
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
HP:2828 Move:1416 Mana:757 Secs:42 >
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.
n
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
HP:2828 Move:1415 Mana:757 Secs:42 >
Alas, you cannot go that way...
HP:2828 Move:1415 Mana:757 Secs:42 >
n
Alas, you cannot go that way...
HP:2828 Move:1415 Mana:757 Secs:41 >
n
Alas, you cannot go that way...
HP:2828 Move:1415 Mana:757 Secs:41 >
n
Alas, you cannot go that way...
HP:2828 Move:1415 Mana:757 Secs:41 >
e
A dwarven city guard leaves east.
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
HP:2828 Move:1414 Mana:757 Secs:40 >
e
e
e
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
HP:2828 Move:1413 Mana:757 Secs:40 >
e
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
HP:2828 Move:1412 Mana:757 Secs:40 >
Northern Wall Road
The road continues east and west, following the wall around the northern
side of the city. The wall itself is made of a pitch black, marble-like
stone. Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up. It makes for a
very sound barrier to invaders.
[ Exits: e w ]
HP:2828 Move:1411 Mana:757 Secs:39 >
e
e
Northern Wall Road
The road runs in between the city wall and a huge warehouse standing to
the south. Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky. The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1410 Mana:757 Secs:39 >
s
Road Along the Northern Wall
The road makes another sharp bend, running the length of the northern
city border, dwarfed by a huge mountain range extending toward the
northwest. You can also travel southward toward a series of bends along
the inside of the wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1409 Mana:757 Secs:39 > Alas, you cannot go that way...
HP:2828 Move:1409 Mana:757 Secs:39 >
Wall Road
Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west. The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A member of the elite Enchanter's Guild patrols the area here.
Three orbs of magic float silently around her!
HP:2828 Move:1408 Mana:757 Secs:38 >
es
Alas, you cannot go that way...
HP:2828 Move:1408 Mana:757 Secs:37 >
e
Wall Road
The road turns through a tight corner here before continuing to the east
and north. The wall follows this turn, and a small chunk is missing from
its corner. Maybe a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]
HP:2828 Move:1407 Mana:757 Secs:37 >
Wall Road
A section of the great wall opens up to the north, apparently leading
outside of the city. It is strange that there are no guards standing near
the exit. There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city. A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
HP:2828 Move:1406 Mana:757 Secs:37 >
e
e
Wall Road
You have arrived at a corner in the road, the wall making a sharp turn
toward the north and west here. You can smell a foul odor being emitted
from somewhere to the west, and south the road heads into the business
district of Moldavia.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1405 Mana:757 Secs:37 >
e
Alas, you cannot go that way...
HP:2828 Move:1405 Mana:757 Secs:36 >
s
Alas, you cannot go that way...
HP:2828 Move:1405 Mana:757 Secs:36 >
s
Wall Road
A roof covers the dirt floor to the west, and might be a good place to
get out of the rain. Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]
HP:2828 Move:1404 Mana:757 Secs:36 >
w
Eastern Wall Road
Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west. A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1403 Mana:757 Secs:36 >
w
The Common Stables
You are standing in a large room which had formerly been someone's
house. The western wall was knocked down through which you can see a large
field. On this field, animals of all types graze and run around, while
others are tethered to one of the many harness railings. In this room is a
large counter, with a sign hanging above it. Behind it are rows of
shelves, each one holding large, overturned glass jars.
[ Exits: e ]
Cecil, the master of the Moldavian stables, stands here.
HP:2828 Move:1402 Mana:757 Secs:35 >
Alas, you cannot go that way...
HP:2828 Move:1402 Mana:757 Secs:35 >
dropoff
Cecil takes the squirrel and leads it out to the fields.
Cecil returns a moment later and steps back behind the counter again.
HP:2828 Move:1402 Mana:757 Secs:33 >
e
Eastern Wall Road
Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west. A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1401 Mana:757 Secs:32 >
s
Eastern Wall Road
Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass. A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby. Apparently this is someone's
home.
[ Exits: n s ]
A thin old man lies here, trying to sleep.
HP:2828 Move:1400 Mana:757 Secs:32 >
s
Eastern Wall Road
Heading west from here will lead you straight through the open market
for the poor. Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.
HP:2828 Move:1399 Mana:757 Secs:32 >
s
Eastern Wall Road
Wall road travels north and south as it follows the inside of the city
wall. The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2828 Move:1398 Mana:757 Secs:31 >
s
Eastern Wall Road
The stone building to the west continues, although here it has large
simple windows. Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
HP:2828 Move:1397 Mana:757 Secs:31 >
s
Eastern Wall Road
Just to the south, the stone road opens up into an intersection near the
east gate. It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
HP:2828 Move:1396 Mana:757 Secs:31 >
s
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n e s w ]
HP:2828 Move:1395 Mana:757 Secs:30 >
s
s
Eastern Wall Road
As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along. The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]
s
HP:2828 Move:1394 Mana:757 Secs:30 >
Eastern Wall Road
Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze. Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
HP:2828 Move:1393 Mana:757 Secs:29 >
Eastern Wall Road
Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town. Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason. Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1392 Mana:757 Secs:29 >
s
Eastern Wall Road
Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west. The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
HP:2828 Move:1391 Mana:757 Secs:29 >
s
Eastern Wall Road
The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here. Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral. Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2828 Move:1390 Mana:757 Secs:28 >
s
Bend at the South Wall
Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates. Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.
[ Exits: n w ]
HP:2828 Move:1389 Mana:757 Secs:28 >
s
Alas, you cannot go that way...
HP:2828 Move:1389 Mana:757 Secs:28 >
s
Alas, you cannot go that way...
HP:2828 Move:1389 Mana:757 Secs:27 >
w
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1388 Mana:757 Secs:27 >
w
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
HP:2828 Move:1387 Mana:757 Secs:27 >
w
South Wall Road
You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north. A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1386 Mana:757 Secs:26 >
w
Bend in the Southern Wall
The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory. You can see the ramparts of
the southern Moldavian gate off to the west here. More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.
[ Exits: e s ]
A street rat wanders about the city, looking for garbage.
HP:2828 Move:1385 Mana:757 Secs:26 >
w
Alas, you cannot go that way...
HP:2828 Move:1385 Mana:757 Secs:26 >
w
Alas, you cannot go that way...
HP:2828 Move:1385 Mana:757 Secs:26 >
w
Alas, you cannot go that way...
HP:2828 Move:1385 Mana:757 Secs:25 >
s
Wall Road
The southern wall road heads southward here, toward the gates over to
the west. You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
HP:2828 Move:1384 Mana:757 Secs:25 >
w
Alas, you cannot go that way...
HP:2828 Move:1384 Mana:757 Secs:25 >
w
Alas, you cannot go that way...
HP:2828 Move:1384 Mana:757 Secs:24 >
w
Alas, you cannot go that way...
HP:2828 Move:1384 Mana:757 Secs:24 >
s
Wall Road
You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
HP:2828 Move:1383 Mana:757 Secs:24 >
s
s
Bend at the South Wall
The road here turns a corner, heading toward the southern gates of
Moldavia. You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
HP:2828 Move:1382 Mana:757 Secs:23 >
s
Alas, you cannot go that way...
HP:2828 Move:1382 Mana:757 Secs:23 >
s
Alas, you cannot go that way...
HP:2828 Move:1382 Mana:757 Secs:23 >
w
Alas, you cannot go that way...
HP:2828 Move:1382 Mana:757 Secs:22 >
w
South Wall Road
The road here continues its passage along the southern edge of the city
here. You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.
[ Exits: e w ]
HP:2828 Move:1381 Mana:757 Secs:22 >
w
South Wall Road
You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east. This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
HP:2828 Move:1380 Mana:757 Secs:22 >
w
South Wall Road
This is the southern wall road, which lines the southern border of
Moldavia. To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
HP:2828 Move:1379 Mana:757 Secs:21 >
w
w
w
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2828 Move:1378 Mana:757 Secs:21 >
w
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
HP:2828 Move:1377 Mana:757 Secs:21 >
An elven city guard leaves east.
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e ]
HP:2828 Move:1376 Mana:757 Secs:20 >
w
Alas, you cannot go that way...
HP:2828 Move:1376 Mana:757 Secs:20 > Alas, you cannot go that way...
HP:2828 Move:1376 Mana:757 Secs:20 >
Alas, you cannot go that way...
HP:2828 Move:1376 Mana:757 Secs:20 >
op
s
You open the gates.
HP:2828 Move:1376 Mana:757 Secs:19 >
s
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:2828 Move:1375 Mana:757 Secs:18 >
s
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
HP:2828 Move:1374 Mana:757 Secs:18 >
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
HP:2828 Move:1373 Mana:757 Secs:17 >
s
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
HP:2828 Move:1372 Mana:757 Secs:17 >
s
s
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
HP:2828 Move:1371 Mana:757 Secs:16 >
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
HP:2828 Move:1370 Mana:757 Secs:16 >
w
Road of the Ancients
You are on a very old and well-traveled road running through the south
plains as it connects two groups of forest land. Just to the east, it
intersects with the south road leading to the city. To the west, it heads
deep into the dark woods of Haon-Dor.
[ Exits: e w ]
HP:2828 Move:1369 Mana:757 Secs:15 >
w
Road of the Ancients
This dusty old road continues through the weedy field that makes up the
south plains. The rattling of a nearby snake in the tall grass gives fair
warning to travelers: stay on the road. This would be good advice to
anyone planning on a journey through Haon-Dor, the edge of which lies
directly to the west.
[ Exits: e w ]
HP:2828 Move:1368 Mana:757 Secs:15 >
w
At the Forest Edge
Here the road crosses a series of dense bushes that separate the south
plains from the forest. Looking into the woods from here, it doesnt seem
so bad. Just looks like your typical normal woods - a bunch of trees both
new and old, animals and songbirds making their daily rounds, and an
earthen floor covered in dead leaves and small plants. Certainly nothing
to be afraid of here.
[ Exits: e w ]
A large sign mounted on a pole is standing by the roadside.
HP:2828 Move:1367 Mana:757 Secs:14 >
w
The Old Wooden Bridge
The forest road stops briefly at this ancient looking wooden bridge,
which spans across a wide but shallow forest stream. The stream could be
easily walked across, but the bridge just helps make travelling both drier
and safer. The bridge itself arches slightly as it passes from one side of
the stream to the other, with wooden handrails on either side. You can
hear the water trickle and bubble over the rocks as it passes underneath
the bridge. All seems calm and serene.
[ Exits: n e w ]
HP:2828 Move:1366 Mana:757 Secs:14 >
w
Road of the Ancients
The dusty trail winds between the large trunks that tower up into the
sky. The trunks of the trees remind you of ancient pillars in an enormous,
deserted hall. Not a sound can be heard from anywhere around you,
everything is ominously quiet.
[ Exits: e s w ]
HP:2828 Move:1365 Mana:757 Secs:14 >
w
w
Road of the Ancients
The trees in this forest are very thick, almost blotting out the sky
above you. You occasionally see some small animals quickly scurrying in
and out of the trees. The trunks of the trees are, from what you can see,
a dark gray color.
[ Exits: e w ]
A small brown-red chipmunk dashes from tree to tree here.
A grey squirrel with a bushy tail is foraging for nuts here.
HP:2828 Move:1364 Mana:757 Secs:13 >
Road of the Ancients
You occasionally see some small animals quickly scurrying in and out of
the trees. The trunks of the trees are, from what you can see, a dark gray
color. The trees in this forest are very thick, almost blotting out the
sky above you. The road continues to travel to the east and the west.
[ Exits: e w ]
HP:2828 Move:1363 Mana:757 Secs:13 >
w
Road of the Ancients
Ancient, grey trees loom all around you, their canopies covering most of
the sky above. The dusty trail you are walking on is filled with
criss-crossed, shadowy patterns from the branches. You feel as if the
ancient trees of Haon-Dor are observing you in watchful silence.
[ Exits: e w ]
A huge, ancient tree towers above you.
A large, grey wolf is here, glaring hungrily at you.
HP:2828 Move:1362 Mana:757 Secs:12 >
perm
You will no longer take the life of the next player you kill.
HP:2828 Move:1362 Mana:757 Secs:11 >
perm
You will take the life of the next player you kill!
HP:2828 Move:1362 Mana:757 Secs:11 >
w
Road of the Ancients
The trunks of the trees are, from what you can see, a dark gray color.
You occasionally see some small animals quickly scurrying in and out of the
trees. The trees in this forest are very thick, almost blotting out the
sky above you.
[ Exits: e s w ]
HP:2828 Move:1361 Mana:757 Secs:10 >
w
Road of the Ancients
The dusty trail winds between the large trunks that tower up into the
sky. The trunks of the trees remind you of ancient pillars in an enormous,
deserted hall. Not a sound can be heard from anywhere around you,
everything is ominously quiet.
[ Exits: e w ]
A large, black wolf is here, glaring hungrily at you.
HP:2828 Move:1360 Mana:757 Secs:10 >
w
Bend in the Road of the Ancients
You are where the dusty trail bends, as if to avoid conflict with a
colossal trunk to the west. Not a sound is to be heard - everything is
ominously quiet. The trail winds off into the darkening forest toward the
south, and heads into relatively lighter territory to the east.
[ Exits: e s ]
HP:2828 Move:1359 Mana:757 Secs:9 >
e
Road of the Ancients
The dusty trail winds between the large trunks that tower up into the
sky. The trunks of the trees remind you of ancient pillars in an enormous,
deserted hall. Not a sound can be heard from anywhere around you,
everything is ominously quiet.
[ Exits: e w ]
A large, black wolf is here, glaring hungrily at you.
HP:2828 Move:1358 Mana:757 Secs:8 >
blend
You blend quietly into your surroundings...
HP:2828 Move:1358 Mana:757 Secs:5 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [2828/3118] Move: [1358/1597] Mana: [757/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [0] Damroll: [25].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You are parrying attacks.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
HP:2828 Move:1358 Mana:757 Secs:5 >
g
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2906 1407 757 93% 100% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2906 Move:1407 Mana:757 Secs:75 >
offen 10
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2906 Move:1407 Mana:757 Secs:74 >
who
--- List of the Insymniacs:
[Elf] Sierra the Elf
[Gnome] Arbosus - Magister of the Enchanters of Foresight (invis) (RP)
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Kaskaskia - Icy Cool
[Vampire] Saro Vandemere - Blood Prince (RP)
8 characters playing.
HP:2906 Move:1407 Mana:757 Secs:74 >
e
Road of the Ancients
The trunks of the trees are, from what you can see, a dark gray color.
You occasionally see some small animals quickly scurrying in and out of the
trees. The trees in this forest are very thick, almost blotting out the
sky above you.
[ Exits: e s w ]
A large, grey wolf is here, glaring hungrily at you.
e
HP:2906 Move:1406 Mana:757 Secs:72 >
e
Road of the Ancients
Ancient, grey trees loom all around you, their canopies covering most of
the sky above. The dusty trail you are walking on is filled with
criss-crossed, shadowy patterns from the branches. You feel as if the
ancient trees of Haon-Dor are observing you in watchful silence.
[ Exits: e w ]
A huge, ancient tree towers above you.
HP:2906 Move:1405 Mana:757 Secs:72 >
e
Road of the Ancients
You occasionally see some small animals quickly scurrying in and out of
the trees. The trunks of the trees are, from what you can see, a dark gray
color. The trees in this forest are very thick, almost blotting out the
sky above you. The road continues to travel to the east and the west.
[ Exits: e w ]
HP:2906 Move:1404 Mana:757 Secs:72 >
e
Road of the Ancients
The trees in this forest are very thick, almost blotting out the sky
above you. You occasionally see some small animals quickly scurrying in
and out of the trees. The trunks of the trees are, from what you can see,
a dark gray color.
[ Exits: e w ]
A small brown-red chipmunk dashes from tree to tree here.
A grey squirrel with a bushy tail is foraging for nuts here.
e
HP:2906 Move:1403 Mana:757 Secs:72 >
Road of the Ancients
The dusty trail winds between the large trunks that tower up into the
sky. The trunks of the trees remind you of ancient pillars in an enormous,
deserted hall. Not a sound can be heard from anywhere around you,
everything is ominously quiet.
[ Exits: e s w ]
HP:2906 Move:1402 Mana:757 Secs:72 >
e
e
The Old Wooden Bridge
The forest road stops briefly at this ancient looking wooden bridge,
which spans across a wide but shallow forest stream. The stream could be
easily walked across, but the bridge just helps make travelling both drier
and safer. The bridge itself arches slightly as it passes from one side of
the stream to the other, with wooden handrails on either side. You can
hear the water trickle and bubble over the rocks as it passes underneath
the bridge. All seems calm and serene.
[ Exits: n e w ]
HP:2906 Move:1401 Mana:757 Secs:72 >
At the Forest Edge
Here the road crosses a series of dense bushes that separate the south
plains from the forest. Looking into the woods from here, it doesnt seem
so bad. Just looks like your typical normal woods - a bunch of trees both
new and old, animals and songbirds making their daily rounds, and an
earthen floor covered in dead leaves and small plants. Certainly nothing
to be afraid of here.
[ Exits: e w ]
e
A large sign mounted on a pole is standing by the roadside.
HP:2906 Move:1400 Mana:757 Secs:71 >
Road of the Ancients
This dusty old road continues through the weedy field that makes up the
south plains. The rattling of a nearby snake in the tall grass gives fair
warning to travelers: stay on the road. This would be good advice to
anyone planning on a journey through Haon-Dor, the edge of which lies
directly to the west.
[ Exits: e w ]
e
HP:2906 Move:1399 Mana:757 Secs:71 >
Road of the Ancients
You are on a very old and well-traveled road running through the south
plains as it connects two groups of forest land. Just to the east, it
intersects with the south road leading to the city. To the west, it heads
deep into the dark woods of Haon-Dor.
[ Exits: e w ]
HP:2906 Move:1398 Mana:757 Secs:71 >
e
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
e
HP:2906 Move:1397 Mana:757 Secs:71 >
Road of the Ancients
The trail opens widely here and joins with the turning Ancients Road.
Far to the west you see the road continuing, while the trail along the
stream sits further to the east. You see the walls of Moldavia standing
tall just a bit more to your north.
[ Exits: e w ]
HP:2906 Move:1396 Mana:757 Secs:71 >
e
A Trail Into the Light Woods
The trail continues to the north here, where it leads deeper into the
thickening forest. Directly to your west sits the edge of a large road
which seems to cut through a plain, heading also toward the city of
Moldavia.
[ Exits: n w ]
HP:2906 Move:1395 Mana:757 Secs:71 >
Alas, you cannot go that way...
HP:2906 Move:1395 Mana:757 Secs:71 >
Kaskaskia OOCs, 'night all :)'
HP:2906 Move:1395 Mana:757 Secs:69 >
bash teri
No one by that name here.
HP:2906 Move:1395 Mana:757 Secs:69 >
w
Road of the Ancients
The trail opens widely here and joins with the turning Ancients Road.
Far to the west you see the road continuing, while the trail along the
stream sits further to the east. You see the walls of Moldavia standing
tall just a bit more to your north.
[ Exits: e w ]
HP:2906 Move:1394 Mana:757 Secs:69 >
n
n
w
Alas, you cannot go that way...
HP:2906 Move:1394 Mana:757 Secs:68 >
n
Alas, you cannot go that way...
HP:2906 Move:1394 Mana:757 Secs:68 >
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
HP:2906 Move:1393 Mana:757 Secs:68 >
n
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
HP:2906 Move:1392 Mana:757 Secs:67 >
n
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
HP:2906 Move:1391 Mana:757 Secs:67 >
n
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
HP:2906 Move:1390 Mana:757 Secs:67 >
n
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
HP:2906 Move:1389 Mana:757 Secs:67 >
n
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:2906 Move:1388 Mana:757 Secs:66 >
n
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavia city guard is here, keeping the peace.
HP:2906 Move:1387 Mana:757 Secs:66 >
e
Alas, you cannot go that way...
Saro OOCs, 'night'
HP:2906 Move:1387 Mana:757 Secs:66 >
n
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
n
HP:2906 Move:1386 Mana:757 Secs:66 > Alas, you cannot go that way...
HP:2906 Move:1386 Mana:757 Secs:66 >
n
e
n
Alas, you cannot go that way...
HP:2906 Move:1386 Mana:757 Secs:65 >
n
Alas, you cannot go that way...
HP:2906 Move:1386 Mana:757 Secs:65 >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2906 Move:1385 Mana:757 Secs:65 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
n
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:2906 Move:1384 Mana:757 Secs:65 >
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:2906 Move:1383 Mana:757 Secs:64 >
n
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
HP:2906 Move:1382 Mana:757 Secs:64 >
Faus OOCs, 'peace'
HP:2906 Move:1382 Mana:757 Secs:64 >
n
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2906 Move:1381 Mana:757 Secs:64 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A street rat wanders about the city, looking for garbage.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2906 Move:1380 Mana:757 Secs:64 >
c cure ser
Okay.
You feel better.
HP:2951 Move:1380 Mana:737 Secs:63 >
c cure ser
Arbosus OOCs, 'later'
HP:2951 Move:1380 Mana:737 Secs:62 >
Demler OOCs, 'later'
HP:2951 Move:1380 Mana:737 Secs:61 >
Okay.
You feel better.
HP:2997 Move:1380 Mana:717 Secs:61 >
c cure ser
Okay.
You feel better.
HP:3042 Move:1380 Mana:697 Secs:59 >
c cure ser
Okay.
You feel better.
HP:3089 Move:1380 Mana:677 Secs:56 >
l
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A street rat wanders about the city, looking for garbage.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:3089 Move:1380 Mana:677 Secs:55 >
s
s
s
s
s
s
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:3089 Move:1379 Mana:677 Secs:54 >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
HP:3089 Move:1378 Mana:677 Secs:54 >
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:3089 Move:1377 Mana:677 Secs:54 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:3089 Move:1376 Mana:677 Secs:54 >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:3089 Move:1375 Mana:677 Secs:54 > Alas, you cannot go that way...
HP:3089 Move:1375 Mana:677 Secs:53 >
w
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
w
HP:3089 Move:1374 Mana:677 Secs:53 >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavia city guard is here, keeping the peace.
HP:3089 Move:1373 Mana:677 Secs:53 >
s
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:3089 Move:1372 Mana:677 Secs:52 >
s
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
HP:3089 Move:1371 Mana:677 Secs:52 >
s
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
HP:3089 Move:1370 Mana:677 Secs:51 >
s
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
HP:3089 Move:1369 Mana:677 Secs:50 >
s
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
HP:3089 Move:1368 Mana:677 Secs:50 >
s
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
HP:3089 Move:1367 Mana:677 Secs:49 >
n
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
HP:3089 Move:1366 Mana:677 Secs:48 >
s
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
HP:3089 Move:1365 Mana:677 Secs:48 >
create bear
The street is not suited for building a bear trap on.
HP:3089 Move:1365 Mana:677 Secs:47 >
n
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
HP:3089 Move:1364 Mana:677 Secs:46 >
create bear
You start building a bear trap from your surroundings...
... careful not to trigger it, you carefully pull its sharp jaws apart.
HP:3089 Move:1364 Mana:677 Secs:45 >
offen
Arbosus OOCs, 'later'
HP:3089 Move:1364 Mana:677 Secs:44 >
who
--- List of the Insymniacs:
[Elf] Sierra the Elf
[Gnome] Arbosus - Magister of the Enchanters of Foresight (invis) (RP)
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Saro Vandemere - Blood Prince (RP)
7 characters playing.
HP:3089 Move:1364 Mana:677 Secs:42 >
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3089 Move:1364 Mana:677 Secs:40 >
bash teric
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2913 Move:1364 Mana:677 Secs:40 >
Teric falls directly into the jaws of a powerful bear trap as it
claps viciously hard upon his leg!
A river of blood flows profusely from Teric's leg wound.
Your bash at Teric sends him sprawling! (17)
HP:2913 Move:1364 Mana:677 Secs:40 >
Arbosus OOCs, 'heh'
HP:2913 Move:1364 Mana:677 Secs:40 >
You massacre Teric with your slash. (24)
You miss Teric with your slash.
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (24)
Teric has a few scratches.
You swing your weapon, deftly knocking Teric's attack away!
Teric barely slashes you.
HP:2909 Move:1364 Mana:677 Secs:39 >
bash teric
You massacre Teric with your slash. (24)
You miss Teric with your slash.
You massacre Teric with your slash. (25)
You miss Teric with your slash.
Teric has some small wounds and bruises.
Teric tickles you as he slashes you.
Teric barely slashes you.
HP:2904 Move:1364 Mana:677 Secs:37 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<wielded> a red glowing broadsword
<held> Teric's severed head
HP:2904 Move:1364 Mana:677 Secs:36 >
The bear trap's jaws rip at Teric's leg as he tries to move!
A river of blood flows profusely from Teric's leg wound.
HP:2904 Move:1364 Mana:677 Secs:36 >
The bear trap's jaws rip at Teric's leg as he tries to move!
A river of blood flows profusely from Teric's leg wound.
HP:2904 Move:1364 Mana:677 Secs:36 >
You miss Teric with your slash.
You miss Teric with your slash.
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (24)
Teric has some small wounds and bruises.
Teric misses you with his slash.
Teric misses you with his slash.
HP:2904 Move:1364 Mana:677 Secs:35 >
The bear trap's jaws rip at Teric's leg as he tries to move!
A river of blood flows profusely from Teric's leg wound.
HP:2904 Move:1364 Mana:677 Secs:35 >
You fail to bash Teric and fall to the ground!
HP:2904 Move:1364 Mana:677 Secs:35 >
offen 10
The bear trap's jaws rip at Teric's leg as he tries to move!
A river of blood flows profusely from Teric's leg wound.
HP:2904 Move:1364 Mana:677 Secs:34 >
bash ter
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (24)
You miss Teric with your slash.
Teric has quite a few wounds.
Teric tickles you as he slashes you.
Teric barely slashes you.
HP:2898 Move:1364 Mana:677 Secs:33 >
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (22)
You miss Teric with your slash.
You miss Teric with your slash.
Teric has quite a few wounds.
Teric tickles you as he slashes you.
Teric tickles you as he slashes you.
HP:2895 Move:1364 Mana:677 Secs:31 >
grap;bash
You quickly scramble to your feet!
Your offensive and defensive power is:
Offense: 10
Defense: 0
Teric pulls apart the jaws of the bear trap and frees himself.
HP:2895 Move:1364 Mana:677 Secs:30 >
Your bash at Teric sends him sprawling! (20)
HP:2895 Move:1364 Mana:677 Secs:30 >
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (26)
You massacre Teric with your slash. (24)
You miss Teric with your slash.
Teric has quite a few wounds.
You swing your weapon, deftly knocking Teric's attack away!
HP:2895 Move:1364 Mana:677 Secs:29 >
You massacre Teric with your slash. (23)
You miss Teric with your slash.
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (25)
Teric has some big nasty wounds and scratches.
You swing your weapon, deftly knocking Teric's attack away!
Teric barely slashes you.
HP:2891 Move:1364 Mana:677 Secs:27 >
grap;bash
Teric quickly scrambles to his feet!
HP:2891 Move:1364 Mana:677 Secs:26 >
Teric panics, and attempts to flee!
HP:2891 Move:1364 Mana:677 Secs:26 >
Who would you like to grapple onto?
HP:2891 Move:1364 Mana:677 Secs:25 >
Who would you like to bash?
HP:2891 Move:1364 Mana:677 Secs:25 > Who would you like to grapple onto?
HP:2891 Move:1364 Mana:677 Secs:25 >
Who would you like to bash?
HP:2891 Move:1364 Mana:677 Secs:25 >
grap ter;bash
s
No one by that name here.
HP:2891 Move:1364 Mana:677 Secs:23 >
Who would you like to bash?
HP:2891 Move:1364 Mana:677 Secs:23 >
grap ter;bash
n
Crossroads of the Ancients
Here two dusty roads cross paths, one long, winding road leading east
and west, and the other branching off to the north toward the great walled
city of Moldavia. This intersection is very well traveled, as hunters,
travelers, and merchants from the southern towns come heading toward the
city. To the south is a long road which winds its way through the southern
forests.
[ Exits: n e s w ]
n
HP:2891 Move:1363 Mana:677 Secs:22 >
No one by that name here.
HP:2891 Move:1363 Mana:677 Secs:22 >
n
Who would you like to bash?
HP:2891 Move:1363 Mana:677 Secs:22 >
South Road
You are on a dust covered north-south road crossing the grassy plains
between Moldavia and the forest of Haon-Dor. An occasional hunter or
adventurer can be seen, heading to or from the forest. To the north is the
walled city, Moldavia, and to the south the road continues towards a large
forest.
[ Exits: n s ]
HP:2891 Move:1362 Mana:677 Secs:22 >
n
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
HP:2891 Move:1361 Mana:677 Secs:21 >
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
HP:2891 Move:1360 Mana:677 Secs:21 >
grap ter;bash
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
HP:2891 Move:1359 Mana:677 Secs:21 >
No one by that name here.
HP:2891 Move:1359 Mana:677 Secs:21 >
n
Who would you like to bash?
HP:2891 Move:1359 Mana:677 Secs:21 >
grap ter;bash
n
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
grap ter;bash
HP:2891 Move:1358 Mana:677 Secs:21 >
No one by that name here.
HP:2891 Move:1358 Mana:677 Secs:20 > Who would you like to bash?
HP:2891 Move:1358 Mana:677 Secs:20 >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
HP:2891 Move:1357 Mana:677 Secs:20 > No one by that name here.
HP:2891 Move:1357 Mana:677 Secs:20 > Who would you like to bash?
HP:2891 Move:1357 Mana:677 Secs:20 >
hunt teric
You start hunting Teric...
You sense a trail leading south from here!
HP:2891 Move:1357 Mana:677 Secs:18 >
An elven city guard has arrived.
HP:2891 Move:1357 Mana:677 Secs:15 >
s
s
s
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
You sense a trail leading south from here!
HP:2891 Move:1356 Mana:677 Secs:14 >
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2891 Move:1355 Mana:677 Secs:13 >
hunt
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
You have found your prey!
HP:2891 Move:1354 Mana:677 Secs:12 >
Who would you like to hunt?
HP:2891 Move:1354 Mana:677 Secs:12 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2718 Move:1354 Mana:677 Secs:10 >
s
No! You're fighting for your life!
HP:2718 Move:1354 Mana:677 Secs:10 >
You miss Teric with your slash.
You miss Teric with your slash.
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (25)
Teric has quite a few wounds.
Teric misses you with his slash.
Teric tickles you as he slashes you.
HP:2717 Move:1354 Mana:677 Secs:9 >
grap
You grab tightly onto Teric, holding him securely in one place!
HP:2717 Move:1354 Mana:677 Secs:8 >
bas
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2353 Move:1354 Mana:677 Secs:8 >
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (22)
Teric has quite a few wounds.
Teric misses you with his slash.
HP:2353 Move:1354 Mana:677 Secs:7 >
Your bash at Teric sends him sprawling! (22)
HP:2353 Move:1354 Mana:677 Secs:6 >
grap;bash
You miss Teric with your slash.
You massacre Teric with your slash. (23)
You miss Teric with your slash.
You massacre Teric with your slash. (25)
Teric has quite a few wounds.
Teric tickles you as he slashes you.
Teric misses you with his slash.
HP:2351 Move:1354 Mana:677 Secs:5 >
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (26)
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
Teric has quite a few wounds.
You swing your weapon, deftly knocking Teric's attack away!
Teric barely slashes you.
Teric finally manages to release himself from your grasp!
HP:2347 Move:1354 Mana:677 Secs:3 >
Teric quickly scrambles to his feet!
HP:2347 Move:1354 Mana:677 Secs:2 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2043 Move:1354 Mana:677 Secs:2 >
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (22)
You massacre Teric with your slash. (24)
You miss Teric with your slash.
Teric has some big nasty wounds and scratches.
Teric misses you with his slash.
Teric barely slashes you.
HP:2039 Move:1354 Mana:677 Secs:1 >
You grab tightly onto Teric, holding him securely in one place!
HP:2039 Move:1354 Mana:677 Secs:1 >
grap;bash
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:1939 Move:1403 Mana:739 Secs:75 >
g
You miss Teric with your slash.
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (22)
Teric has some big nasty wounds and scratches.
Teric tickles you as he slashes you.
Teric tickles you as he slashes you.
HP:1936 Move:1403 Mana:739 Secs:74 >
Your bash at Teric sends him sprawling! (20)
HP:1936 Move:1403 Mana:739 Secs:74 >
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (26)
You massacre Teric with your slash. (26)
Teric has some big nasty wounds and scratches.
You swing your weapon, deftly knocking Teric's attack away!
Teric misses you with his slash.
HP:1936 Move:1403 Mana:739 Secs:72 >
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (23)
Teric has some big nasty wounds and scratches.
Teric barely slashes you.
Teric misses you with his slash.
Teric finally manages to release himself from your grasp!
HP:1932 Move:1403 Mana:739 Secs:70 >
Teric quickly scrambles to his feet!
HP:1932 Move:1403 Mana:739 Secs:70 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:1638 Move:1403 Mana:739 Secs:70 >
You grab tightly onto Teric, holding him securely in one place!
HP:1638 Move:1403 Mana:739 Secs:69 >
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (22)
You massacre Teric with your slash. (22)
You massacre Teric with your slash. (24)
Teric looks pretty hurt.
Teric misses you with his slash.
Teric barely slashes you.
HP:1634 Move:1403 Mana:739 Secs:68 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
Your black ring is damaged from the attack!
HP:1331 Move:1403 Mana:739 Secs:68 >
Your bash at Teric sends him sprawling! (18)
HP:1331 Move:1403 Mana:739 Secs:67 >
f
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (27)
Teric looks pretty hurt.
Teric misses you with his slash.
Teric misses you with his slash.
Teric finally manages to release himself from your grasp!
HP:1331 Move:1403 Mana:739 Secs:66 >
You massacre Teric with your slash. (25)
You miss Teric with your slash.
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
Teric looks pretty hurt.
Teric misses you with his slash.
You swing your weapon, deftly knocking Teric's attack away!
HP:1331 Move:1403 Mana:739 Secs:64 >
Teric quickly scrambles to his feet!
HP:1331 Move:1403 Mana:739 Secs:63 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:1331 Move:1403 Mana:739 Secs:63 >
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (22)
You massacre Teric with your slash. (24)
You massacre Teric with your slash. (22)
Teric has some big nasty wounds and scratches.
Teric misses you with his slash.
HP:1331 Move:1403 Mana:739 Secs:62 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 1331 1403 739 42% 97% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:1331 Move:1403 Mana:739 Secs:62 >
South Road
This wide unpaved road is well worn from travellers, both on foot and
with horse and buggy. An unplanted wild field of flowers and weeds lies to
either side, filling up the area between two dense looking forests. Dust
flies up in the air from the dry earth that has been pulverized into this
small, straight road.
[ Exits: n s ]
You flee head over heels!
HP:1331 Move:1402 Mana:739 Secs:62 >
n
n
n
n
n
South Road
The dusty south road divides a small patch of unplanted field in half as
it heads northward toward the city. Flowers and weeds alongside the edge
of the road are trampled and covered in grey-brown dust, kicked up by the
travelling horses.
[ Exits: n s ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
HP:1331 Move:1401 Mana:739 Secs:60 >
Outside the Southern Gates
You stand before the towering black walls that enclose the southern
section of Moldavia City. A pillar of shimmering black stone stands to
either side of the road ahead, and two large guards stand poised at the
archway over the heavy iron doors. Surely these defenses would stop any
invasion from the south.
[ Exits: n s ]
HP:1331 Move:1400 Mana:739 Secs:60 >
Moldavia City South Gate
From the southern fields and forests, you arrive at a fortified double
gate. A set of two heavy iron doors are mounted on solid square columns of
glossy black stone, standing proudly to either side of the incoming road.
A black marble lion's head adorns the top of each column, snarling angrily
at would-be intruders. The slightly arching black top of the doorframe
holds a series of waving green flags, the official color of the Moldaiva
n
city-state. Extending far to the east and west from this imposing gate,
the black stone of the city wall divides the urban streets from the
southern wilderness.
[ Exits: n s ]
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:1331 Move:1399 Mana:739 Secs:59 >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A rotting, decomposed zombie walks slowly around the room.
A rotting corpse wanders aimlessly in circles here.
Saro Vandemere - Blood Prince is floating here.
HP:1331 Move:1398 Mana:739 Secs:59 >
Alas, you cannot go that way...
HP:1331 Move:1398 Mana:739 Secs:59 > Alas, you cannot go that way...
HP:1331 Move:1398 Mana:739 Secs:59 >
e
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
HP:1331 Move:1397 Mana:739 Secs:58 >
e
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:1331 Move:1396 Mana:739 Secs:58 >
n
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:1331 Move:1395 Mana:739 Secs:58 >
n
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:1331 Move:1394 Mana:739 Secs:58 >
n
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
HP:1331 Move:1393 Mana:739 Secs:57 >
n
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:1331 Move:1392 Mana:739 Secs:57 >
n
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A street rat wanders about the city, looking for garbage.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:1331 Move:1391 Mana:739 Secs:57 >
w
w
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
HP:1331 Move:1390 Mana:739 Secs:56 >
w
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A little brown field mouse jumps through the grass.
w
HP:1331 Move:1389 Mana:739 Secs:56 >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
HP:1331 Move:1388 Mana:739 Secs:56 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.
HP:1331 Move:1387 Mana:739 Secs:56 >
n
w
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:1331 Move:1386 Mana:739 Secs:55 >
w
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A field mouse is taking advantage of the cherry droppings.
A Moldavian townsperson is hurridly going about her business here.
HP:1331 Move:1385 Mana:739 Secs:55 >
w
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:1331 Move:1384 Mana:739 Secs:55 >
Alas, you cannot go that way...
HP:1331 Move:1384 Mana:739 Secs:55 >
def 10
Your offensive and defensive power is:
Offense: 0
Defense: 10
HP:1331 Move:1384 Mana:739 Secs:54 >
c cure ser
Okay.
Your left eyeball expands rapidly, then shrinks back in!
HP:1331 Move:1384 Mana:729 Secs:52 >
blend
You blend quietly into your surroundings...
HP:1331 Move:1384 Mana:729 Secs:50 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [1331/3118] Move: [1384/1597] Mana: [729/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [0] Damroll: [25].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You are parrying attacks.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
HP:1331 Move:1384 Mana:729 Secs:49 >
blend
You blend quietly into your surroundings...
HP:1331 Move:1384 Mana:729 Secs:45 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [1331/3118] Move: [1384/1597] Mana: [729/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [0] Damroll: [25].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You are parrying attacks.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
You are blending in with your surroundings.
HP:1331 Move:1384 Mana:729 Secs:44 >
You see Teric 4 rooms away to the east, entering from the south.
HP:1331 Move:1384 Mana:729 Secs:43 >
c cure ser
Okay.
Your hair falls out in clumps, and you drool uncontrollably!
HP:1331 Move:1384 Mana:719 Secs:39 >
c cure ser
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!
HP:1331 Move:1384 Mana:709 Secs:37 >
c cure ser
Okay.
You suddenly grow a small, fluffy tail!
HP:1331 Move:1384 Mana:699 Secs:35 >
c cure ser
Okay.
You feel better.
HP:1379 Move:1384 Mana:679 Secs:33 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<wielded> a red glowing broadsword
<held> Teric's severed head
HP:1379 Move:1384 Mana:679 Secs:32 >
c cure ser
Okay.
You feel better.
HP:1424 Move:1384 Mana:659 Secs:31 >
c cure ser
Okay.
You feel better.
HP:1469 Move:1384 Mana:639 Secs:29 >
c cure ser
Okay.
You feel better.
HP:1517 Move:1384 Mana:619 Secs:27 >
c cure ser
Okay.
You feel better.
HP:1566 Move:1384 Mana:599 Secs:25 >
c cure ser
You see Teric 1 room away to the north, entering from the east.
HP:1566 Move:1384 Mana:599 Secs:24 >
Okay.
You feel better.
HP:1612 Move:1384 Mana:579 Secs:23 >
Teric utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Instantly, the huge treant jumps to your aid and starts fighting!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
Teric makes the huge treant's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
The huge treant gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
The huge treant gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
The huge treant gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
The great horned owl gives Teric an indifferent stare.
A violent firestorm of blue fire engulfs the room!
HP:1612 Move:1384 Mana:579 Secs:21 >
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric.
The huge treant thrashes Teric.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric.
Teric barely slashes the huge treant.
Teric barely slashes the huge treant.
HP:1612 Move:1384 Mana:579 Secs:20 >
s
You slowly emerge from your hidden state.
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
HP:1612 Move:1383 Mana:579 Secs:19 >
offen 10
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:1612 Move:1383 Mana:579 Secs:18 >
bash teric
No one by that name here.
HP:1612 Move:1383 Mana:579 Secs:16 >
n
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
Teric the Vengeful is standing here.
Teric glows with a bright light!
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:1612 Move:1382 Mana:579 Secs:16 >
The huge treant growls darkly at Teric as it remembers him!
The huge treant lunges at Teric and attacks!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant thrashes Teric.
HP:1612 Move:1382 Mana:579 Secs:15 >
bash teric
Your bash at Teric sends him sprawling! (17)
HP:1612 Move:1382 Mana:579 Secs:15 >
You miss Teric with your slash.
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (23)
You massacre Teric with your slash. (23)
Teric has some big nasty wounds and scratches.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
Teric tickles the huge treant as he slashes it.
Teric barely slashes the huge treant.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
HP:1612 Move:1382 Mana:579 Secs:14 >
grap;bas
You massacre Teric with your slash. (24)
You miss Teric with your slash.
You massacre Teric with your slash. (25)
You massacre Teric with your slash. (25)
Teric looks pretty hurt.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric.
The huge treant thrashes Teric.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
Teric tickles the huge treant as he slashes it.
Teric barely slashes the huge treant.
The huge treant misses Teric with its thrash.
The huge treant thrashes Teric hard.
The huge treant thrashes Teric hard.
HP:1612 Move:1382 Mana:579 Secs:12 >
Arbosus tells you, 'need mana?'
HP:1612 Move:1382 Mana:579 Secs:12 >
Teric quickly scrambles to his feet!
HP:1612 Move:1382 Mana:579 Secs:11 >
Teric panics, and attempts to flee!
You see Teric 1 room away to the east, entering from the west.
HP:1612 Move:1382 Mana:579 Secs:11 >
Who would you like to grapple onto?
HP:1612 Move:1382 Mana:579 Secs:10 >
Who would you like to bash?
HP:1612 Move:1382 Mana:579 Secs:10 >
s
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
HP:1612 Move:1381 Mana:579 Secs:9 >
e
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
e
HP:1612 Move:1380 Mana:579 Secs:9 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A Moldavian townsperson is going about her business here.
A tiny honeybee buzzes around in the air.
HP:1612 Move:1379 Mana:579 Secs:9 >
w
w
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:1612 Move:1378 Mana:579 Secs:8 >
w
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
HP:1612 Move:1377 Mana:579 Secs:8 >
n
The fence seems to be closed.
HP:1612 Move:1377 Mana:579 Secs:8 >
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:1612 Move:1376 Mana:579 Secs:7 >
c trean
Okay.
The ground rumbles as you struggle to hold onto something! Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!
The huge treant starts to follow the huge treant.
The huge treant is now a member of the huge treant's group.
The huge treant protectively stands guard over you.
HP:1612 Move:1376 Mana:529 Secs:5 >
blend
You blend quietly into your surroundings...
HP:1612 Move:1376 Mana:529 Secs:3 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [1612/3118] Move: [1376/1597] Mana: [529/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [0] Damroll: [25].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You are parrying attacks.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
You are blending in with your surroundings.
HP:1612 Move:1376 Mana:529 Secs:2 >
c cure ser
The huge treant lies down and falls asleep.
HP:1690 Move:1425 Mana:591 Secs:75 >
The huge treant awakens.
HP:1690 Move:1425 Mana:591 Secs:74 >
The huge treant clambers to its feet.
HP:1690 Move:1425 Mana:591 Secs:73 >
Okay.
A wart appears on your nose and sprouts into a small flower!
HP:1690 Move:1425 Mana:581 Secs:73 >
c cure ser
Okay.
You feel better.
HP:1737 Move:1425 Mana:561 Secs:71 >
c cure ser
Okay.
An earwig suddenly falls out of your ear and scurries off!
HP:1737 Move:1425 Mana:551 Secs:69 >
c cure ser
Okay.
You feel better.
HP:1784 Move:1425 Mana:531 Secs:67 >
You see Teric 1 room away to the south, entering from the east.
HP:1784 Move:1425 Mana:531 Secs:67 >
c cure ser
You see Teric 1 room away to the north, entering from the south.
HP:1784 Move:1425 Mana:531 Secs:66 >
Okay.
Your hair falls out in clumps, and you drool uncontrollably!
HP:1784 Move:1425 Mana:521 Secs:65 >
You see Teric 4 rooms away to the east, entering from the north.
HP:1784 Move:1425 Mana:521 Secs:60 >
c cure ser
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!
HP:1784 Move:1425 Mana:511 Secs:59 >
c cure ser
You see Teric 1 room away to the south, entering from the east.
HP:1784 Move:1425 Mana:511 Secs:57 >
Okay.
You feel better.
HP:1829 Move:1425 Mana:491 Secs:57 >
You see Teric 1 room away to the north, entering from the south.
HP:1829 Move:1425 Mana:491 Secs:55 >
c cure ser
Okay.
You feel better.
HP:1876 Move:1425 Mana:471 Secs:54 >
c cure ser
You see Teric 4 rooms away to the east, entering from the north.
HP:1876 Move:1425 Mana:471 Secs:52 >
Okay.
You feel better.
HP:1924 Move:1425 Mana:451 Secs:52 >
You see Teric 3 rooms away to the east, entering from the south.
HP:1924 Move:1425 Mana:451 Secs:50 >
c cure ser
Okay.
You feel better.
HP:1973 Move:1425 Mana:431 Secs:50 >
c cure ser
Okay.
You feel better.
You see Teric 1 room away to the south, entering from the east.
HP:2018 Move:1425 Mana:411 Secs:46 >
c cure ser
You see Teric 1 room away to the north, entering from the south.
HP:2018 Move:1425 Mana:411 Secs:45 >
Okay.
You feel better.
HP:2067 Move:1425 Mana:391 Secs:44 >
g
c cure ser
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2067 1425 391 66% 51% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2067 Move:1425 Mana:391 Secs:42 >
Okay.
You feel better.
HP:2113 Move:1425 Mana:371 Secs:42 >
You see Teric 4 rooms away to the east, entering from the north.
HP:2113 Move:1425 Mana:371 Secs:41 >
l pot
You do not see that here.
HP:2113 Move:1425 Mana:371 Secs:40 >
c cure ser
Okay.
You feel better.
HP:2158 Move:1425 Mana:351 Secs:39 >
c cure ser
Okay.
You feel better.
HP:2203 Move:1425 Mana:331 Secs:37 >
c cure ser
Okay.
You feel better.
HP:2248 Move:1425 Mana:311 Secs:35 >
who
--- List of the Insymniacs:
[Elf] Sierra the Elf
[Gnome] Arbosus - Magister of the Enchanters of Foresight (invis) (RP)
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Saro Vandemere - Blood Prince (RP)
7 characters playing.
HP:2248 Move:1425 Mana:311 Secs:34 >
c cure ser
Okay.
You feel better.
HP:2297 Move:1425 Mana:291 Secs:33 >
c cure ser
Okay.
You feel better.
HP:2344 Move:1425 Mana:271 Secs:31 >
c cure ser
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!
HP:2344 Move:1425 Mana:261 Secs:29 >
g
You see Teric 2 rooms away to the east, entering from the north.
HP:2344 Move:1425 Mana:261 Secs:29 >
c cure ser
You see Teric 1 room away to the east, entering from the east.
HP:2344 Move:1425 Mana:261 Secs:28 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2344 1425 261 75% 34% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2344 Move:1425 Mana:261 Secs:27 >
Okay.
You feel better.
HP:2393 Move:1425 Mana:241 Secs:27 >
c cure ser
You see Teric 2 rooms away to the south, entering from the east.
HP:2393 Move:1425 Mana:241 Secs:25 >
Okay.
You feel better.
HP:2440 Move:1425 Mana:221 Secs:25 >
You see Teric 1 room away to the south, entering from the south.
HP:2440 Move:1425 Mana:221 Secs:24 >
c cure ser
You see Teric 1 room away to the north, entering from the south.
HP:2440 Move:1425 Mana:221 Secs:24 >
Okay.
You feel better.
HP:2489 Move:1425 Mana:201 Secs:23 >
offen
c cure ser
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2489 Move:1425 Mana:201 Secs:21 >
Okay.
You feel better.
HP:2538 Move:1425 Mana:181 Secs:21 >
c cure ser
A monarch butterfly flies into the room, staring intently at the ground.
HP:2538 Move:1425 Mana:181 Secs:19 >
You see Teric 4 rooms away to the east, entering from the north.
HP:2538 Move:1425 Mana:181 Secs:19 >
Okay.
You feel better.
HP:2587 Move:1425 Mana:161 Secs:18 >
c cure ser
A monarch butterfly flies away to the north.
HP:2587 Move:1425 Mana:161 Secs:17 >
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!
HP:2587 Move:1425 Mana:151 Secs:16 >
g
c cure ser
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2587 1425 151 82% 19% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2587 Move:1425 Mana:151 Secs:14 >
Okay.
A small pink duck materializes, quacks angrily at you, and vanishes!
HP:2587 Move:1425 Mana:141 Secs:14 >
c cure ser
Okay.
You feel better.
HP:2635 Move:1425 Mana:121 Secs:12 >
c cure ser
Okay.
You feel better.
HP:2684 Move:1425 Mana:101 Secs:10 >
HP:2684 Move:1425 Mana:101 Secs:9 >
c cure ser
You see Teric 2 rooms away to the east, entering from the north.
HP:2684 Move:1425 Mana:101 Secs:8 >
Okay.
Your pinky grows longer and curls around sideways!
HP:2684 Move:1425 Mana:91 Secs:8 >
g
You see Teric 2 rooms away to the east, entering from the south.
HP:2684 Move:1425 Mana:91 Secs:6 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2684 1425 91 86% 12% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2684 Move:1425 Mana:91 Secs:6 >
You see Teric 1 room away to the east, entering from the east.
HP:2684 Move:1425 Mana:91 Secs:6 >
HP:2684 Move:1425 Mana:91 Secs:5 >
HP:2684 Move:1425 Mana:91 Secs:5 >
HP:2684 Move:1425 Mana:91 Secs:5 >
HP:2684 Move:1425 Mana:91 Secs:5 >
HP:2684 Move:1425 Mana:91 Secs:4 >
HP:2684 Move:1425 Mana:91 Secs:4 >
HP:2684 Move:1425 Mana:91 Secs:4 >
HP:2684 Move:1425 Mana:91 Secs:4 >
HP:2684 Move:1425 Mana:91 Secs:3 >
HP:2684 Move:1425 Mana:91 Secs:3 >
HP:2684 Move:1425 Mana:91 Secs:3 >
HP:2684 Move:1425 Mana:91 Secs:3 >
HP:2684 Move:1425 Mana:91 Secs:2 >
HP:2684 Move:1425 Mana:91 Secs:2 >
HP:2684 Move:1425 Mana:91 Secs:2 >
HP:2684 Move:1425 Mana:91 Secs:2 >
sl
You slowly emerge from your hidden state.
You float down toward the ground and go to sleep.
HP:2684 Move:1425 Mana:91 Secs:2 >
HP:2684 Move:1425 Mana:91 Secs:1 >
HP:2684 Move:1425 Mana:91 Secs:1 >
HP:2684 Move:1425 Mana:91 Secs:1 >
HP:2684 Move:1425 Mana:91 Secs:1 >
HP:2840 Move:1523 Mana:215 Secs:75 >
wa
st
HP:2840 Move:1523 Mana:215 Secs:75 >
blend
You awaken, and sit up.
HP:2840 Move:1523 Mana:215 Secs:74 > You stand up.
You slowly rise off the floor and hover in mid-air.
HP:2840 Move:1523 Mana:215 Secs:74 >
You blend quietly into your surroundings...
HP:2840 Move:1523 Mana:215 Secs:74 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [2840/3118] Move: [1523/1597] Mana: [215/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [0] Damroll: [25].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You are parrying attacks.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
You are blending in with your surroundings.
HP:2840 Move:1523 Mana:215 Secs:73 >
c cure ser
The huge treant struggles to break free of its mental imprisonment!
A field mouse has arrived.
HP:2840 Move:1523 Mana:215 Secs:70 >
who
--- List of the Insymniacs:
[Elf] Sierra the Elf
[Gnome] Arbosus - Magister of the Enchanters of Foresight (invis) (RP)
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Saro Vandemere - Blood Prince (RP)
7 characters playing.
HP:2840 Move:1523 Mana:215 Secs:69 >
Okay.
A paper cut suddenly appears on your index finger!
HP:2840 Move:1523 Mana:205 Secs:69 >
c cure ser
Okay.
You feel better.
HP:2887 Move:1523 Mana:185 Secs:67 >
c cure ser
Okay.
You feel better.
HP:2934 Move:1523 Mana:165 Secs:65 >
You see Teric 1 room away to the north, entering from the east.
HP:2934 Move:1523 Mana:165 Secs:64 >
c cure ser
Okay.
You feel better.
HP:2982 Move:1523 Mana:145 Secs:63 >
g
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2982 1523 145 95% 19% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2982 Move:1523 Mana:145 Secs:61 >
The huge treant growls darkly at Teric as it remembers him!
The huge treant lunges at Teric and attacks!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant thrashes Teric hard.
HP:2982 Move:1523 Mana:145 Secs:60 >
c cure ser
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!
HP:2982 Move:1523 Mana:135 Secs:60 >
Teric panics, and attempts to flee!
You see Teric 1 room away to the east, entering from the west.
HP:2982 Move:1523 Mana:135 Secs:59 >
bash ter
No one by that name here.
HP:2982 Move:1523 Mana:135 Secs:58 >
c cure ser
Okay.
A paper cut suddenly appears on your index finger!
HP:2982 Move:1523 Mana:125 Secs:56 >
c cure ser
Okay.
An earwig suddenly falls out of your ear and scurries off!
HP:2982 Move:1523 Mana:115 Secs:53 >
You see Teric 1 room away to the south, entering from the east.
HP:2982 Move:1523 Mana:115 Secs:53 >
c cure ser
You see Teric 1 room away to the north, entering from the south.
HP:2982 Move:1523 Mana:115 Secs:52 >
Okay.
You feel better.
HP:3030 Move:1523 Mana:95 Secs:51 >
c cure ser
Okay.
You feel better.
HP:3076 Move:1523 Mana:75 Secs:49 >
offen
c cure ser
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3076 Move:1523 Mana:75 Secs:47 >
Okay.
You feel better.
HP:3118 Move:1523 Mana:55 Secs:47 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [3118/3118] Move: [1523/1597] Mana: [55/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [0] Damroll: [25].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You are parrying attacks.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
You are blending in with your surroundings.
HP:3118 Move:1523 Mana:55 Secs:47 >
who
--- List of the Insymniacs:
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Saro Vandemere - Blood Prince (RP)
7 characters playing.
HP:3118 Move:1523 Mana:55 Secs:46 >
offen
You see Teric 4 rooms away to the east, entering from the north.
HP:3118 Move:1523 Mana:55 Secs:46 >
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3118 Move:1523 Mana:55 Secs:45 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<wielded> a red glowing broadsword
<held> Teric's severed head
HP:3118 Move:1523 Mana:55 Secs:43 >
rem broad
You stop using a red glowing broadsword.
HP:3118 Move:1523 Mana:55 Secs:42 >
rem broad
You stop using a red glowing broadsword.
HP:3118 Move:1523 Mana:55 Secs:41 >
wield shil
You wield a giant shillelagh.
HP:3118 Move:1523 Mana:55 Secs:40 >
wield shil
You don't have any hands free!
HP:3118 Move:1523 Mana:55 Secs:39 >
You see Dier 2 rooms away to the east, entering from the north.
HP:3118 Move:1523 Mana:55 Secs:39 >
You see Teric 1 room away to the south, entering from the east.
HP:3118 Move:1523 Mana:55 Secs:38 >
rem head
You stop using Teric's severed head.
HP:3118 Move:1523 Mana:55 Secs:37 >
wield shil
You wield a giant shillelagh in your other hand.
HP:3118 Move:1523 Mana:55 Secs:36 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3118 Move:1523 Mana:55 Secs:35 >
bash ter;grap
No one by that name here.
HP:3118 Move:1523 Mana:55 Secs:32 >
e
bash ter;grap
Who would you like to grapple onto?
HP:3118 Move:1523 Mana:55 Secs:32 >
You slowly emerge from your hidden state.
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A little grey squirrel darts back and forth collecting nuts.
HP:3118 Move:1522 Mana:55 Secs:31 > No one by that name here.
HP:3118 Move:1522 Mana:55 Secs:30 > Who would you like to grapple onto?
HP:3118 Move:1522 Mana:55 Secs:30 >
s
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
bash ter;grap
HP:3118 Move:1521 Mana:55 Secs:27 >
No one by that name here.
HP:3118 Move:1521 Mana:55 Secs:27 >
Who would you like to grapple onto?
HP:3118 Move:1521 Mana:55 Secs:27 >
s
bash ter;grap
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A little grey squirrel darts back and forth collecting nuts.
A Moldavian townsperson is hurridly going about her business here.
HP:3118 Move:1520 Mana:55 Secs:26 >
No one by that name here.
HP:3118 Move:1520 Mana:55 Secs:26 >
Who would you like to grapple onto?
HP:3118 Move:1520 Mana:55 Secs:26 >
n
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
HP:3118 Move:1519 Mana:55 Secs:26 >
s
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A little grey squirrel darts back and forth collecting nuts.
A Moldavian townsperson is hurridly going about her business here.
s
HP:3118 Move:1518 Mana:55 Secs:25 >
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
A Moldavian townsperson is going about her business here.
HP:3118 Move:1517 Mana:55 Secs:25 >
s
Alas, you cannot go that way...
HP:3118 Move:1517 Mana:55 Secs:24 >
e
Southern Path Through the Park
This straight section of path lines the southern border through the
park. The cobblestones line the ground in a four foot wide trail past the
high bushes. A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone. It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.
[ Exits: e w ]
A harmless garter snake slithers along the ground.
HP:3118 Move:1516 Mana:55 Secs:24 >
w
n
n
e
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
A Moldavian townsperson is going about her business here.
HP:3118 Move:1515 Mana:55 Secs:23 >
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A little grey squirrel darts back and forth collecting nuts.
A Moldavian townsperson is hurridly going about her business here.
HP:3118 Move:1514 Mana:55 Secs:23 >
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
A harmless garter snake slithers along the ground.
HP:3118 Move:1513 Mana:55 Secs:22 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
A heavy, black handled poleaxe hovers silently in mid-air here.
A heavy, black handled poleaxe hovers silently in mid-air here.
Faus is floating here.
Demler * Wilderness Preserver of Foresight is standing here.
A little brown rat scurries around, looking for food.
A tiny honeybee buzzes around in the air.
HP:3118 Move:1512 Mana:55 Secs:22 >
bash ter;grap
w
bash ter;grap
Demler feeds a roasted chicken to a tiny honeybee.
A tiny honeybee eats a roasted chicken.
A tiny honeybee drinks clear water from the Fountain of the Gods.
HP:3118 Move:1512 Mana:55 Secs:21 >
Faus says, 'again'
No one by that name here.
A tiny honeybee drinks clear water from the Fountain of the Gods.
HP:3118 Move:1512 Mana:55 Secs:21 >
Who would you like to grapple onto?
HP:3118 Move:1512 Mana:55 Secs:19 >
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
HP:3118 Move:1511 Mana:55 Secs:19 >
No one by that name here.
HP:3118 Move:1511 Mana:55 Secs:19 > Word spreads throughout the Heavens that Sierra has advanced a level!
Who would you like to grapple onto?
HP:3118 Move:1511 Mana:55 Secs:18 >
n
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A little grey squirrel darts back and forth collecting nuts.
HP:3118 Move:1510 Mana:55 Secs:18 >
bash ter;grap
No one by that name here.
HP:3118 Move:1510 Mana:55 Secs:16 >
n
Who would you like to grapple onto?
HP:3118 Move:1510 Mana:55 Secs:16 >
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
HP:3118 Move:1509 Mana:55 Secs:16 >
w
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A spring of crystal clear water flows from the earth here.
A tiny honeybee buzzes around in the air.
HP:3118 Move:1508 Mana:55 Secs:15 >
s
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A brightly colored butterfly flitters around.
A field mouse is taking advantage of the cherry droppings.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:3118 Move:1507 Mana:55 Secs:15 >
s
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is going about her business here.
HP:3118 Move:1506 Mana:55 Secs:14 >
n
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A brightly colored butterfly flitters around.
A field mouse is taking advantage of the cherry droppings.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:3118 Move:1505 Mana:55 Secs:14 >
Faus OOCs, 'gratz'
HP:3118 Move:1505 Mana:55 Secs:13 >
You see Teric 2 rooms away to the east, entering from the south.
HP:3118 Move:1505 Mana:55 Secs:11 >
You see Teric 1 room away to the east, entering from the east.
HP:3118 Move:1505 Mana:55 Secs:10 >
Demler OOCs, 'gratz'
HP:3118 Move:1505 Mana:55 Secs:10 >
bash ter;grap
Your bash at Teric sends him sprawling! (19)
HP:3118 Move:1505 Mana:55 Secs:9 >
e
e
Teric barely slashes you.
Teric tickles you as he slashes you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
HP:3113 Move:1505 Mana:55 Secs:8 >
Teric tickles you as he slashes you.
Teric barely slashes you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
A tiny honeybee flies into the room, staring intently at the ground.
Sierra OOCs, 'thanks'
HP:3107 Move:1505 Mana:55 Secs:6 >
grap;bas
The huge treant growls darkly at Teric as it remembers him!
The huge treant lunges at Teric and attacks!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant jumps into the battle alongside the huge treant!
The huge treant thrashes Teric hard.
HP:3107 Move:1505 Mana:55 Secs:5 >
Teric quickly scrambles to his feet!
HP:3107 Move:1505 Mana:55 Secs:5 >
Teric panics, and attempts to flee!
You see Teric 1 room away to the south, entering from the north.
HP:3107 Move:1505 Mana:55 Secs:5 >
A tiny honeybee flies away to the east.
HP:3107 Move:1505 Mana:55 Secs:4 >
Who would you like to grapple onto?
HP:3107 Move:1505 Mana:55 Secs:4 >
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A tiny chipmunk darts through the grass.
HP:3107 Move:1504 Mana:55 Secs:4 >
s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:3107 Move:1503 Mana:55 Secs:4 > Who would you like to grapple onto?
HP:3107 Move:1503 Mana:55 Secs:4 > Who would you like to bash?
HP:3107 Move:1503 Mana:55 Secs:4 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A heavy, black handled poleaxe hovers silently in mid-air here.
A heavy, black handled poleaxe hovers silently in mid-air here.
Faus is floating here.
A little brown rat scurries around, looking for food.
HP:3107 Move:1502 Mana:55 Secs:3 >
Faus floats down toward the ground and goes to sleep.
HP:3107 Move:1502 Mana:55 Secs:3 >
grap;bas
Who would you like to grapple onto?
HP:3107 Move:1502 Mana:55 Secs:2 >
Who would you like to bash?
HP:3107 Move:1502 Mana:55 Secs:2 >
Teric lies down and falls asleep.
HP:3107 Move:1502 Mana:55 Secs:1 >
bash ter;grap
A monarch butterfly flies into the room, staring intently at the ground.
You are hungry.
HP:2968 Move:1551 Mana:117 Secs:75 >
Your bash at Teric sends him sprawling! (39)
HP:2968 Move:1551 Mana:117 Secs:75 >
Faus awakens.
HP:2968 Move:1551 Mana:117 Secs:75 >
Faus clambers to his feet.
Faus slowly rises off the floor and hovers in mid-air.
HP:2968 Move:1551 Mana:117 Secs:74 >
Teric tickles you as he slashes you.
You swing your weapon, deftly knocking Teric's attack away!
You obliterate Teric with your powerful bludgeon. (51)
You obliterate Teric with your powerful bludgeon. (51)
You miss Teric with your bludgeon.
You pulverize Teric with your mighty bludgeon. (49)
Teric looks pretty hurt.
A monarch butterfly flies away to the east.
HP:2967 Move:1551 Mana:117 Secs:73 >
Teric barely slashes you.
Teric tickles you as he slashes you.
You pulverize Teric with your mighty bludgeon. (50)
You obliterate Teric with your powerful bludgeon. (51)
You pulverize Teric with your mighty bludgeon. (49)
You pulverize Teric with your mighty bludgeon. (49)
Teric is in awful condition.
HP:2962 Move:1551 Mana:117 Secs:71 >
bash ter;grap
Teric quickly scrambles to his feet!
HP:2962 Move:1551 Mana:117 Secs:71 >
Teric panics, and attempts to flee!
HP:2962 Move:1551 Mana:117 Secs:71 >
Who would you like to grapple onto?
HP:2962 Move:1551 Mana:117 Secs:70 >
No one by that name here.
HP:2962 Move:1551 Mana:117 Secs:70 > Faus flies away to the east.
A heavy, black handled poleaxe flies away to the east.
A heavy, black handled poleaxe flies away to the east.
Who would you like to grapple onto?
HP:2962 Move:1551 Mana:117 Secs:70 >
w
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
HP:2962 Move:1550 Mana:117 Secs:69 >
n
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
HP:2962 Move:1549 Mana:117 Secs:69 >
e
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:2962 Move:1548 Mana:117 Secs:68 >
e
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A pink ball of fluff walks around, sniffing the ground.
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
HP:2962 Move:1547 Mana:117 Secs:68 >
s
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is standing here.
A little grey squirrel darts back and forth collecting nuts.
HP:2962 Move:1546 Mana:117 Secs:68 >
s
Path Through the Park
This straight section of cobblestones leads through the east side of the
park. A tall pole with a lantern box at the top stands nearby, lighting
the path at night. A wall of neatly trimmed bushes blocks the way
westward.
[ Exits: n e s ]
HP:2962 Move:1545 Mana:117 Secs:67 >
n
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is standing here.
A little grey squirrel darts back and forth collecting nuts.
HP:2962 Move:1544 Mana:117 Secs:66 >
w
Demler stares at a tiny honeybee intently and utters, 'cure serious'.
A tiny honeybee looks better.
HP:2962 Move:1544 Mana:117 Secs:65 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:2962 Move:1543 Mana:117 Secs:65 >
hunt teric
You start hunting Teric...
You sense a trail leading north from here!
HP:2962 Move:1543 Mana:117 Secs:63 >
bash ter;grap
No one by that name here.
HP:2962 Move:1543 Mana:117 Secs:61 >
Who would you like to grapple onto?
HP:2962 Move:1543 Mana:117 Secs:61 >
hunt teric
You start hunting Teric...
You sense a trail leading south from here!
HP:2962 Move:1543 Mana:117 Secs:60 >
hawk teric
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:2962 Move:1543 Mana:117 Secs:59 >
hawk teric
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:2962 Move:1543 Mana:117 Secs:58 >
hawk teric
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:2962 Move:1543 Mana:117 Secs:58 >
who
--- List of the Insymniacs:
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Saro Vandemere - Blood Prince (RP)
7 characters playing.
HP:2962 Move:1543 Mana:117 Secs:57 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A little grey squirrel darts back and forth collecting nuts.
HP:2962 Move:1543 Mana:117 Secs:55 >
who
aff
--- List of the Insymniacs:
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
[Vampire] Saro Vandemere - Blood Prince (RP)
7 characters playing.
HP:2962 Move:1543 Mana:117 Secs:54 >
e
e
e
bash ter;grap
You are affected by the following:
fly Expires in 17 hours
detect hate Expires in 67 hours
detect invisibility Expires in 88 hours
HP:2962 Move:1543 Mana:117 Secs:54 >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
You wander aimlessly off the trail.
HP:2962 Move:1542 Mana:117 Secs:53 >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A tiny chipmunk darts through the grass.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.
HP:2962 Move:1541 Mana:117 Secs:53 >
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
HP:2962 Move:1540 Mana:117 Secs:53 > Your bash at Teric sends him sprawling! (22)
HP:2962 Move:1540 Mana:117 Secs:48 >
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian Park / Residential.
There is no one else with him.
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian Park / Residential.
There is no one else with him.
Teric barely slashes you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You miss Teric with your bludgeon.
Teric has some big nasty wounds and scratches.
HP:2958 Move:1540 Mana:117 Secs:47 > HP:2958 Move:1540 Mana:117 Secs:47 >
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian Park / Residential.
There is no one else with him.
Teric tickles you as he slashes you.
You swing your weapon, deftly knocking Teric's attack away!
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric has some big nasty wounds and scratches.
HP:2956 Move:1540 Mana:117 Secs:45 >
bash ter;grap
Teric quickly scrambles to his feet!
HP:2956 Move:1540 Mana:117 Secs:44 >
Teric stares at you and utters the words, 'gurunsqo'.
HP:2956 Move:1540 Mana:117 Secs:44 >
Teric barely slashes you.
Teric barely slashes you.
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (22)
Teric has some big nasty wounds and scratches.
HP:2948 Move:1540 Mana:117 Secs:43 >
You grab tightly onto Teric, holding him securely in one place!
HP:2948 Move:1540 Mana:117 Secs:43 >
Teric stares at you and utters the words, 'gurunsqo'.
You grasp at your throat as it instantly swells shut!
HP:2948 Move:1540 Mana:117 Secs:42 >
You swing your weapon, deftly knocking Teric's attack away!
You swing your weapon, deftly knocking Teric's attack away!
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (23)
Teric looks pretty hurt.
HP:2948 Move:1540 Mana:117 Secs:41 >
Your bash at Teric sends him sprawling! (17)
HP:2948 Move:1540 Mana:117 Secs:41 >
Teric tickles you as he slashes you.
Teric tickles you as he slashes you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
Teric finally manages to release himself from your grasp!
HP:2945 Move:1540 Mana:117 Secs:39 >
bash ter;grap
You swing your weapon, deftly knocking Teric's attack away!
Teric barely slashes you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric looks pretty hurt.
HP:2941 Move:1540 Mana:117 Secs:37 >
Teric quickly scrambles to his feet!
HP:2941 Move:1540 Mana:117 Secs:37 >
Teric panics, and attempts to flee!
HP:2941 Move:1540 Mana:117 Secs:37 >
bash ter;grap
e
Who would you like to grapple onto?
HP:2941 Move:1540 Mana:117 Secs:36 >
bash ter;grap
No one by that name here.
HP:2941 Move:1540 Mana:117 Secs:36 > Who would you like to grapple onto?
HP:2941 Move:1540 Mana:117 Secs:36 > No one by that name here.
HP:2941 Move:1540 Mana:117 Secs:36 > Who would you like to grapple onto?
HP:2941 Move:1540 Mana:117 Secs:36 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2941 Move:1539 Mana:117 Secs:36 >
An elven city guard leaves west.
HP:2941 Move:1539 Mana:117 Secs:35 > No one by that name here.
HP:2941 Move:1539 Mana:117 Secs:35 > Who would you like to grapple onto?
HP:2941 Move:1539 Mana:117 Secs:35 >
w
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
w
A street rat wanders about the city, looking for garbage.
HP:2941 Move:1538 Mana:117 Secs:34 >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
A small red songbird hops merrily around here.
HP:2941 Move:1537 Mana:117 Secs:34 >
bash ter;grap
No one by that name here.
HP:2941 Move:1537 Mana:117 Secs:33 >
w
Who would you like to grapple onto?
HP:2941 Move:1537 Mana:117 Secs:33 >
bash ter;grap
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
HP:2941 Move:1536 Mana:117 Secs:33 >
No one by that name here.
HP:2941 Move:1536 Mana:117 Secs:33 >
Who would you like to grapple onto?
HP:2941 Move:1536 Mana:117 Secs:33 >
w
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A wolf stands here with bristled fur, snarling a menacing warning.
Dier ~ Trollish Druid of Darkness is standing here.
A little grey squirrel darts back and forth collecting nuts.
HP:2941 Move:1535 Mana:117 Secs:32 >
HP:2941 Move:1535 Mana:117 Secs:32 >
bash ter;grap
No one by that name here.
HP:2941 Move:1535 Mana:117 Secs:31 >
Who would you like to grapple onto?
HP:2941 Move:1535 Mana:117 Secs:31 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A wolf stands here with bristled fur, snarling a menacing warning.
Dier ~ Trollish Druid of Darkness is standing here.
A little grey squirrel darts back and forth collecting nuts.
HP:2941 Move:1535 Mana:117 Secs:29 >
Dier stares at you and utters the words, 'gibqheabral'.
A white aura bursts into life around your body!
HP:2941 Move:1535 Mana:117 Secs:27 >
hunt teri
You start hunting Teric...
You sense a trail leading east from here!
HP:2941 Move:1535 Mana:117 Secs:26 >
bash teri
No one by that name here.
HP:2941 Move:1535 Mana:117 Secs:24 >
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A pink ball of fluff walks around, sniffing the ground.
You sense a trail leading south from here!
HP:2941 Move:1534 Mana:117 Secs:23 >
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
A small red songbird hops merrily around here.
You wander aimlessly off the trail.
HP:2941 Move:1533 Mana:117 Secs:22 >
w
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A pink ball of fluff walks around, sniffing the ground.
HP:2941 Move:1532 Mana:117 Secs:22 >
s
Path Through the Park
This straight section of cobblestones leads through the east side of the
park. A tall pole with a lantern box at the top stands nearby, lighting
the path at night. A wall of neatly trimmed bushes blocks the way
westward.
[ Exits: n e s ]
A little grey squirrel darts back and forth collecting nuts.
HP:2941 Move:1531 Mana:117 Secs:21 >
bash teri
No one by that name here.
HP:2941 Move:1531 Mana:117 Secs:21 >
s
Bend in a Cobblestone Path
You are on the southeastern bend of the park trail. It makes an elbow
around the corner of the bushes to the northeast. A lantern post stands
nearby lighting the area at night.
[ Exits: n e w ]
A Moldavian townsperson is going about her business here.
HP:2941 Move:1530 Mana:117 Secs:21 >
bash teri
No one by that name here.
HP:2941 Move:1530 Mana:117 Secs:20 >
s
Alas, you cannot go that way...
HP:2941 Move:1530 Mana:117 Secs:20 >
bash teri
No one by that name here.
HP:2941 Move:1530 Mana:117 Secs:20 >
w
bash teri
Southern Path Through the Park
This straight section of path lines the southern border through the
park. The cobblestones line the ground in a four foot wide trail past the
high bushes. A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone. It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.
[ Exits: e w ]
A harmless garter snake slithers along the ground.
HP:2941 Move:1529 Mana:117 Secs:19 >
No one by that name here.
HP:2941 Move:1529 Mana:117 Secs:19 >
e
Bend in a Cobblestone Path
You are on the southeastern bend of the park trail. It makes an elbow
around the corner of the bushes to the northeast. A lantern post stands
nearby lighting the area at night.
[ Exits: n e w ]
A Moldavian townsperson is going about her business here.
HP:2941 Move:1528 Mana:117 Secs:18 >
e
The Patch of Cherry Trees
A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass. These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.
[ Exits: n w ]
A campfire has been built here, its flames roaring high into the sky.
...it has a soft glowing aura!
(2) A thin, gnarled cherry tree grows here.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is standing here.
A tiny honeybee buzzes around in the air.
HP:2941 Move:1527 Mana:117 Secs:18 >
e
Alas, you cannot go that way...
HP:2941 Move:1527 Mana:117 Secs:18 >
w
Bend in a Cobblestone Path
You are on the southeastern bend of the park trail. It makes an elbow
around the corner of the bushes to the northeast. A lantern post stands
nearby lighting the area at night.
[ Exits: n e w ]
A Moldavian townsperson is going about her business here.
HP:2941 Move:1526 Mana:117 Secs:17 >
w
Southern Path Through the Park
This straight section of path lines the southern border through the
park. The cobblestones line the ground in a four foot wide trail past the
high bushes. A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone. It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.
[ Exits: e w ]
w
A harmless garter snake slithers along the ground.
HP:2941 Move:1525 Mana:117 Secs:17 >
w
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.
HP:2941 Move:1524 Mana:117 Secs:16 >
Alas, you cannot go that way...
HP:2941 Move:1524 Mana:117 Secs:16 >
n
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A small red songbird hops merrily around here.
HP:2941 Move:1523 Mana:117 Secs:16 >
n
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
n
HP:2941 Move:1522 Mana:117 Secs:15 >
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
HP:2941 Move:1521 Mana:117 Secs:15 >
e
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A little grey squirrel darts back and forth collecting nuts.
A tiny chipmunk darts through the grass.
HP:2941 Move:1520 Mana:117 Secs:15 >
s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A wolf stands here with bristled fur, snarling a menacing warning.
Dier ~ Trollish Druid of Darkness is standing here.
HP:2941 Move:1519 Mana:117 Secs:14 >
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
HP:2941 Move:1518 Mana:117 Secs:14 >
w
w
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A wolf stands here with bristled fur, snarling a menacing warning.
Dier ~ Trollish Druid of Darkness is standing here.
HP:2941 Move:1517 Mana:117 Secs:13 >
w
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
HP:2941 Move:1516 Mana:117 Secs:13 >
w
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A brightly colored butterfly flitters around.
HP:2941 Move:1515 Mana:117 Secs:13 >
n
Fountain Lane
A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town. Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
HP:2941 Move:1514 Mana:117 Secs:13 >
w
Alas, you cannot go that way...
HP:2941 Move:1514 Mana:117 Secs:12 >
An Alley on Fountain Lane
The road narrows here in between buildings to the north and south.
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.
[ Exits: e w ]
HP:2941 Move:1513 Mana:117 Secs:12 >
s
Alas, you cannot go that way...
HP:2941 Move:1513 Mana:117 Secs:11 >
w
Intersection of Fountain and Citizen Lanes
Here two lanes intersect at the residential section of Moldavia. The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south. Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.
[ Exits: n e s ]
HP:2941 Move:1512 Mana:117 Secs:10 >
e
An Alley on Fountain Lane
The road narrows here in between buildings to the north and south.
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.
[ Exits: e w ]
HP:2941 Move:1511 Mana:117 Secs:10 >
e
Fountain Lane
A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town. Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
HP:2941 Move:1510 Mana:117 Secs:10 >
n
Alas, you cannot go that way...
HP:2941 Move:1510 Mana:117 Secs:9 >
hunt ter
You start hunting Teric...
You sense a trail leading east from here!
HP:2941 Move:1510 Mana:117 Secs:5 >
#ign
e
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A brightly colored butterfly flitters around.
You sense a trail leading south from here!
HP:2941 Move:1509 Mana:117 Secs:3 >
On the Shore of Salubri Pond
Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park. A huge weeping willow
tree stands here, draping out over the pond. Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
A little girl kneels in the sand, weeping softly.
You sense a trail leading north from here!
HP:2941 Move:1508 Mana:117 Secs:2 >
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A brightly colored butterfly flitters around.
You sense a trail leading west from here!
Demler OOCs, 'brb need a cig'
HP:2941 Move:1507 Mana:117 Secs:1 >
You are hungry.
HP:2960 Move:1519 Mana:132 Secs:75 >
Fountain Lane
A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town. Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading east from here!
HP:2960 Move:1518 Mana:132 Secs:75 >
What do you want to eat?
HP:2960 Move:1518 Mana:132 Secs:74 >
You drink the water from a water bucket.
You don't feel thirsty any more.
HP:2960 Move:1518 Mana:132 Secs:74 >
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A brightly colored butterfly flitters around.
You sense a trail leading north from here!
HP:2960 Move:1517 Mana:132 Secs:73 >
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A little grey squirrel darts back and forth collecting nuts.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
You sense a trail leading north from here!
HP:2960 Move:1516 Mana:132 Secs:72 >
bash teric
eat
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A spring of crystal clear water flows from the earth here.
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.
You sense a trail leading east from here!
HP:2960 Move:1515 Mana:132 Secs:71 >
No one by that name here.
HP:2960 Move:1515 Mana:132 Secs:70 >
What do you want to eat?
HP:2960 Move:1515 Mana:132 Secs:70 >
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
You sense a trail leading east from here!
HP:2960 Move:1514 Mana:132 Secs:70 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
Teric the Vengeful is standing here.
Teric glows with a bright light!
A tiny chipmunk darts through the grass.
You have found your prey!
HP:2960 Move:1513 Mana:132 Secs:69 >
bash teric
No one by that name here.
HP:2960 Move:1513 Mana:132 Secs:69 >
bash teric
No one by that name here.
HP:2960 Move:1513 Mana:132 Secs:68 >
w
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
HP:2960 Move:1512 Mana:132 Secs:67 >
bash teric
No one by that name here.
HP:2960 Move:1512 Mana:132 Secs:67 >
e
e
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A tiny chipmunk darts through the grass.
HP:2960 Move:1511 Mana:132 Secs:67 >
bash teric
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A brightly colored butterfly flitters around.
HP:2960 Move:1510 Mana:132 Secs:67 >
s
No one by that name here.
HP:2960 Move:1510 Mana:132 Secs:66 >
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A pink ball of fluff walks around, sniffing the ground.
A harmless garter snake slithers along the ground.
bash teric
HP:2960 Move:1509 Mana:132 Secs:66 >
No one by that name here.
HP:2960 Move:1509 Mana:132 Secs:66 >
w
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A little brown field mouse jumps through the grass.
bash teric
A tiny chipmunk darts through the grass.
HP:2960 Move:1508 Mana:132 Secs:65 >
No one by that name here.
HP:2960 Move:1508 Mana:132 Secs:65 >
w
bash teric
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
HP:2960 Move:1507 Mana:132 Secs:65 >
No one by that name here.
HP:2960 Move:1507 Mana:132 Secs:64 >
w
w
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A little grey squirrel darts back and forth collecting nuts.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2960 Move:1506 Mana:132 Secs:64 >
Alas, you cannot go that way...
HP:2960 Move:1506 Mana:132 Secs:63 >
hunt ter
You start hunting Teric...
You sense a trail leading east from here!
HP:2960 Move:1506 Mana:132 Secs:61 >
A garter snake has arrived.
HP:2960 Move:1506 Mana:132 Secs:60 >
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
You sense a trail leading south from here!
HP:2960 Move:1505 Mana:132 Secs:60 >
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
You sense a trail leading south from here!
HP:2960 Move:1504 Mana:132 Secs:59 >
bash teric
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A small red songbird hops merrily around here.
You sense a trail leading north from here!
HP:2960 Move:1503 Mana:132 Secs:58 >
bash teric
No one by that name here.
HP:2960 Move:1503 Mana:132 Secs:57 >
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
You sense a trail leading west from here!
HP:2960 Move:1502 Mana:132 Secs:57 >
bash teric
Your bash at Teric sends him sprawling! (19)
HP:2960 Move:1502 Mana:132 Secs:56 >
Teric misses you with his slash.
You swing your weapon, deftly knocking Teric's attack away!
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
Teric has some big nasty wounds and scratches.
HP:2960 Move:1502 Mana:132 Secs:54 >
grapp
Teric misses you with his slash.
Teric misses you with his slash.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
HP:2960 Move:1502 Mana:132 Secs:52 >
bash
Teric quickly scrambles to his feet!
HP:2960 Move:1502 Mana:132 Secs:52 >
Teric panics, and attempts to flee!
HP:2960 Move:1502 Mana:132 Secs:52 >
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
You sense a trail leading east from here!
HP:2960 Move:1501 Mana:132 Secs:51 >
No one by that name here.
HP:2960 Move:1501 Mana:132 Secs:50 >
Who would you like to grapple onto?
HP:2960 Move:1501 Mana:132 Secs:50 > Who would you like to bash?
HP:2960 Move:1501 Mana:132 Secs:49 >
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:2960 Move:1500 Mana:132 Secs:49 >
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A little brown field mouse jumps through the grass.
You sense a trail leading north from here!
HP:2960 Move:1499 Mana:132 Secs:48 >
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
You sense a trail leading east from here!
HP:2960 Move:1498 Mana:132 Secs:47 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A tiny chipmunk darts through the grass.
You sense a trail leading east from here!
HP:2960 Move:1497 Mana:132 Secs:46 >
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A brightly colored butterfly flitters around.
You sense a trail leading south from here!
HP:2960 Move:1496 Mana:132 Secs:45 >
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.
You sense a trail leading south from here!
HP:2960 Move:1495 Mana:132 Secs:44 >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
A little grey squirrel darts back and forth collecting nuts.
You sense a trail leading west from here!
HP:2960 Move:1494 Mana:132 Secs:43 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
You sense a trail leading north from here!
HP:2960 Move:1493 Mana:132 Secs:42 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
You sense a trail leading north from here!
HP:2960 Move:1492 Mana:132 Secs:41 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
Teric the Vengeful is standing here.
Teric glows with a bright light!
A tiny chipmunk darts through the grass.
You have found your prey!
HP:2960 Move:1491 Mana:132 Secs:40 >
bash teric
No one by that name here.
HP:2960 Move:1491 Mana:132 Secs:40 >
bash teric
No one by that name here.
HP:2960 Move:1491 Mana:132 Secs:37 >
w
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
bash teric
HP:2960 Move:1490 Mana:132 Secs:37 >
No one by that name here.
HP:2960 Move:1490 Mana:132 Secs:36 >
n
bash teric
Alas, you cannot go that way...
HP:2960 Move:1490 Mana:132 Secs:36 >
e
bash teric
No one by that name here.
HP:2960 Move:1490 Mana:132 Secs:36 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A tiny chipmunk darts through the grass.
HP:2960 Move:1489 Mana:132 Secs:35 >
No one by that name here.
HP:2960 Move:1489 Mana:132 Secs:35 >
e
bash teric
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A brightly colored butterfly flitters around.
HP:2960 Move:1488 Mana:132 Secs:34 >
No one by that name here.
HP:2960 Move:1488 Mana:132 Secs:34 >
e
bash teric
The Lonely Hill Memoriam
At the crest of this gentle hill stands a monument which closely
resembles a large tombstone. From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.
[ Exits: s w ]
A brightly colored butterfly flitters around.
A small red songbird hops merrily around here.
HP:2960 Move:1487 Mana:132 Secs:34 >
No one by that name here.
HP:2960 Move:1487 Mana:132 Secs:33 >
w
bash teric
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A brightly colored butterfly flitters around.
HP:2960 Move:1486 Mana:132 Secs:33 >
No one by that name here.
HP:2960 Move:1486 Mana:132 Secs:33 >
w
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
bash teric
A tiny chipmunk darts through the grass.
HP:2960 Move:1485 Mana:132 Secs:32 >
No one by that name here.
HP:2960 Move:1485 Mana:132 Secs:32 >
w
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
bash teric
HP:2960 Move:1484 Mana:132 Secs:32 >
No one by that name here.
HP:2960 Move:1484 Mana:132 Secs:32 >
n
bash teric
Alas, you cannot go that way...
HP:2960 Move:1484 Mana:132 Secs:31 >
No one by that name here.
HP:2960 Move:1484 Mana:132 Secs:31 >
e
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A tiny chipmunk darts through the grass.
HP:2960 Move:1483 Mana:132 Secs:29 >
perm
You will no longer take the life of the next player you kill.
HP:2960 Move:1483 Mana:132 Secs:28 >
perm
You will take the life of the next player you kill!
HP:2960 Move:1483 Mana:132 Secs:28 >
bash teric
No one by that name here.
HP:2960 Move:1483 Mana:132 Secs:27 >
w
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
bash teric
HP:2960 Move:1482 Mana:132 Secs:26 >
No one by that name here.
HP:2960 Move:1482 Mana:132 Secs:26 >
n
Alas, you cannot go that way...
HP:2960 Move:1482 Mana:132 Secs:26 >
bash teric
No one by that name here.
HP:2960 Move:1482 Mana:132 Secs:25 >
w
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A spring of crystal clear water flows from the earth here.
A little grey squirrel darts back and forth collecting nuts.
A tiny honeybee buzzes around in the air.
HP:2960 Move:1481 Mana:132 Secs:25 >
n
Alas, you cannot go that way...
HP:2960 Move:1481 Mana:132 Secs:24 >
s
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A tiny chipmunk darts through the grass.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2960 Move:1480 Mana:132 Secs:24 >
bash teric
No one by that name here.
HP:2960 Move:1480 Mana:132 Secs:22 >
s
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
HP:2960 Move:1479 Mana:132 Secs:22 >
bash teric
No one by that name here.
HP:2960 Move:1479 Mana:132 Secs:22 >
e
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
HP:2960 Move:1478 Mana:132 Secs:22 >
bash teric
No one by that name here.
HP:2960 Move:1478 Mana:132 Secs:21 >
e
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:2960 Move:1477 Mana:132 Secs:21 >
bash teric
No one by that name here.
HP:2960 Move:1477 Mana:132 Secs:21 >
hunt ter
You start hunting Teric...
You sense a trail leading north from here!
HP:2960 Move:1477 Mana:132 Secs:20 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A pink ball of fluff walks around, sniffing the ground.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
You sense a trail leading north from here!
HP:2960 Move:1476 Mana:132 Secs:19 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
You sense a trail leading north from here!
HP:2960 Move:1475 Mana:132 Secs:18 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
You sense a trail leading north from here!
HP:2960 Move:1474 Mana:132 Secs:17 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:2960 Move:1473 Mana:132 Secs:16 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:2960 Move:1472 Mana:132 Secs:15 >
An elven city guard has arrived, staring intently at the ground.
HP:2960 Move:1472 Mana:132 Secs:14 >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2960 Move:1471 Mana:132 Secs:14 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2960 Move:1470 Mana:132 Secs:13 >
An elven city guard leaves north.
HP:2960 Move:1470 Mana:132 Secs:12 >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
You sense a trail leading east from here!
HP:2960 Move:1469 Mana:132 Secs:12 >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:2960 Move:1468 Mana:132 Secs:11 >
A human city guard leaves north.
HP:2960 Move:1468 Mana:132 Secs:10 >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
You sense a trail leading east from here!
HP:2960 Move:1467 Mana:132 Secs:9 >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:2960 Move:1466 Mana:132 Secs:8 >
Road of the Great Gods
The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building. Each is flat at the bottom and tapers to a dull point at the
top. From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A cube spins around here, containing the corpse of Maverick within.
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about his business here.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading east from here!
HP:2960 Move:1465 Mana:132 Secs:7 >
bash teric
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:2960 Move:1464 Mana:132 Secs:6 >
No one by that name here.
HP:2960 Move:1464 Mana:132 Secs:5 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:2960 Move:1463 Mana:132 Secs:5 >
A townsperson has arrived, staring intently at the ground.
HP:2960 Move:1463 Mana:132 Secs:4 >
Road of the Great Gods
Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes. The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:2960 Move:1462 Mana:132 Secs:4 >
The Green Lion
This crowded tavern is easily the most popular in town. Its central
location and the fact that it resides directly across the street from the
arena make it a common stop for many townspeople. Guards often stop in,
so barfights are less common here than in some of the other taverns
around town. The only furniture is the wide bar itself, since there is
usually only standing room, especially after a major arena event.
[ Exits: e s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is going about his business here.
Sam is behind the bar serving drinks and flirting with the customers.
You sense a trail leading east from here!
HP:2960 Move:1461 Mana:132 Secs:3 >
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
You sense a trail leading south from here!
HP:2960 Move:1460 Mana:132 Secs:2 >
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2960 Move:1459 Mana:132 Secs:1 >
A human city guard leaves north.
You feel your voice return!
HP:2968 Move:1508 Mana:194 Secs:75 >
Bend in the Great Road
As a major intersection of the city, this bend is constantly crowded
with people. The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets. There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
You sense a trail leading east from here!
HP:2968 Move:1507 Mana:194 Secs:75 >
bash teric
Road of the Great Gods
The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading east from here!
HP:2968 Move:1506 Mana:194 Secs:74 >
No one by that name here.
HP:2968 Move:1506 Mana:194 Secs:73 >
Road of the Great Gods
A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city. A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading east from here!
HP:2968 Move:1505 Mana:194 Secs:73 >
bash teric
Road of the Great Gods
Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air. Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2968 Move:1504 Mana:194 Secs:72 >
An elven city guard leaves east.
HP:2968 Move:1504 Mana:194 Secs:71 >
No one by that name here.
HP:2968 Move:1504 Mana:194 Secs:71 >
Road of the Great Gods
A simple doorway leads north into an enclosed building. The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall. Another building lies to the south, and
alot of noise and comotion from inside can be heard. A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:2968 Move:1503 Mana:194 Secs:71 >
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2968 Move:1502 Mana:194 Secs:70 >
An elven city guard has arrived, staring intently at the ground.
HP:2968 Move:1502 Mana:194 Secs:69 >
Eastern Wall Road
As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along. The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1501 Mana:194 Secs:69 >
Eastern Wall Road
Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze. Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2968 Move:1500 Mana:194 Secs:68 >
Eastern Wall Road
Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town. Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason. Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading south from here!
HP:2968 Move:1499 Mana:194 Secs:67 >
Eastern Wall Road
Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west. The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
You sense a trail leading south from here!
HP:2968 Move:1498 Mana:194 Secs:66 >
A Moldavian enchantress flies away to the north.
HP:2968 Move:1498 Mana:194 Secs:65 >
Eastern Wall Road
The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here. Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral. Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2968 Move:1497 Mana:194 Secs:65 >
Eastern Wall Road
Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west. The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1496 Mana:194 Secs:64 >
Eastern Wall Road
The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here. Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral. Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1495 Mana:194 Secs:63 >
Bend at the South Wall
Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates. Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.
[ Exits: n w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:2968 Move:1494 Mana:194 Secs:62 >
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
You sense a trail leading west from here!
HP:2968 Move:1493 Mana:194 Secs:61 >
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
You sense a trail leading east from here!
HP:2968 Move:1492 Mana:194 Secs:60 >
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
You sense a trail leading west from here!
HP:2968 Move:1491 Mana:194 Secs:59 >
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
You sense a trail leading west from here!
HP:2968 Move:1490 Mana:194 Secs:58 >
South Wall Road
You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north. A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2968 Move:1489 Mana:194 Secs:57 >
Bend in the Southern Wall
The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory. You can see the ramparts of
the southern Moldavian gate off to the west here. More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.
[ Exits: e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2968 Move:1488 Mana:194 Secs:56 >
An elven city guard leaves south.
HP:2968 Move:1488 Mana:194 Secs:55 >
Wall Road
The southern wall road heads southward here, toward the gates over to
the west. You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading south from here!
HP:2968 Move:1487 Mana:194 Secs:55 >
Wall Road
You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1486 Mana:194 Secs:54 >
Bend at the South Wall
The road here turns a corner, heading toward the southern gates of
Moldavia. You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:2968 Move:1485 Mana:194 Secs:53 >
South Wall Road
The road here continues its passage along the southern edge of the city
here. You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2968 Move:1484 Mana:194 Secs:52 >
South Wall Road
You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east. This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2968 Move:1483 Mana:194 Secs:51 >
South Wall Road
This is the southern wall road, which lines the southern border of
Moldavia. To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading east from here!
HP:2968 Move:1482 Mana:194 Secs:50 >
South Wall Road
You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east. This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2968 Move:1481 Mana:194 Secs:49 >
South Wall Road
This is the southern wall road, which lines the southern border of
Moldavia. To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading east from here!
HP:2968 Move:1480 Mana:194 Secs:48 >
South Wall Road
You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east. This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2968 Move:1479 Mana:194 Secs:46 >
South Wall Road
This is the southern wall road, which lines the southern border of
Moldavia. To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading west from here!
HP:2968 Move:1478 Mana:194 Secs:45 >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
You sense a trail leading north from here!
HP:2968 Move:1477 Mana:194 Secs:44 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2968 Move:1476 Mana:194 Secs:43 >
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2968 Move:1475 Mana:194 Secs:42 >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2968 Move:1474 Mana:194 Secs:41 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2968 Move:1473 Mana:194 Secs:40 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You sense a trail leading north from here!
HP:2968 Move:1472 Mana:194 Secs:39 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2968 Move:1471 Mana:194 Secs:38 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:2968 Move:1470 Mana:194 Secs:37 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:2968 Move:1469 Mana:194 Secs:36 >
A human city guard leaves south.
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:2968 Move:1468 Mana:194 Secs:35 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading east from here!
HP:2968 Move:1467 Mana:194 Secs:34 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2968 Move:1466 Mana:194 Secs:33 >
Road of the Great Gods
Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes. The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2968 Move:1465 Mana:194 Secs:32 >
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:2968 Move:1464 Mana:194 Secs:31 >
Bend in the Great Road
As a major intersection of the city, this bend is constantly crowded
with people. The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets. There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
You sense a trail leading east from here!
HP:2968 Move:1463 Mana:194 Secs:30 >
Road of the Great Gods
The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
You sense a trail leading east from here!
HP:2968 Move:1462 Mana:194 Secs:29 >
Road of the Great Gods
A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city. A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading east from here!
HP:2968 Move:1461 Mana:194 Secs:28 >
Road of the Great Gods
Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air. Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:2968 Move:1460 Mana:194 Secs:27 >
Road of the Great Gods
A simple doorway leads north into an enclosed building. The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall. Another building lies to the south, and
alot of noise and comotion from inside can be heard. A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:2968 Move:1459 Mana:194 Secs:26 >
A dwarven city guard has arrived.
A dwarven city guard has arrived.
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:2968 Move:1458 Mana:194 Secs:25 >
Road of the Great Gods
A simple doorway leads north into an enclosed building. The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall. Another building lies to the south, and
alot of noise and comotion from inside can be heard. A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:2968 Move:1457 Mana:194 Secs:24 >
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2968 Move:1456 Mana:194 Secs:23 >
Eastern Wall Road
As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along. The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1455 Mana:194 Secs:22 >
Eastern Wall Road
Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze. Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1454 Mana:194 Secs:21 >
Eastern Wall Road
Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town. Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason. Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:2968 Move:1453 Mana:194 Secs:20 >
Eastern Wall Road
Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze. Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1452 Mana:194 Secs:19 >
Eastern Wall Road
Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town. Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason. Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading south from here!
HP:2968 Move:1451 Mana:194 Secs:18 >
Eastern Wall Road
Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west. The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2968 Move:1450 Mana:194 Secs:17 >
Eastern Wall Road
The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here. Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral. Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1449 Mana:194 Secs:16 >
Bend at the South Wall
Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates. Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.
[ Exits: n w ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading west from here!
HP:2968 Move:1448 Mana:194 Secs:15 >
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
You sense a trail leading west from here!
HP:2968 Move:1447 Mana:194 Secs:14 >
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
You sense a trail leading west from here!
HP:2968 Move:1446 Mana:194 Secs:13 >
South Wall Road
You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north. A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.
[ Exits: e w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
You have found your prey!
HP:2968 Move:1445 Mana:194 Secs:12 >
bash teric
No one by that name here.
HP:2968 Move:1445 Mana:194 Secs:12 >
bash teric
No one by that name here.
HP:2968 Move:1445 Mana:194 Secs:11 >
s
bash teric
Alas, you cannot go that way...
HP:2968 Move:1445 Mana:194 Secs:11 >
No one by that name here.
HP:2968 Move:1445 Mana:194 Secs:11 >
w
Bend in the Southern Wall
The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory. You can see the ramparts of
the southern Moldavian gate off to the west here. More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.
[ Exits: e s ]
bash teric
HP:2968 Move:1444 Mana:194 Secs:10 >
No one by that name here.
HP:2968 Move:1444 Mana:194 Secs:10 >
w
Alas, you cannot go that way...
HP:2968 Move:1444 Mana:194 Secs:9 >
e
e
South Wall Road
You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north. A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.
[ Exits: e w ]
HP:2968 Move:1443 Mana:194 Secs:9 >
e
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
HP:2968 Move:1442 Mana:194 Secs:9 >
e
e
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
HP:2968 Move:1441 Mana:194 Secs:9 >
e
Bend at the South Wall
Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates. Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.
[ Exits: n w ]
A street rat wanders about the city, looking for garbage.
HP:2968 Move:1440 Mana:194 Secs:8 >
Alas, you cannot go that way...
HP:2968 Move:1440 Mana:194 Secs:8 >
e
Alas, you cannot go that way...
HP:2968 Move:1440 Mana:194 Secs:8 >
Alas, you cannot go that way...
HP:2968 Move:1440 Mana:194 Secs:8 >
w
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
w
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
HP:2968 Move:1439 Mana:194 Secs:8 >
w
w
w
w
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
HP:2968 Move:1438 Mana:194 Secs:7 >
South Wall Road
You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north. A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.
[ Exits: e w ]
HP:2968 Move:1437 Mana:194 Secs:7 >
Bend in the Southern Wall
w
The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory. You can see the ramparts of
the southern Moldavian gate off to the west here. More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.
[ Exits: e s ]
HP:2968 Move:1436 Mana:194 Secs:7 >
Alas, you cannot go that way...
HP:2968 Move:1436 Mana:194 Secs:7 >
w
Alas, you cannot go that way...
HP:2968 Move:1436 Mana:194 Secs:7 > Alas, you cannot go that way...
HP:2968 Move:1436 Mana:194 Secs:6 >
w
Alas, you cannot go that way...
HP:2968 Move:1436 Mana:194 Secs:6 >
s
Alas, you cannot go that way...
HP:2968 Move:1436 Mana:194 Secs:6 >
s
Wall Road
The southern wall road heads southward here, toward the gates over to
the west. You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2968 Move:1435 Mana:194 Secs:6 >
s
Wall Road
You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
HP:2968 Move:1434 Mana:194 Secs:6 >
s
Bend at the South Wall
The road here turns a corner, heading toward the southern gates of
Moldavia. You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
HP:2968 Move:1433 Mana:194 Secs:6 >
s
Alas, you cannot go that way...
HP:2968 Move:1433 Mana:194 Secs:5 >
Alas, you cannot go that way...
HP:2968 Move:1433 Mana:194 Secs:5 >
w
w
South Wall Road
The road here continues its passage along the southern edge of the city
here. You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.
[ Exits: e w ]
HP:2968 Move:1432 Mana:194 Secs:5 >
w
South Wall Road
You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east. This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
HP:2968 Move:1431 Mana:194 Secs:5 >
w
South Wall Road
This is the southern wall road, which lines the southern border of
Moldavia. To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
HP:2968 Move:1430 Mana:194 Secs:4 >
w
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2968 Move:1429 Mana:194 Secs:4 >
ww
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
HP:2968 Move:1428 Mana:194 Secs:4 >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
HP:2968 Move:1427 Mana:194 Secs:4 >
Alas, you cannot go that way...
HP:2968 Move:1427 Mana:194 Secs:4 >
HP:2968 Move:1427 Mana:194 Secs:4 >
e
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
HP:2968 Move:1426 Mana:194 Secs:3 >
e
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
n
HP:2968 Move:1425 Mana:194 Secs:3 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:2968 Move:1424 Mana:194 Secs:3 >
n
n
n
n
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:2968 Move:1423 Mana:194 Secs:3 >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
HP:2968 Move:1422 Mana:194 Secs:2 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2968 Move:1421 Mana:194 Secs:2 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2968 Move:1420 Mana:194 Secs:2 >
n
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
Teric the Vengeful is sleeping here.
Teric glows with a bright light!
HP:2968 Move:1419 Mana:194 Secs:1 >
The morning sun lazily rises in the east.
You are hungry.
HP:2968 Move:1468 Mana:256 Secs:75 >
What do you want to eat?
HP:2968 Move:1468 Mana:256 Secs:75 >
ww
You couldn't possibly drink any more liquids!
HP:2968 Move:1468 Mana:256 Secs:75 >
Alas, you cannot go that way...
HP:2968 Move:1468 Mana:256 Secs:75 >
Alas, you cannot go that way...
Teric awakens.
HP:2968 Move:1468 Mana:256 Secs:75 >
bash teric
Teric clambers to his feet.
HP:2968 Move:1468 Mana:256 Secs:74 >
Your bash at Teric sends him sprawling! (20)
HP:2968 Move:1468 Mana:256 Secs:74 >
Teric tickles you as he slashes you.
You swing your weapon, deftly knocking Teric's attack away!
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric has some big nasty wounds and scratches.
HP:2966 Move:1468 Mana:256 Secs:72 >
grappl
Teric tickles you as he slashes you.
Teric misses you with his slash.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric has some big nasty wounds and scratches.
A townsperson leaves north.
HP:2964 Move:1468 Mana:256 Secs:70 >
bash teri
Teric quickly scrambles to his feet!
HP:2964 Move:1468 Mana:256 Secs:70 >
Teric panics, and attempts to flee!
HP:2964 Move:1468 Mana:256 Secs:70 >
Who would you like to grapple onto?
HP:2964 Move:1468 Mana:256 Secs:69 >
No one by that name here.
HP:2964 Move:1468 Mana:256 Secs:69 >
bash teri
No one by that name here.
HP:2964 Move:1468 Mana:256 Secs:68 >
grappl
Who would you like to grapple onto?
HP:2964 Move:1468 Mana:256 Secs:67 >
s
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
grappl
A caramel skinned woman dances wildly in the street.
HP:2964 Move:1467 Mana:256 Secs:66 >
Who would you like to grapple onto?
HP:2964 Move:1467 Mana:256 Secs:66 >
s
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2964 Move:1466 Mana:256 Secs:65 >
grappl ter
No one by that name here.
HP:2964 Move:1466 Mana:256 Secs:64 >
bash teri
No one by that name here.
HP:2964 Move:1466 Mana:256 Secs:63 >
n
n
n
n
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2964 Move:1465 Mana:256 Secs:63 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
HP:2964 Move:1464 Mana:256 Secs:62 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
HP:2964 Move:1463 Mana:256 Secs:62 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
HP:2964 Move:1462 Mana:256 Secs:62 >
n
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia noblewoman graces you with her presence.
HP:2964 Move:1461 Mana:256 Secs:61 >
s
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
s
HP:2964 Move:1460 Mana:256 Secs:61 >
s
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
HP:2964 Move:1459 Mana:256 Secs:61 >
s
s
s
s
ss
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
HP:2964 Move:1458 Mana:256 Secs:61 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2964 Move:1457 Mana:256 Secs:60 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2964 Move:1456 Mana:256 Secs:60 >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break
bash teri
their way in.
[ Exits: n s ]
HP:2964 Move:1455 Mana:256 Secs:60 >
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:2964 Move:1454 Mana:256 Secs:60 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:2964 Move:1453 Mana:256 Secs:59 >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2964 Move:1452 Mana:256 Secs:59 >
No one by that name here.
HP:2964 Move:1452 Mana:256 Secs:58 >
s
Alas, you cannot go that way...
HP:2964 Move:1452 Mana:256 Secs:57 >
w
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
w
e
e
HP:2964 Move:1451 Mana:256 Secs:57 >
The Grand City of Moldavia
The bustling city spreads out before you to the north. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
HP:2964 Move:1450 Mana:256 Secs:57 >
n
n
n
n
n
South Wall Road
The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street. To the north
you see a small, peaceful looking park. Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.
[ Exits: e w ]
HP:2964 Move:1449 Mana:256 Secs:56 >
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2964 Move:1448 Mana:256 Secs:56 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:2964 Move:1447 Mana:256 Secs:56 >
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:2964 Move:1446 Mana:256 Secs:55 >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
HP:2964 Move:1445 Mana:256 Secs:55 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2964 Move:1444 Mana:256 Secs:55 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2964 Move:1443 Mana:256 Secs:55 >
bash teri
w
w
w
No one by that name here.
HP:2964 Move:1443 Mana:256 Secs:54 >
w
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:2964 Move:1442 Mana:256 Secs:53 >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
HP:2964 Move:1441 Mana:256 Secs:53 >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A wolf stands here with bristled fur, snarling a menacing warning.
Dier ~ Trollish Druid of Darkness is standing here.
A little brown field mouse jumps through the grass.
HP:2964 Move:1440 Mana:256 Secs:53 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
A small red songbird hops merrily around here.
HP:2964 Move:1439 Mana:256 Secs:53 >
dri
You couldn't possibly drink any more liquids!
HP:2964 Move:1439 Mana:256 Secs:51 >
A little mouse has arrived.
HP:2964 Move:1439 Mana:256 Secs:50 >
fill
You gently fill a water bucket from the Fountain of the Gods.
HP:2964 Move:1439 Mana:256 Secs:50 >
who
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2964 Move:1439 Mana:256 Secs:50 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A little brown field mouse jumps through the grass.
A harmless garter snake slithers along the ground.
A small red songbird hops merrily around here.
HP:2964 Move:1439 Mana:256 Secs:49 >
who
e
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2964 Move:1439 Mana:256 Secs:48 >
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
HP:2964 Move:1438 Mana:256 Secs:47 >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
HP:2964 Move:1437 Mana:256 Secs:46 >
s
The Picnic Area
Really this spot is one of several good places to have a picnic
throughout the park. And often on sunny days people make just that use of
it. This grassy area is open and treeless.
[ Exits: n s w ]
A brightly colored butterfly flitters around.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.
HP:2964 Move:1436 Mana:256 Secs:45 >
s
The Patch of Cherry Trees
A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass. These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.
[ Exits: n w ]
A campfire has been built here, its flames roaring high into the sky.
...it has a soft glowing aura!
(2) A thin, gnarled cherry tree grows here.
A Moldavian townsperson is hurridly going about her business here.
A brightly colored butterfly flitters around.
A tiny honeybee is sleeping here.
Demler is AFK is sleeping here.
A tiny honeybee buzzes around in the air.
HP:2964 Move:1435 Mana:256 Secs:44 >
w
Bend in a Cobblestone Path
You are on the southeastern bend of the park trail. It makes an elbow
around the corner of the bushes to the northeast. A lantern post stands
nearby lighting the area at night.
[ Exits: n e w ]
A field mouse is taking advantage of the cherry droppings.
HP:2964 Move:1434 Mana:256 Secs:44 >
w
Southern Path Through the Park
This straight section of path lines the southern border through the
park. The cobblestones line the ground in a four foot wide trail past the
high bushes. A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone. It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.
[ Exits: e w ]
w
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
HP:2964 Move:1433 Mana:256 Secs:43 >
Bend in a Cobblestone Path
Here the cobblestones form and elbow nudging the small hill going down
into the pond. You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.
[ Exits: n e ]
HP:2964 Move:1432 Mana:256 Secs:43 >
create bear
The street is not suited for building a bear trap on.
HP:2964 Move:1432 Mana:256 Secs:41 >
n
Path Through the Park
The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.
[ Exits: n s w ]
A little brown field mouse jumps through the grass.
HP:2964 Move:1431 Mana:256 Secs:40 >
n
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
HP:2964 Move:1430 Mana:256 Secs:39 >
e
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
e
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.
HP:2964 Move:1429 Mana:256 Secs:39 >
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.
HP:2964 Move:1428 Mana:256 Secs:39 >
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
HP:2964 Move:1427 Mana:256 Secs:39 >
e
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:2964 Move:1426 Mana:256 Secs:38 >
e
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A wolf stands here with bristled fur, snarling a menacing warning.
Dier ~ Trollish Druid of Darkness is standing here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2964 Move:1425 Mana:256 Secs:38 >
Alas, you cannot go that way...
HP:2964 Move:1425 Mana:256 Secs:38 >
hunt teric
You start hunting Teric...
You sense a trail leading north from here!
HP:2964 Move:1425 Mana:256 Secs:37 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:2964 Move:1424 Mana:256 Secs:36 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:2964 Move:1423 Mana:256 Secs:35 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:2964 Move:1422 Mana:256 Secs:34 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:2964 Move:1421 Mana:256 Secs:33 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:2964 Move:1420 Mana:256 Secs:32 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia noblewoman graces you with her presence.
You sense a trail leading north from here!
HP:2964 Move:1419 Mana:256 Secs:30 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading north from here!
HP:2964 Move:1418 Mana:256 Secs:29 >
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:2964 Move:1417 Mana:256 Secs:28 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading south from here!
HP:2964 Move:1416 Mana:256 Secs:27 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia noblewoman graces you with her presence.
You sense a trail leading south from here!
HP:2964 Move:1415 Mana:256 Secs:26 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:2964 Move:1414 Mana:256 Secs:25 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:2964 Move:1413 Mana:256 Secs:24 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:2964 Move:1412 Mana:256 Secs:23 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:2964 Move:1411 Mana:256 Secs:22 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:2964 Move:1410 Mana:256 Secs:21 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia noblewoman graces you with her presence.
You sense a trail leading north from here!
HP:2964 Move:1409 Mana:256 Secs:20 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading north from here!
HP:2964 Move:1408 Mana:256 Secs:19 >
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:2964 Move:1407 Mana:256 Secs:18 >
Fuligan Street
Here the street sits just by the corner of the church. Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top. Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:2964 Move:1406 Mana:256 Secs:17 >
Fuligan Street
The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side. A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
You sense a trail leading north from here!
HP:2964 Move:1405 Mana:256 Secs:16 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
You sense a trail leading north from here!
HP:2964 Move:1404 Mana:256 Secs:15 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:2964 Move:1403 Mana:256 Secs:14 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading west from here!
HP:2964 Move:1402 Mana:256 Secs:13 >
Emerald Lane
Here you arrive at the east end of Emerald Lane. A small shop built of
beautiful red-brown wood stands to the north. A circular cloth sign is
fixed just beside the doorway. The building also has a huge octagonal
glass window, and a roof covered by bright blue shingles. Although fairly
secluded, this little alley opens up to an intersection to the east.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
You sense a trail leading west from here!
HP:2964 Move:1401 Mana:256 Secs:12 >
An elven city guard leaves north.
An elven city guard leaves west.
A human city guard has arrived.
Emerald Lane
Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most
of the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
You sense a trail leading west from here!
HP:2964 Move:1400 Mana:256 Secs:10 >
Emerald Lane
This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street. The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars. Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly. A velvet flag hangs from a post on the the tiny building to the
north.
[ Exits: n e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading west from here!
HP:2964 Move:1399 Mana:256 Secs:9 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:2964 Move:1398 Mana:256 Secs:8 >
bash teri
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:2964 Move:1397 Mana:256 Secs:7 >
hunt
No one by that name here.
HP:2964 Move:1397 Mana:256 Secs:6 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2964 Move:1396 Mana:256 Secs:6 >
s
s
s
You stop hunting for your prey.
HP:2964 Move:1396 Mana:256 Secs:5 >
Emerald Lane
This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street. The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars. Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly. A velvet flag hangs from a post on the the tiny building to the
north.
[ Exits: n e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2964 Move:1395 Mana:256 Secs:5 > Alas, you cannot go that way...
HP:2964 Move:1395 Mana:256 Secs:5 > Alas, you cannot go that way...
HP:2964 Move:1395 Mana:256 Secs:5 >
Alas, you cannot go that way...
HP:2964 Move:1395 Mana:256 Secs:5 >
s
s
Alas, you cannot go that way...
HP:2964 Move:1395 Mana:256 Secs:4 >
s
Alas, you cannot go that way...
HP:2964 Move:1395 Mana:256 Secs:4 >
e
Alas, you cannot go that way...
HP:2964 Move:1395 Mana:256 Secs:4 >
e
Emerald Lane
Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most
of the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:2964 Move:1394 Mana:256 Secs:3 >
s
s
Emerald Lane
Here you arrive at the east end of Emerald Lane. A small shop built of
beautiful red-brown wood stands to the north. A circular cloth sign is
fixed just beside the doorway. The building also has a huge octagonal
glass window, and a roof covered by bright blue shingles. Although fairly
secluded, this little alley opens up to an intersection to the east.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
HP:2964 Move:1393 Mana:256 Secs:3 >
w
Alas, you cannot go that way...
HP:2964 Move:1393 Mana:256 Secs:3 > Alas, you cannot go that way...
HP:2964 Move:1393 Mana:256 Secs:3 >
w
Emerald Lane
Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most
of the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:2964 Move:1392 Mana:256 Secs:2 >
w
w
Emerald Lane
This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street. The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars. Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly. A velvet flag hangs from a post on the the tiny building to the
north.
[ Exits: n e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2964 Move:1391 Mana:256 Secs:2 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
w
A Moldavia city guard is here, keeping the peace.
HP:2964 Move:1390 Mana:256 Secs:2 >
Alas, you cannot go that way...
HP:2964 Move:1390 Mana:256 Secs:2 >
w
s
s
s
s
s
s
s
s
Alas, you cannot go that way...
HP:2964 Move:1390 Mana:256 Secs:2 >
Alas, you cannot go that way...
HP:2964 Move:1390 Mana:256 Secs:1 >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
HP:2964 Move:1389 Mana:256 Secs:1 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:2964 Move:1388 Mana:256 Secs:1 >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:2964 Move:1387 Mana:256 Secs:1 >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
HP:2964 Move:1386 Mana:256 Secs:1 > An elven city guard has arrived.
A townsperson leaves south.
A Moldavian enchantress flies into the room.
Daylight heralds the beginning of a new day.
The white aura slowly fades from your body.
You are hungry.
Road o
f the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.
HP:2968 Move:1397 Mana:271 Secs:75 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A pink ball of fluff walks around, sniffing the ground.
HP:2968 Move:1396 Mana:271 Secs:75 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem
very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
HP:2968 Move:1395 Mana:271 Secs:75 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
HP:2968 Move:1394 Mana:271 Secs:75 >
s
What do you want to eat?
HP:2968 Move:1394 Mana:271 Secs:74 > You couldn't possibly drink any more liquids!
HP:2968 Move:1394 Mana:271 Secs:74 >
s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
HP:2968 Move:1393 Mana:271 Secs:74 >
s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:2968 Move:1392 Mana:271 Secs:74 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
A little brown field mouse jumps through the grass.
HP:2968 Move:1391 Mana:271 Secs:73 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:2968 Move:1390 Mana:271 Secs:73 >
w
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
HP:2968 Move:1389 Mana:271 Secs:72 >
w
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A little grey squirrel darts back and forth collecting nuts.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2968 Move:1388 Mana:271 Secs:72 >
n
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A spring of crystal clear water flows from the earth here.
A tiny chipmunk darts through the grass.
A tiny chipmunk darts through the grass.
HP:2968 Move:1387 Mana:271 Secs:71 >
s
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A little grey squirrel darts back and forth collecting nuts.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2968 Move:1386 Mana:271 Secs:71 >
c treant
Okay.
Your hair falls out in clumps, and you drool uncontrollably!
HP:2968 Move:1386 Mana:246 Secs:70 >
c treant
Okay.
A paper cut suddenly appears on your index finger!
HP:2968 Move:1386 Mana:221 Secs:68 >
c treant
Okay.
The ground rumbles as you struggle to hold onto something! Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!
The huge treant protectively stands guard over you.
HP:2968 Move:1386 Mana:171 Secs:66 >
c treant
Okay.
The ground rumbles as you struggle to hold onto something! Suddenly, a
huge stump starts to emerge from the ground, as the huge treant rises
above you until it towers high into the sky!
The huge treant starts to follow the huge treant.
The huge treant is now a member of the huge treant's group.
The huge treant protectively stands guard over you.
HP:2968 Move:1386 Mana:121 Secs:64 >
aff
i
You are affected by the following:
fly Expires in 13 hours
detect hate Expires in 63 hours
detect invisibility Expires in 84 hours
HP:2968 Move:1386 Mana:121 Secs:63 >
You are carrying:
a water bucket
Teric's severed head
(2) a red glowing broadsword
(5) a hunting arrow
a one-man log raft
the bow of vanquishment
(2) red leather bracers
(2) a hunting arrow...on fire!
a green tabard
a diamond-tipped spear
a large sack
(2) a leather sheath
a duffel bag
HP:2968 Move:1386 Mana:121 Secs:62 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a giant shillelagh
<wielded> a giant shillelagh
HP:2968 Move:1386 Mana:121 Secs:62 >
rem shil
You stop using a giant shillelagh.
HP:2968 Move:1386 Mana:121 Secs:60 >
hold bow
You see Teric 2 rooms away to the east, entering from the north.
HP:2968 Move:1386 Mana:121 Secs:59 >
You grab the bow of vanquishment.
HP:2968 Move:1386 Mana:121 Secs:58 >
rem shil
You stop using a giant shillelagh.
HP:2968 Move:1386 Mana:121 Secs:57 >
wield broad
You wield a red glowing broadsword.
HP:2968 Move:1386 Mana:121 Secs:54 >
You see Teric 2 rooms away to the east, entering from the south.
HP:2968 Move:1386 Mana:121 Secs:54 >
hold bow
You don't seem to have a bow.
HP:2968 Move:1386 Mana:121 Secs:53 >
i
You are carrying:
(2) a giant shillelagh
a water bucket
Teric's severed head
a red glowing broadsword
(5) a hunting arrow
a one-man log raft
(2) red leather bracers
(2) a hunting arrow...on fire!
a green tabard
a diamond-tipped spear
a large sack
(2) a leather sheath
a duffel bag
HP:2968 Move:1386 Mana:121 Secs:51 >
hold bow
You don't seem to have a bow.
HP:2968 Move:1386 Mana:121 Secs:49 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<held> the bow of vanquishment
HP:2968 Move:1386 Mana:121 Secs:49 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<held> the bow of vanquishment
HP:2968 Move:1386 Mana:121 Secs:47 >
accura
You will no longer implement accuracy in your archery.
HP:2968 Move:1386 Mana:121 Secs:46 >
accura
You will implement accuracy shots in your archery!
HP:2968 Move:1386 Mana:121 Secs:45 >
l in quiv
leather (carried):
a hunting arrow
(3) a thin bone sliver...on fire!
(14) a hunting arrow...on fire!
a thick wooden arrow...on fire!
HP:2968 Move:1386 Mana:121 Secs:44 >
l in 2.quiv
leather (carried):
(14) a hunting arrow...on fire!
HP:2968 Move:1386 Mana:121 Secs:42 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2968 Move:1386 Mana:121 Secs:42 >
parry
You will no longer try to parry attacks.
HP:2968 Move:1386 Mana:121 Secs:38 >
shoo ter;grap
No one by that name here.
HP:2968 Move:1386 Mana:121 Secs:32 >
e
Who would you like to grapple onto?
HP:2968 Move:1386 Mana:121 Secs:32 >
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A tiny chipmunk darts through the grass.
HP:2968 Move:1385 Mana:121 Secs:32 >
shoo ter;grap
No one by that name here.
HP:2968 Move:1385 Mana:121 Secs:31 >
e
Who would you like to grapple onto?
HP:2968 Move:1385 Mana:121 Secs:31 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:2968 Move:1384 Mana:121 Secs:31 >
shoo ter;grap
No one by that name here.
HP:2968 Move:1384 Mana:121 Secs:30 >
Who would you like to grapple onto?
HP:2968 Move:1384 Mana:121 Secs:30 >
s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A little grey squirrel darts back and forth collecting nuts.
A small red songbird hops merrily around here.
HP:2968 Move:1383 Mana:121 Secs:29 >
shoo ter
No one by that name here.
HP:2968 Move:1383 Mana:121 Secs:27 >
s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
HP:2968 Move:1382 Mana:121 Secs:27 >
shoo ter
No one by that name here.
HP:2968 Move:1382 Mana:121 Secs:27 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A little grey squirrel darts back and forth collecting nuts.
A small red songbird hops merrily around here.
HP:2968 Move:1381 Mana:121 Secs:26 >
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A little brown field mouse jumps through the grass.
HP:2968 Move:1380 Mana:121 Secs:26 >
e
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:2968 Move:1379 Mana:121 Secs:26 >
e
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:2968 Move:1378 Mana:121 Secs:26 >
e
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2968 Move:1377 Mana:121 Secs:25 >
Alas, you cannot go that way...
HP:2968 Move:1377 Mana:121 Secs:25 >
n
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
n
A street rat wanders about the city, looking for garbage.
HP:2968 Move:1376 Mana:121 Secs:25 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
n
HP:2968 Move:1375 Mana:121 Secs:24 >
n
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
HP:2968 Move:1374 Mana:121 Secs:24 >
n
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia noblewoman graces you with her presence.
HP:2968 Move:1373 Mana:121 Secs:24 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.
HP:2968 Move:1372 Mana:121 Secs:24 >
w
Road of the Great Gods
The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building. Each is flat at the bottom and tapers to a dull point at the
top. From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
w
A cube spins around here, containing the corpse of Maverick within.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
HP:2968 Move:1371 Mana:121 Secs:23 >
w
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
HP:2968 Move:1370 Mana:121 Secs:23 >
w
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
HP:2968 Move:1369 Mana:121 Secs:23 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
HP:2968 Move:1368 Mana:121 Secs:23 >
n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
n
A Moldavian townsperson is hurridly going about her business here.
HP:2968 Move:1367 Mana:121 Secs:22 >
n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2968 Move:1366 Mana:121 Secs:22 >
n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
HP:2968 Move:1365 Mana:121 Secs:21 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
n
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
HP:2968 Move:1364 Mana:121 Secs:21 >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
HP:2968 Move:1363 Mana:121 Secs:21 >
n
n
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
HP:2968 Move:1362 Mana:121 Secs:20 >
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
n
A little brown rat scurries around, looking for food.
HP:2968 Move:1361 Mana:121 Secs:20 >
n
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
HP:2968 Move:1360 Mana:121 Secs:20 >
n
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2968 Move:1359 Mana:121 Secs:19 >
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:2968 Move:1358 Mana:121 Secs:19 >
s
s
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2968 Move:1357 Mana:121 Secs:19 >
s
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
HP:2968 Move:1356 Mana:121 Secs:19 >
s
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
HP:2968 Move:1355 Mana:121 Secs:18 >
s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
s
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
HP:2968 Move:1354 Mana:121 Secs:18 >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
HP:2968 Move:1353 Mana:121 Secs:18 >
s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
s
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
HP:2968 Move:1352 Mana:121 Secs:18 >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
s
HP:2968 Move:1351 Mana:121 Secs:18 >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2968 Move:1350 Mana:121 Secs:18 >
s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
ss
A Moldavian townsperson is hurridly going about her business here.
HP:2968 Move:1349 Mana:121 Secs:17 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
HP:2968 Move:1348 Mana:121 Secs:17 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A little brown rat scurries around, looking for food.
HP:2968 Move:1347 Mana:121 Secs:17 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
HP:2968 Move:1346 Mana:121 Secs:17 > HP:2968 Move:1346 Mana:121 Secs:17 >
wh
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2968 Move:1346 Mana:121 Secs:16 >
s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
HP:2968 Move:1345 Mana:121 Secs:15 >
s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A small red songbird hops merrily around here.
s
HP:2968 Move:1344 Mana:121 Secs:15 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:2968 Move:1343 Mana:121 Secs:15 >
n
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A small red songbird hops merrily around here.
HP:2968 Move:1342 Mana:121 Secs:14 >
w
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
HP:2968 Move:1341 Mana:121 Secs:13 >
e
s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A small red songbird hops merrily around here.
HP:2968 Move:1340 Mana:121 Secs:12 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:2968 Move:1339 Mana:121 Secs:12 >
dri
You couldn't possibly drink any more liquids!
HP:2968 Move:1339 Mana:121 Secs:11 >
fill
What do you want to fill? And what are you filling it from?
HP:2968 Move:1339 Mana:121 Secs:10 >
w
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
A little grey squirrel darts back and forth collecting nuts.
HP:2968 Move:1338 Mana:121 Secs:10 >
n
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
HP:2968 Move:1337 Mana:121 Secs:9 >
w
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2968 Move:1336 Mana:121 Secs:9 >
hawk teric
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:2968 Move:1336 Mana:121 Secs:7 >
hawk teric
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:2968 Move:1336 Mana:121 Secs:7 >
hawk teric
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:2968 Move:1336 Mana:121 Secs:7 >
who
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2968 Move:1336 Mana:121 Secs:6 >
create bear
You start building a bear trap from your surroundings...
... careful not to trigger it, you carefully pull its sharp jaws apart.
HP:2968 Move:1336 Mana:121 Secs:4 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A bear trap has been set surreptitiously on the forest floor here.
HP:2968 Move:1336 Mana:121 Secs:3 >
sl
You are hungry.
HP:2987 Move:1348 Mana:136 Secs:75 >
wa
st
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian City Proper.
There is no one else with him.
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian City Proper.
There is no one else with him.
HP:2987 Move:1348 Mana:136 Secs:74 >
You float down toward the ground and go to sleep.
HP:2987 Move:1348 Mana:136 Secs:74 >
In your dreams, or what?
HP:2987 Move:1348 Mana:136 Secs:74 > In your dreams, or what?
HP:2987 Move:1348 Mana:136 Secs:74 > You awaken, and sit up.
HP:2987 Move:1348 Mana:136 Secs:74 > You stand up.
You slowly rise off the floor and hover in mid-air.
HP:2987 Move:1348 Mana:136 Secs:74 >
forage
l
With keen awareness, you search the forest soil for provisions...
You give up after the forest soil fails to provide any sustenance.
HP:2987 Move:1348 Mana:136 Secs:72 >
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A bear trap has been set surreptitiously on the forest floor here.
HP:2987 Move:1348 Mana:136 Secs:71 >
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian City Proper.
There is no one else with him.
HP:2987 Move:1348 Mana:136 Secs:70 >
eat
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A spring of crystal clear water flows from the earth here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A bear trap has been set surreptitiously on the forest floor here.
HP:2987 Move:1348 Mana:136 Secs:66 >
offen
What do you want to eat?
HP:2987 Move:1348 Mana:136 Secs:63 >
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2987 Move:1348 Mana:136 Secs:63 >
who
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2987 Move:1348 Mana:136 Secs:60 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [2987/3043] Move: [1348/1597] Mana: [136/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [1] Damroll: [19].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
You are hungry.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
HP:2987 Move:1348 Mana:136 Secs:60 >
What do you want to eat?
HP:2987 Move:1348 Mana:136 Secs:59 >
You drink the water from a bubbling spring.
You don't feel thirsty any more.
As you take the last drop, the spring completely dries up.
HP:2987 Move:1348 Mana:136 Secs:59 >
i
You are carrying:
(2) a giant shillelagh
a water bucket
Teric's severed head
a red glowing broadsword
(5) a hunting arrow
a one-man log raft
(2) red leather bracers
(2) a hunting arrow...on fire!
a green tabard
a diamond-tipped spear
a large sack
(2) a leather sheath
a duffel bag
HP:2987 Move:1348 Mana:136 Secs:58 >
forage
With keen awareness, you search the forest soil for provisions...
You discover some gnarled roots, which you yank from the ground!
HP:2987 Move:1348 Mana:136 Secs:57 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
There is a large patch of mud in the center of the room.
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
A bear trap has been set surreptitiously on the forest floor here.
HP:2987 Move:1348 Mana:136 Secs:56 >
eat
who
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2987 Move:1348 Mana:136 Secs:54 >
A tiny chipmunk steps into the jaws of a bear trap, which instantly snap shut!
The last of a tiny chipmunk's blood flows out from its gaping leg wound.
A tiny chipmunk is dead! R.I.P.
Your blood freezes as you hear a tiny chipmunk's death cry.
A tiny honeybee flies into the room.
You eat some gnarled roots.
HP:2987 Move:1348 Mana:136 Secs:50 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
The corpse of a tiny chipmunk is lying here.
There is a large patch of mud in the center of the room.
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2987 Move:1348 Mana:136 Secs:48 >
sc
You are 66 years old.
You are a Troll Ranger/Warrior (Level 100)
Str [19/0] Int [13] Wis [14] Dex [17] Con [19] Cha [15].
HP: [2987/3043] Move: [1348/1597] Mana: [136/757].
Height: [7'0"] Weight: [325 pounds].
Armor Class: [41/200] Hitroll: [1] Damroll: [19].
Gold Coins: [92,974] Alignment: [-1000] Life: [7].
You have been playing for 22 days and 0 hours.
You are known as Zelrox Recruiting Slaves, Sign up Today
You are floating.
Your secondary weapon is prioritized in battle.
Your archery shots are accurately aimed.
You will perm the next player you kill!
You are assisting your groupmates.
You can detect mob hatred.
You can create aftershocks.
You have commanding authority!
You are radiating your attacks.
You can detect invisible things.
HP:2987 Move:1348 Mana:136 Secs:47 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
The corpse of a tiny chipmunk is lying here.
There is a large patch of mud in the center of the room.
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:2987 Move:1348 Mana:136 Secs:46 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2987 Move:1348 Mana:136 Secs:46 >
e
e
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
HP:2987 Move:1347 Mana:136 Secs:44 >
e
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:2987 Move:1346 Mana:136 Secs:44 >
e
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
HP:2987 Move:1345 Mana:136 Secs:44 >
e
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.
HP:2987 Move:1344 Mana:136 Secs:44 >
e
Alas, you cannot go that way...
HP:2987 Move:1344 Mana:136 Secs:43 >
e
Alas, you cannot go that way...
HP:2987 Move:1344 Mana:136 Secs:43 >
e
e
s
Alas, you cannot go that way...
HP:2987 Move:1344 Mana:136 Secs:43 >
s
Alas, you cannot go that way...
HP:2987 Move:1344 Mana:136 Secs:43 >
s
Alas, you cannot go that way...
HP:2987 Move:1344 Mana:136 Secs:42 >
s
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
HP:2987 Move:1343 Mana:136 Secs:42 >
The Picnic Area
Really this spot is one of several good places to have a picnic
throughout the park. And often on sunny days people make just that use of
it. This grassy area is open and treeless.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A harmless garter snake slithers along the ground.
A little grey squirrel darts back and forth collecting nuts.
s
A tiny honeybee buzzes around in the air.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.
HP:2987 Move:1342 Mana:136 Secs:42 >
The Patch of Cherry Trees
A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass. These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.
[ Exits: n w ]
A campfire has been built here, its flames roaring high into the sky.
...it has a soft glowing aura!
(2) A thin, gnarled cherry tree grows here.
s
A field mouse is taking advantage of the cherry droppings.
A brightly colored butterfly flitters around.
A tiny honeybee is sleeping here.
Demler is AFK is sleeping here.
HP:2987 Move:1341 Mana:136 Secs:42 > Alas, you cannot go that way...
HP:2987 Move:1341 Mana:136 Secs:42 >
Alas, you cannot go that way...
HP:2987 Move:1341 Mana:136 Secs:42 >
Alas, you cannot go that way...
HP:2987 Move:1341 Mana:136 Secs:42 >
n
The Picnic Area
Really this spot is one of several good places to have a picnic
throughout the park. And often on sunny days people make just that use of
it. This grassy area is open and treeless.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A harmless garter snake slithers along the ground.
A little grey squirrel darts back and forth collecting nuts.
A tiny honeybee buzzes around in the air.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.
HP:2987 Move:1340 Mana:136 Secs:41 >
n
A field mouse has arrived.
HP:2987 Move:1340 Mana:136 Secs:40 >
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
HP:2987 Move:1339 Mana:136 Secs:40 >
e
e
e
e
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:2987 Move:1338 Mana:136 Secs:40 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2987 Move:1337 Mana:136 Secs:40 >
Alas, you cannot go that way...
HP:2987 Move:1337 Mana:136 Secs:39 > Alas, you cannot go that way...
HP:2987 Move:1337 Mana:136 Secs:39 > Alas, you cannot go that way...
HP:2987 Move:1337 Mana:136 Secs:39 >
sho teri
No one by that name here.
HP:2987 Move:1337 Mana:136 Secs:38 >
s
s
s
s
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2987 Move:1336 Mana:136 Secs:37 >
s
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
HP:2987 Move:1335 Mana:136 Secs:37 >
s
South End of Fuligan Street
The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west. The guards have done quite good job of
keeping each on their own side of this boundary.
[ Exits: n s ]
HP:2987 Move:1334 Mana:136 Secs:37 >
South End of Fuligan Street
Fuligan Street continues its north and south travel here. To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.
[ Exits: n s ]
HP:2987 Move:1333 Mana:136 Secs:37 >
s
South End of Fuligan Street
From here northward, Fuligan Street winds its way northward through the
city. The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west. The faint sounds of a park can be heard to the
northwest.
[ Exits: n e w ]
HP:2987 Move:1332 Mana:136 Secs:37 >
Alas, you cannot go that way...
HP:2987 Move:1332 Mana:136 Secs:36 >
Alas, you cannot go that way...
HP:2987 Move:1332 Mana:136 Secs:36 >
e
e
South Wall Road
This is the southern wall road, which lines the southern border of
Moldavia. To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.
[ Exits: e w ]
HP:2987 Move:1331 Mana:136 Secs:35 >
e
South Wall Road
You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east. This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2987 Move:1330 Mana:136 Secs:35 >
e
South Wall Road
The road here continues its passage along the southern edge of the city
here. You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.
[ Exits: e w ]
HP:2987 Move:1329 Mana:136 Secs:35 >
e
e
Bend at the South Wall
The road here turns a corner, heading toward the southern gates of
Moldavia. You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1328 Mana:136 Secs:35 >
Alas, you cannot go that way...
HP:2987 Move:1328 Mana:136 Secs:35 >
Alas, you cannot go that way...
HP:2987 Move:1328 Mana:136 Secs:34 >
n
Wall Road
You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
HP:2987 Move:1327 Mana:136 Secs:33 >
n
n
Wall Road
The southern wall road heads southward here, toward the gates over to
the west. You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:2987 Move:1326 Mana:136 Secs:33 >
n
Bend in the Southern Wall
The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory. You can see the ramparts of
the southern Moldavian gate off to the west here. More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.
[ Exits: e s ]
HP:2987 Move:1325 Mana:136 Secs:33 >
e
Alas, you cannot go that way...
HP:2987 Move:1325 Mana:136 Secs:33 >
e
South Wall Road
You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north. A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1324 Mana:136 Secs:33 >
e
South Wall Road
The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times. A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
HP:2987 Move:1323 Mana:136 Secs:32 >
e
South Wall Road
The road along the southern wall heads east and west here. To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.
The southern gates of Moldavia are far off to the west.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1322 Mana:136 Secs:32 >
e
Bend at the South Wall
Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates. Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.
[ Exits: n w ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1321 Mana:136 Secs:32 >
e
Alas, you cannot go that way...
HP:2987 Move:1321 Mana:136 Secs:32 >
Alas, you cannot go that way...
HP:2987 Move:1321 Mana:136 Secs:32 >
n
Eastern Wall Road
The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here. Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral. Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
HP:2987 Move:1320 Mana:136 Secs:31 >
n
Eastern Wall Road
Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west. The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s w ]
HP:2987 Move:1319 Mana:136 Secs:31 >
n
Eastern Wall Road
Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town. Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason. Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
n
HP:2987 Move:1318 Mana:136 Secs:31 >
Eastern Wall Road
Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze. Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]
HP:2987 Move:1317 Mana:136 Secs:31 >
n
n
A Moldavian enchantress flies into the room.
Eastern Wall Road
As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along. The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1316 Mana:136 Secs:30 >
n
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n e s w ]
An auburn haired girl skips lightly across your path.
HP:2987 Move:1315 Mana:136 Secs:30 >
n
Eastern Wall Road
Just to the south, the stone road opens up into an intersection near the
east gate. It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about his business here.
HP:2987 Move:1314 Mana:136 Secs:30 >
n
Eastern Wall Road
The stone building to the west continues, although here it has large
simple windows. Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
HP:2987 Move:1313 Mana:136 Secs:30 >
nn
n
n
Eastern Wall Road
Wall road travels north and south as it follows the inside of the city
wall. The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
HP:2987 Move:1312 Mana:136 Secs:30 >
n
Eastern Wall Road
Heading west from here will lead you straight through the open market
for the poor. Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
n
HP:2987 Move:1311 Mana:136 Secs:29 >
Eastern Wall Road
Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass. A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby. Apparently this is someone's
home.
[ Exits: n s ]
A thin old man lies here, trying to sleep.
HP:2987 Move:1310 Mana:136 Secs:29 >
Eastern Wall Road
Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west. A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.
HP:2987 Move:1309 Mana:136 Secs:29 >
Wall Road
A roof covers the dirt floor to the west, and might be a good place to
get out of the rain. Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
HP:2987 Move:1308 Mana:136 Secs:29 >
Wall Road
You have arrived at a corner in the road, the wall making a sharp turn
toward the north and west here. You can smell a foul odor being emitted
from somewhere to the west, and south the road heads into the business
district of Moldavia.
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:2987 Move:1307 Mana:136 Secs:29 > Alas, you cannot go that way...
HP:2987 Move:1307 Mana:136 Secs:29 >
w
w
Wall Road
A section of the great wall opens up to the north, apparently leading
outside of the city. It is strange that there are no guards standing near
the exit. There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the
northeastern section of the city. A wide cornerpost helps to hold the roof
up, and a rainspout running down the post channels water into a huge wooden
barrel.
[ Exits: n e w ]
HP:2987 Move:1306 Mana:136 Secs:28 >
w
Wall Road
The road turns through a tight corner here before continuing to the east
and north. The wall follows this turn, and a small chunk is missing from
its corner. Maybe a wagon was careless and made the turn a little to
tight.
[ Exits: n e ]
A little brown rat scurries around, looking for food.
HP:2987 Move:1305 Mana:136 Secs:27 >
Alas, you cannot go that way...
HP:2987 Move:1305 Mana:136 Secs:27 >
n
Wall Road
Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west. The building
is two stories high and looks more like a factory than a place of residence.
A wooden barrel lid hangs on the side of the building, and has several
sheaves of wheat painted on it.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
HP:2987 Move:1304 Mana:136 Secs:25 >
n
w
Road Along the Northern Wall
The road makes another sharp bend, running the length of the northern
city border, dwarfed by a huge mountain range extending toward the
northwest. You can also travel southward toward a series of bends along
the inside of the wall.
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1303 Mana:136 Secs:25 >
Northern Wall Road
The road runs in between the city wall and a huge warehouse standing to
the south. Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky. The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1302 Mana:136 Secs:24 >
w
Northern Wall Road
The road continues east and west, following the wall around the northern
side of the city. The wall itself is made of a pitch black, marble-like
stone. Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up. It makes for a
very sound barrier to invaders.
[ Exits: e w ]
HP:2987 Move:1301 Mana:136 Secs:24 >
w
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
w
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
HP:2987 Move:1300 Mana:136 Secs:23 >
w
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
HP:2987 Move:1299 Mana:136 Secs:23 >
w
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
HP:2987 Move:1298 Mana:136 Secs:23 >
w
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
HP:2987 Move:1297 Mana:136 Secs:23 >
w
Northern Wall Road
The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets. The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
HP:2987 Move:1296 Mana:136 Secs:22 >
w
w
Northern Wall Road
Trickles of steam rise up out of the roof of the tall building to the
south. A section of aqueduct ends here, making a sharp turn to the south
and leading into the building. Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1295 Mana:136 Secs:22 >
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is hurridly going about her business here.
HP:2987 Move:1294 Mana:136 Secs:22 >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1293 Mana:136 Secs:21 >
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds. In another instant, it flies away.
A human city guard has arrived.
An elven city guard leaves north.
A townsperson has arrived.
A Moldavian enchantress flies away to the south.
HP:2987 Move:1293 Mana:136 Secs:20 >
sho teri
No one by that name here.
HP:2987 Move:1293 Mana:136 Secs:20 >
w
Alas, you cannot go that way...
HP:2987 Move:1293 Mana:136 Secs:19 >
sho teri
No one by that name here.
HP:2987 Move:1293 Mana:136 Secs:19 >
w
Alas, you cannot go that way...
HP:2987 Move:1293 Mana:136 Secs:19 >
w
Alas, you cannot go that way...
HP:2987 Move:1293 Mana:136 Secs:19 >
e
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
sho teri
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is hurridly going about her business here.
HP:2987 Move:1292 Mana:136 Secs:18 >
No one by that name here.
HP:2987 Move:1292 Mana:136 Secs:18 >
e
Northern Wall Road
Trickles of steam rise up out of the roof of the tall building to the
south. A section of aqueduct ends here, making a sharp turn to the south
and leading into the building. Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
HP:2987 Move:1291 Mana:136 Secs:18 >
e
Northern Wall Road
The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets. The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
e
HP:2987 Move:1290 Mana:136 Secs:18 >
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
HP:2987 Move:1289 Mana:136 Secs:17 >
e
e
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
HP:2987 Move:1288 Mana:136 Secs:17 >
e
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
HP:2987 Move:1287 Mana:136 Secs:17 >
e
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:2987 Move:1286 Mana:136 Secs:17 >
e
Northern Wall Road
The road continues east and west, following the wall around the northern
side of the city. The wall itself is made of a pitch black, marble-like
stone. Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up. It makes for a
very sound barrier to invaders.
[ Exits: e w ]
HP:2987 Move:1285 Mana:136 Secs:17 >
e
Northern Wall Road
The road runs in between the city wall and a huge warehouse standing to
the south. Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky. The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1284 Mana:136 Secs:16 >
ee
e
e
e
e
e
Road Along the Northern Wall
The road makes another sharp bend, running the length of the northern
city border, dwarfed by a huge mountain range extending toward the
northwest. You can also travel southward toward a series of bends along
the inside of the wall.
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1283 Mana:136 Secs:16 >
Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:16 > Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:16 > Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:15 > Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:15 > Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:15 > Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:15 > Alas, you cannot go that way...
HP:2987 Move:1283 Mana:136 Secs:15 >
w
Northern Wall Road
The road runs in between the city wall and a huge warehouse standing to
the south. Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky. The only ways to go from here are east and west
along Wall Road.
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
w
HP:2987 Move:1282 Mana:136 Secs:14 >
w
Northern Wall Road
The road continues east and west, following the wall around the northern
side of the city. The wall itself is made of a pitch black, marble-like
stone. Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up. It makes for a
very sound barrier to invaders.
[ Exits: e w ]
HP:2987 Move:1281 Mana:136 Secs:14 >
w
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
HP:2987 Move:1280 Mana:136 Secs:13 >
w
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
HP:2987 Move:1279 Mana:136 Secs:13 >
w
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
HP:2987 Move:1278 Mana:136 Secs:13 >
w
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
HP:2987 Move:1277 Mana:136 Secs:13 >
w
Northern Wall Road
The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets. The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1276 Mana:136 Secs:13 >
w
Northern Wall Road
Trickles of steam rise up out of the roof of the tall building to the
south. A section of aqueduct ends here, making a sharp turn to the south
and leading into the building. Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
HP:2987 Move:1275 Mana:136 Secs:13 >
ww
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
w
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is hurridly going about her business here.
HP:2987 Move:1274 Mana:136 Secs:12 >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1273 Mana:136 Secs:12 >
w
Alas, you cannot go that way...
HP:2987 Move:1273 Mana:136 Secs:12 >
Alas, you cannot go that way...
HP:2987 Move:1273 Mana:136 Secs:12 >
Alas, you cannot go that way...
HP:2987 Move:1273 Mana:136 Secs:12 >
s
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
s
HP:2987 Move:1272 Mana:136 Secs:11 >
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
HP:2987 Move:1271 Mana:136 Secs:11 >
s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1270 Mana:136 Secs:11 >
s
s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:2987 Move:1269 Mana:136 Secs:11 >
An elven city guard has arrived.
An elven city guard has arrived.
A human city guard leaves north.
HP:2987 Move:1269 Mana:136 Secs:10 >
s
s
s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
HP:2987 Move:1268 Mana:136 Secs:10 >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
HP:2987 Move:1267 Mana:136 Secs:10 >
s
s
s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A pink ball of fluff walks around, sniffing the ground.
A Moldavian townsperson is going about her business here.
HP:2987 Move:1266 Mana:136 Secs:10 >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
HP:2987 Move:1265 Mana:136 Secs:10 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
HP:2987 Move:1264 Mana:136 Secs:9 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
s
HP:2987 Move:1263 Mana:136 Secs:9 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A little brown rat scurries around, looking for food.
HP:2987 Move:1262 Mana:136 Secs:9 >
s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A harmless garter snake slithers along the ground.
HP:2987 Move:1261 Mana:136 Secs:8 >
s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:2987 Move:1260 Mana:136 Secs:8 >
s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:2987 Move:1259 Mana:136 Secs:8 >
s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
HP:2987 Move:1258 Mana:136 Secs:8 >
Alas, you cannot go that way...
HP:2987 Move:1258 Mana:136 Secs:7 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:2987 Move:1257 Mana:136 Secs:7 >
e
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A small red songbird hops merrily around here.
HP:2987 Move:1256 Mana:136 Secs:7 >
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
HP:2987 Move:1255 Mana:136 Secs:6 >
e
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:2987 Move:1254 Mana:136 Secs:6 >
n
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2987 Move:1253 Mana:136 Secs:6 >
n
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1252 Mana:136 Secs:6 >
n
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2987 Move:1251 Mana:136 Secs:5 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
HP:2987 Move:1250 Mana:136 Secs:5 >
sho teri
No one by that name here.
HP:2987 Move:1250 Mana:136 Secs:4 >
wh
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:2987 Move:1250 Mana:136 Secs:3 >
sho teri
No one by that name here.
HP:2987 Move:1250 Mana:136 Secs:3 >
s
s
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
HP:2987 Move:1249 Mana:136 Secs:3 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
HP:2987 Move:1248 Mana:136 Secs:2 >
w
Alas, you cannot go that way...
HP:2987 Move:1248 Mana:136 Secs:2 >
s
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:2987 Move:1247 Mana:136 Secs:1 >
w
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:2987 Move:1246 Mana:136 Secs:1 >
w
w
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
HP:2987 Move:1245 Mana:136 Secs:1 >
w
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A small red songbird hops merrily around here.
HP:3043 Move:1293 Mana:198 Secs:75 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
HP:3043 Move:1292 Mana:198 Secs:75 >
sho teri
No one by that name here.
HP:3043 Move:1292 Mana:198 Secs:75 >
n
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A tiny chipmunk darts through the grass.
HP:3043 Move:1291 Mana:198 Secs:74 >
w
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
w
HP:3043 Move:1290 Mana:198 Secs:74 >
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
The corpse of a tiny chipmunk is lying here.
There is a large patch of mud in the center of the room.
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:3043 Move:1289 Mana:198 Secs:74 >
wh
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:3043 Move:1289 Mana:198 Secs:73 >
who
l platf
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:3043 Move:1289 Mana:198 Secs:68 >
This is quite a complex looking structure. It appears to have been made
from the surrounding trees, and resembles a large platform which one can
stand on and look over the surrounding areas.
HP:3043 Move:1289 Mana:198 Secs:66 >
who
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler is AFK
7 characters playing.
HP:3043 Move:1289 Mana:198 Secs:65 >
sho teri
No one by that name here.
HP:3043 Move:1289 Mana:198 Secs:62 >
HP:3043 Move:1289 Mana:198 Secs:53 >
HP:3043 Move:1289 Mana:198 Secs:52 >
e
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
HP:3043 Move:1288 Mana:198 Secs:51 >
e
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:3043 Move:1287 Mana:198 Secs:51 >
hunt teric
You start hunting Teric...
You sense a trail leading east from here!
HP:3043 Move:1287 Mana:198 Secs:49 >
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A small red songbird hops merrily around here.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.
You sense a trail leading east from here!
HP:3043 Move:1286 Mana:198 Secs:48 >
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
You sense a trail leading south from here!
HP:3043 Move:1285 Mana:198 Secs:47 >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
You sense a trail leading east from here!
HP:3043 Move:1284 Mana:198 Secs:46 >
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
You sense a trail leading east from here!
HP:3043 Move:1283 Mana:198 Secs:45 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You sense a trail leading south from here!
HP:3043 Move:1282 Mana:198 Secs:44 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1281 Mana:198 Secs:43 >
South End of Fuligan Street
To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F. The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1280 Mana:198 Secs:42 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1279 Mana:198 Secs:41 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You sense a trail leading west from here!
HP:3043 Move:1278 Mana:198 Secs:40 >
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
You sense a trail leading east from here!
HP:3043 Move:1277 Mana:198 Secs:39 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You sense a trail leading north from here!
HP:3043 Move:1276 Mana:198 Secs:38 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:3043 Move:1275 Mana:198 Secs:37 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1274 Mana:198 Secs:36 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1273 Mana:198 Secs:35 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:3043 Move:1272 Mana:198 Secs:34 >
Outer Circade Surrounding the Arena
A cool breeze blows through this open circular walkway, surrounded on
the outside by a row of columned arches, and on the inside by the solid
wall that surrounds the arena floor itself. People pass back and forth in
joyous conversation, and the intermittent roars of the crowd can be heard
loudly coming from the inside.
[ Exits: n e s w u ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:3043 Move:1271 Mana:198 Secs:33 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading west from here!
HP:3043 Move:1270 Mana:198 Secs:32 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1269 Mana:198 Secs:31 >
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:3043 Move:1268 Mana:198 Secs:30 >
Fuligan Street
Here the street sits just by the corner of the church. Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top. Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1267 Mana:198 Secs:29 >
Fuligan Street
The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side. A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:3043 Move:1266 Mana:198 Secs:28 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1265 Mana:198 Secs:27 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading east from here!
HP:3043 Move:1264 Mana:198 Secs:26 >
Willow Lane
This pleasant winding alley is used mostly for a shortcut between
Fuligan and Viderman, without having to go all the way around. Small
shop buildings lie to the north and south, and decorative trees have
been planted all along the road.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3043 Move:1263 Mana:198 Secs:24 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1262 Mana:198 Secs:23 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:3043 Move:1261 Mana:198 Secs:22 >
Ardan's Enchantrie
Rows of dark cherry wooden shelves line the walls of this cluttered room
from ceiling to floor. Iron sconces on the walls and a large chandelier
overhead each hold an eerie magical blue-green light that does not burn as
fire, yet fills this place with an unnatural glowing hue. Trinkets and
knick knacks line the shelves waiting for potential buyers, although one
can be assured that the truly powerful items are kept locked safely away
from the curious browsers or would-be thieves.
[ Exits: w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Ardan steps out from behind the curtain to greet you.
Three orbs of magic float silently around him!
You sense a trail leading west from here!
HP:3043 Move:1260 Mana:198 Secs:21 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:3043 Move:1259 Mana:198 Secs:20 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1258 Mana:198 Secs:19 >
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:3043 Move:1257 Mana:198 Secs:18 >
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
You sense a trail leading south from here!
HP:3043 Move:1256 Mana:198 Secs:17 >
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading south from here!
HP:3043 Move:1255 Mana:198 Secs:16 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1254 Mana:198 Secs:15 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:3043 Move:1253 Mana:198 Secs:14 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1252 Mana:198 Secs:13 >
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:3043 Move:1251 Mana:198 Secs:12 >
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
You sense a trail leading south from here!
HP:3043 Move:1250 Mana:198 Secs:11 >
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading south from here!
HP:3043 Move:1249 Mana:198 Secs:10 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1248 Mana:198 Secs:9 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading south from here!
HP:3043 Move:1247 Mana:198 Secs:8 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1246 Mana:198 Secs:7 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading south from here!
HP:3043 Move:1245 Mana:198 Secs:6 >
A human city guard has arrived.
HP:3043 Move:1245 Mana:198 Secs:5 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3043 Move:1244 Mana:198 Secs:5 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1243 Mana:198 Secs:4 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1242 Mana:198 Secs:3 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:3043 Move:1241 Mana:198 Secs:2 >
Ardan's Enchantrie
Rows of dark cherry wooden shelves line the walls of this cluttered room
from ceiling to floor. Iron sconces on the walls and a large chandelier
overhead each hold an eerie magical blue-green light that does not burn as
fire, yet fills this place with an unnatural glowing hue. Trinkets and
knick knacks line the shelves waiting for potential buyers, although one
can be assured that the truly powerful items are kept locked safely away
from the curious browsers or would-be thieves.
[ Exits: w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Ardan steps out from behind the curtain to greet you.
Three orbs of magic float silently around him!
You sense a trail leading west from here!
HP:3043 Move:1240 Mana:198 Secs:1 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:3043 Move:1288 Mana:260 Secs:75 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1287 Mana:260 Secs:74 >
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:3043 Move:1286 Mana:260 Secs:73 >
hunt
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
You sense a trail leading east from here!
HP:3043 Move:1285 Mana:260 Secs:72 >
You stop hunting for your prey.
HP:3043 Move:1285 Mana:260 Secs:71 >
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:3043 Move:1284 Mana:260 Secs:71 >
w
A dwarven city guard has arrived.
HP:3043 Move:1284 Mana:260 Secs:70 >
w
w
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
HP:3043 Move:1283 Mana:260 Secs:70 >
Northern Wall Road
The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets. The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
HP:3043 Move:1282 Mana:260 Secs:70 >
w
Northern Wall Road
Trickles of steam rise up out of the roof of the tall building to the
south. A section of aqueduct ends here, making a sharp turn to the south
and leading into the building. Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
HP:3043 Move:1281 Mana:260 Secs:69 >
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
HP:3043 Move:1280 Mana:260 Secs:69 >
sho ter
No one by that name here.
HP:3043 Move:1280 Mana:260 Secs:69 >
e
Northern Wall Road
Trickles of steam rise up out of the roof of the tall building to the
south. A section of aqueduct ends here, making a sharp turn to the south
and leading into the building. Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
HP:3043 Move:1279 Mana:260 Secs:68 >
sho ter
e
No one by that name here.
HP:3043 Move:1279 Mana:260 Secs:68 >
sho ter
Northern Wall Road
The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets. The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
HP:3043 Move:1278 Mana:260 Secs:68 >
e
No one by that name here.
HP:3043 Move:1278 Mana:260 Secs:68 >
sho ter
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
HP:3043 Move:1277 Mana:260 Secs:67 >
e
No one by that name here.
HP:3043 Move:1277 Mana:260 Secs:67 >
sho ter
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
HP:3043 Move:1276 Mana:260 Secs:67 >
No one by that name here.
HP:3043 Move:1276 Mana:260 Secs:67 >
e
sho ter
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
HP:3043 Move:1275 Mana:260 Secs:66 >
No one by that name here.
HP:3043 Move:1275 Mana:260 Secs:66 >
e
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
sho ter
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
HP:3043 Move:1274 Mana:260 Secs:65 >
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Teric! (23)
HP:3043 Move:1274 Mana:260 Secs:65 >
e
Teric tickles you as he slashes you.
You slash Teric extremely hard. (20)
You miss Teric with your slash.
You massacre Teric with your slash. (22)
Teric has some small wounds and bruises.
HP:3042 Move:1274 Mana:260 Secs:64 >
grap
You load the arrow, pull back the string, and fire!
The arrow soars through the air and plunges into Teric! (22)
The fire arrow ignites Teric within scorching flames!
The arrow bores a deep, bloody hole into Teric's arm!
Teric suddenly drops a hatchet!
HP:3042 Move:1274 Mana:260 Secs:63 >
bash
Teric misses you with his hit.
Teric misses you with his hit.
You slash Teric extremely hard. (20)
You slash Teric extremely hard. (20)
You slash Teric extremely hard. (20)
Teric has quite a few wounds.
HP:3042 Move:1274 Mana:260 Secs:62 >
Teric panics, and attempts to flee!
HP:3042 Move:1274 Mana:260 Secs:62 >
A dwarven city guard leaves west.
A townsperson leaves west.
HP:3042 Move:1274 Mana:260 Secs:60 >
Northern Wall Road
The road continues east and west, following the wall around the northern
side of the city. The wall itself is made of a pitch black, marble-like
stone. Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up. It makes for a
very sound barrier to invaders.
[ Exits: e w ]
HP:3042 Move:1273 Mana:260 Secs:60 > Who would you like to grapple onto?
HP:3042 Move:1273 Mana:260 Secs:60 >
Who would you like to shoot an arrow at?
HP:3042 Move:1273 Mana:260 Secs:60 > Who would you like to bash?
HP:3042 Move:1273 Mana:260 Secs:60 >
sho ter
No one by that name here.
HP:3042 Move:1273 Mana:260 Secs:60 >
w
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
An axe with a short handle and small head is driven into the ground.
HP:3042 Move:1272 Mana:260 Secs:59 >
sho ter
w
No one by that name here.
HP:3042 Move:1272 Mana:260 Secs:59 >
sho ter
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
HP:3042 Move:1271 Mana:260 Secs:59 >
No one by that name here.
HP:3042 Move:1271 Mana:260 Secs:59 >
w
sho ter
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
HP:3042 Move:1270 Mana:260 Secs:58 >
No one by that name here.
HP:3042 Move:1270 Mana:260 Secs:58 >
e
e
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
HP:3042 Move:1269 Mana:260 Secs:58 >
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
An axe with a short handle and small head is driven into the ground.
HP:3042 Move:1268 Mana:260 Secs:57 >
get all
You get a hatchet.
HP:3042 Move:1268 Mana:260 Secs:56 >
junk hat
You junk a hatchet. It vanishes in a puff of smoke!
HP:3042 Move:1268 Mana:260 Secs:55 >
who
--- List of the Insymniacs:
[Vampire] Saro Vandemere - Blood Prince (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
7 characters playing.
HP:3042 Move:1268 Mana:260 Secs:55 >
hunt teric
You start hunting Teric...
You sense a trail leading east from here!
HP:3042 Move:1268 Mana:260 Secs:53 >
Northern Wall Road
The road continues east and west, following the wall around the northern
side of the city. The wall itself is made of a pitch black, marble-like
stone. Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up. It makes for a
very sound barrier to invaders.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3042 Move:1267 Mana:260 Secs:52 >
Viderman Avenue at the North Wall
Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains. It stands on three high
tiers of arches, with each tier being shorter than the one below it. The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople. The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue. A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
You sense a trail leading west from here!
HP:3042 Move:1266 Mana:260 Secs:51 >
Northern Wall Road
The road is wedged in between the city wall and a white building to the
south. There aren't any doors to enter the building from this side. You
can travel further along to the west or east here.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
You sense a trail leading west from here!
HP:3042 Move:1265 Mana:260 Secs:50 >
Northern Wall Road
The dirt road contines alongside the city wall. Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:3042 Move:1264 Mana:260 Secs:49 >
Fuligan Street at the North Wall
One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city. The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading south from here!
HP:3042 Move:1263 Mana:260 Secs:48 >
Fuligan Street
The street comes to an end just up ahead to the north, as it meets wall
road. A strange odor of sulfur and gunpowder is fuming out of the shop to
the west. The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
You sense a trail leading south from here!
HP:3042 Move:1262 Mana:260 Secs:47 >
Fuligan Street
The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3042 Move:1261 Mana:260 Secs:46 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading south from here!
HP:3042 Move:1260 Mana:260 Secs:45 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1259 Mana:260 Secs:44 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3042 Move:1258 Mana:260 Secs:43 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3042 Move:1257 Mana:260 Secs:42 >
Fuligan Meets Emerald Lane
The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south. A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south. A simple building formed of rounded
brown stones and mortar lies directly to the east. A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
You sense a trail leading south from here!
HP:3042 Move:1256 Mana:260 Secs:41 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1255 Mana:260 Secs:39 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3042 Move:1254 Mana:260 Secs:38 >
Fuligan Street
The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side. A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
You sense a trail leading south from here!
HP:3042 Move:1253 Mana:260 Secs:37 >
Fuligan Street
Here the street sits just by the corner of the church. Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top. Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:3042 Move:1252 Mana:260 Secs:36 >
Fuligan Street
The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side. A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
You sense a trail leading south from here!
HP:3042 Move:1251 Mana:260 Secs:35 >
Fuligan Street
Here the street sits just by the corner of the church. Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top. Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading south from here!
HP:3042 Move:1250 Mana:260 Secs:34 >
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading south from here!
HP:3042 Move:1249 Mana:260 Secs:33 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1248 Mana:260 Secs:32 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
You sense a trail leading south from here!
HP:3042 Move:1247 Mana:260 Secs:31 >
Word spreads throughout Hell that Dier has advanced a level!
HP:3042 Move:1247 Mana:260 Secs:30 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:3042 Move:1246 Mana:260 Secs:30 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3042 Move:1245 Mana:260 Secs:29 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:3042 Move:1244 Mana:260 Secs:28 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1243 Mana:260 Secs:27 >
A tiny honeybee flies into the room.
HP:3042 Move:1243 Mana:260 Secs:27 >
A tiny honeybee flies away to the north.
HP:3042 Move:1243 Mana:260 Secs:27 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3042 Move:1242 Mana:260 Secs:26 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1241 Mana:260 Secs:25 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3042 Move:1240 Mana:260 Secs:24 >
Faus OOCs, 'gratz'
HP:3042 Move:1240 Mana:260 Secs:24 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A street rat wanders about the city, looking for garbage.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You sense a trail leading south from here!
HP:3042 Move:1239 Mana:260 Secs:22 >
South End of Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3042 Move:1238 Mana:260 Secs:21 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A street rat wanders about the city, looking for garbage.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
You sense a trail leading north from here!
HP:3042 Move:1237 Mana:260 Secs:20 >
Fuligan Street
The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south. Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole. A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3042 Move:1236 Mana:260 Secs:19 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3042 Move:1235 Mana:260 Secs:18 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:3042 Move:1234 Mana:260 Secs:17 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
You sense a trail leading north from here!
HP:3042 Move:1233 Mana:260 Secs:16 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
You sense a trail leading east from here!
HP:3042 Move:1232 Mana:260 Secs:15 >
Teric gossips, 'I can run forever'
HP:3042 Move:1232 Mana:260 Secs:14 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
You sense a trail leading east from here!
HP:3042 Move:1231 Mana:260 Secs:14 >
Road of the Great Gods
Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes. The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
You sense a trail leading north from here!
HP:3042 Move:1230 Mana:260 Secs:13 >
The Green Lion
This crowded tavern is easily the most popular in town. Its central
location and the fact that it resides directly across the street from the
arena make it a common stop for many townspeople. Guards often stop in,
so barfights are less common here than in some of the other taverns
around town. The only furniture is the wide bar itself, since there is
usually only standing room, especially after a major arena event.
[ Exits: e s ]
A Moldavian townsperson is going about his business here.
Sam is behind the bar serving drinks and flirting with the customers.
You sense a trail leading east from here!
HP:3042 Move:1229 Mana:260 Secs:12 >
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:3042 Move:1228 Mana:260 Secs:11 >
A townsperson has arrived.
HP:3042 Move:1228 Mana:260 Secs:10 >
Viderman Avenue
The avenue continues north and south, with lantern posts running along
either side. Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it. Maybe you
should take a load off?
[ Exits: n s ]
You sense a trail leading north from here!
HP:3042 Move:1227 Mana:260 Secs:10 >
Viderman Avenue
Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods. A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3042 Move:1226 Mana:260 Secs:9 >
Viderman Avenue
Buildings surround this busy city street. The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:3042 Move:1225 Mana:260 Secs:8 >
Viderman Meets Willow Lane
A winding lane travels westward from here, cutting in between two
buildings. Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
You sense a trail leading north from here!
HP:3042 Move:1224 Mana:260 Secs:7 >
Viderman Avenue
The avenue and the main aqueduct line continue southward, running
in tandem through the city. You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1223 Mana:260 Secs:6 >
Viderman Meets Willow Lane
A winding lane travels westward from here, cutting in between two
buildings. Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
You sense a trail leading west from here!
HP:3042 Move:1222 Mana:260 Secs:5 >
Sierra OOCs, 'congrats'
HP:3042 Move:1222 Mana:260 Secs:4 >
Willow Lane
The lane follows through, in between some town buildings, where
it meets up with Viderman Avenue to the east. From here it is easy
to see one great expanse of the main aqueduct line to the east, as it
stretches across the width of the lane in a single bound.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3042 Move:1221 Mana:260 Secs:4 >
Willow Lane
This pleasant winding alley is used mostly for a shortcut between
Fuligan and Viderman, without having to go all the way around. Small
shop buildings lie to the north and south, and decorative trees have
been planted all along the road.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3042 Move:1220 Mana:260 Secs:3 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3042 Move:1219 Mana:260 Secs:2 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading south from here!
HP:3042 Move:1218 Mana:260 Secs:1 >
A townsperson has arrived.
HP:3043 Move:1267 Mana:322 Secs:75 >
Fuligan Street
The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side. A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
You sense a trail leading south from here!
HP:3043 Move:1266 Mana:322 Secs:75 >
Dier OOCs, 'thanks'
HP:3043 Move:1266 Mana:322 Secs:75 >
Fuligan Street
Here the street sits just by the corner of the church. Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top. Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading south from here!
HP:3043 Move:1265 Mana:322 Secs:74 >
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1264 Mana:322 Secs:73 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
You sense a trail leading east from here!
HP:3043 Move:1263 Mana:322 Secs:72 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
You sense a trail leading east from here!
HP:3043 Move:1262 Mana:322 Secs:71 >
Road of the Great Gods
Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes. The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
You sense a trail leading east from here!
HP:3043 Move:1261 Mana:322 Secs:70 >
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:3043 Move:1260 Mana:322 Secs:67 >
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.
You sense a trail leading south from here!
HP:3043 Move:1259 Mana:322 Secs:66 >
A townsperson leaves south.
HP:3043 Move:1259 Mana:322 Secs:65 >
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:3043 Move:1258 Mana:322 Secs:65 >
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading south from here!
HP:3043 Move:1257 Mana:322 Secs:64 >
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading south from here!
HP:3043 Move:1256 Mana:322 Secs:63 >
Bend in the Great Road
As a major intersection of the city, this bend is constantly crowded
with people. The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets. There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:3043 Move:1255 Mana:322 Secs:62 >
Road of the Great Gods
The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:3043 Move:1254 Mana:322 Secs:61 >
Road of the Great Gods
A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city. A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:3043 Move:1253 Mana:322 Secs:60 >
Road of the Great Gods
Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air. Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:3043 Move:1252 Mana:322 Secs:59 >
Stoneforge Weaponry
The air in this room is humid and warm, with most of the heat coming
from an open doorway to the north. The walls in here are decorated with
large weapons of legend, polished and jeweled to be put on display.
Dozens of more mundane weapons are set up on wooden racks about the room,
and a red-brown tapestry on the west wall shows a gigantic battle scene.
[ Exits: s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
Lugworn the Weaponsmith checks over a newly made broadsword.
You sense a trail leading south from here!
HP:3043 Move:1251 Mana:322 Secs:58 >
Road of the Great Gods
Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air. Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
You sense a trail leading east from here!
HP:3043 Move:1250 Mana:322 Secs:57 >
Road of the Great Gods
A simple doorway leads north into an enclosed building. The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall. Another building lies to the south, and
alot of noise and comotion from inside can be heard. A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A Moldavian townsperson is hurridly going about her business here.
An auburn haired girl skips lightly across your path.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
You sense a trail leading east from here!
HP:3043 Move:1249 Mana:322 Secs:56 >
A Moldavian enchantress flies into the room.
HP:3043 Move:1249 Mana:322 Secs:55 >
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading south from here!
HP:3043 Move:1248 Mana:322 Secs:55 >
Eastern Wall Road
As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along. The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You sense a trail leading north from here!
HP:3043 Move:1247 Mana:322 Secs:54 >
Eastern Moldavia
You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road. Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here. Most of the townspeople of Moldavia
are entirely illiterate, especially the poor. As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading west from here!
HP:3043 Move:1246 Mana:322 Secs:53 >
Road of the Great Gods
A simple doorway leads north into an enclosed building. The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall. Another building lies to the south, and
alot of noise and comotion from inside can be heard. A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.
An auburn haired girl skips lightly across your path.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
You sense a trail leading west from here!
HP:3043 Move:1245 Mana:322 Secs:52 >
Road of the Great Gods
Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air. Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:3043 Move:1244 Mana:322 Secs:51 >
Stoneforge Weaponry
The air in this room is humid and warm, with most of the heat coming
from an open doorway to the north. The walls in here are decorated with
large weapons of legend, polished and jeweled to be put on display.
Dozens of more mundane weapons are set up on wooden racks about the room,
and a red-brown tapestry on the west wall shows a gigantic battle scene.
[ Exits: s ]
Lugworn the Weaponsmith checks over a newly made broadsword.
You sense a trail leading south from here!
HP:3043 Move:1243 Mana:322 Secs:50 >
Road of the Great Gods
Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air. Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
You sense a trail leading west from here!
HP:3043 Move:1242 Mana:322 Secs:49 >
Road of the Great Gods
A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city. A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
You sense a trail leading west from here!
HP:3043 Move:1241 Mana:322 Secs:48 >
Road of the Great Gods
The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3043 Move:1240 Mana:322 Secs:47 >
Bend in the Great Road
As a major intersection of the city, this bend is constantly crowded
with people. The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets. There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:3043 Move:1239 Mana:322 Secs:46 >
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading north from here!
HP:3043 Move:1238 Mana:322 Secs:45 >
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
You sense a trail leading north from here!
HP:3043 Move:1237 Mana:322 Secs:44 >
Viderman Avenue
The avenue continues north and south, with lantern posts running along
either side. Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it. Maybe you
should take a load off?
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1236 Mana:322 Secs:43 >
Viderman Avenue
Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods. A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1235 Mana:322 Secs:42 >
Viderman Avenue
Buildings surround this busy city street. The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1234 Mana:322 Secs:40 >
Viderman Meets Willow Lane
A winding lane travels westward from here, cutting in between two
buildings. Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about his business here.
A Moldavia noblewoman graces you with her presence.
You sense a trail leading west from here!
HP:3043 Move:1233 Mana:322 Secs:39 >
Willow Lane
The lane follows through, in between some town buildings, where
it meets up with Viderman Avenue to the east. From here it is easy
to see one great expanse of the main aqueduct line to the east, as it
stretches across the width of the lane in a single bound.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3043 Move:1232 Mana:322 Secs:38 >
Willow Lane
This pleasant winding alley is used mostly for a shortcut between
Fuligan and Viderman, without having to go all the way around. Small
shop buildings lie to the north and south, and decorative trees have
been planted all along the road.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3043 Move:1231 Mana:322 Secs:37 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
You sense a trail leading east from here!
HP:3043 Move:1230 Mana:322 Secs:36 >
Willow Lane
This pleasant winding alley is used mostly for a shortcut between
Fuligan and Viderman, without having to go all the way around. Small
shop buildings lie to the north and south, and decorative trees have
been planted all along the road.
[ Exits: e w ]
You sense a trail leading west from here!
HP:3043 Move:1229 Mana:322 Secs:35 >
Fuligan Street and Willow
Here the street connects with a winding little alley that leads to the
east. It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
You sense a trail leading south from here!
HP:3043 Move:1228 Mana:322 Secs:34 >
Fuligan Street
The road continues north and south alongside the Church of Light. A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.
You sense a trail leading south from here!
HP:3043 Move:1227 Mana:322 Secs:33 >
Fuligan Street
The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side. A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
You sense a trail leading south from here!
HP:3043 Move:1226 Mana:322 Secs:32 >
Fuligan Street
Here the street sits just by the corner of the church. Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top. Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1225 Mana:322 Secs:31 >
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1224 Mana:322 Secs:30 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
You sense a trail leading south from here!
HP:3043 Move:1223 Mana:322 Secs:29 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
You sense a trail leading south from here!
HP:3043 Move:1222 Mana:322 Secs:28 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:3043 Move:1221 Mana:322 Secs:27 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1220 Mana:322 Secs:26 >
A human city guard leaves north.
HP:3043 Move:1220 Mana:322 Secs:25 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
You sense a trail leading south from here!
HP:3043 Move:1219 Mana:322 Secs:25 >
Fuligan Street
From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1218 Mana:322 Secs:24 >
A tiny honeybee flies into the room.
HP:3043 Move:1218 Mana:322 Secs:23 >
Fuligan Street
Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city. To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:3043 Move:1217 Mana:322 Secs:23 >
Fuligan Street
Just to the north, this paved road comes to the main intersection of the
city. Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
You sense a trail leading north from here!
HP:3043 Move:1216 Mana:322 Secs:22 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
You sense a trail leading east from here!
HP:3043 Move:1215 Mana:322 Secs:21 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:3043 Move:1214 Mana:322 Secs:20 >
Road of the Great Gods
Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes. The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
You sense a trail leading west from here!
HP:3043 Move:1213 Mana:322 Secs:18 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:3043 Move:1212 Mana:322 Secs:17 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
You sense a trail leading north from here!
HP:3043 Move:1211 Mana:322 Secs:16 >
An elven city guard has arrived.
Fuligan Street
The street emerges from its intersection with the great road, and
continues northward through the city. Far to the north, over the exterior
road, the mountains loom over the city. As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
You sense a trail leading south from here!
HP:3043 Move:1210 Mana:322 Secs:15 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
You sense a trail leading west from here!
HP:3043 Move:1209 Mana:322 Secs:14 >
Road of the Great Gods
The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building. Each is flat at the bottom and tapers to a dull point at the
top. From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A cube spins around here, containing the corpse of Maverick within.
A street rat wanders about the city, looking for garbage.
You sense a trail leading west from here!
HP:3043 Move:1208 Mana:322 Secs:13 >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading west from here!
HP:3043 Move:1207 Mana:322 Secs:12 >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
You sense a trail leading east from here!
HP:3043 Move:1206 Mana:322 Secs:11 >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:3043 Move:1205 Mana:322 Secs:10 >
Entrance to the Grand Church of Light
The ivory marble steps have led you up to a wide landing in front of the
magnificent church. A shallow enclave of stone leads straight ahead to the
huge wooden doors, intricately carved and shaped to conform with the
tapered stone arch that supports them. Detailed sculptures of cherubs and
unicorns look down on you from the walls of the enclave, and a small brass
bowl of holy water is affixed to one wall. This is to allow those who wish
to enter to bless themselves so that they do not contaminate the holy
sanctum inside with their impurity.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1204 Mana:322 Secs:9 >
Inside the Church of Light
A clear path runs from here straight through the church to the holy
altar to the north. To either side of this path rest row after row
of low-backed wooden benches that stretch from here to the wall. Black
iron sconces holding thick white tallow candles line the walls, and free
standing iron candleabras are in the corners, each holding dozens of glowing
candles. Set into the walls of the church are its stained glass windows,
filled with facets of glowing colors of reds, blues, and yellows. When the
sun shines high through the church, their true beauty is revealed.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading north from here!
HP:3043 Move:1203 Mana:322 Secs:8 >
Inside the Church of Light
You are now at the front of the rows of pews, and the altar is in
clear sight just to the north. There are fifty pews on each side of
the walkway, and judging by their length it would be easy to seat fifty
or more people in each one. The pews are made of a rich, dark wood and
uncushioned - your own personal comfort should not be a concern when one
comes to pray. They are kept clean and repaired (as is the whole of the
church) by the altar boys that serve the gods, and the bishop, faithfully.
In the walls on either side are yet more of the colorful windows, and
candles all around light your path to the north.
[ Exits: n s ]
You sense a trail leading north from here!
HP:3043 Move:1202 Mana:322 Secs:7 >
s
Altar to the Holy Gods
A small step up from the main floor is the platform that all of the
altar props are set up on. A high legged wooden table is covered with a
sheet of white cloth, and has many tools and items of holiness set upon
it. Dominating the platform is the great statue of the Savior of Light,
Sabien. Just to the east of the altar table is a large wooden podium
from which the bishop gives his daily sermons, prayers, and songs. One
free standing candleabra is placed in each corner of the altar, to light
the whole area.
[ Exits: e s w ]
The idol of Sabien, God of Light, stands like a colossus in the room.
...it has a soft glowing aura!
A church altar boy solemnly attends to his duties.
You sense a trail leading west from here!
HP:3043 Move:1201 Mana:322 Secs:6 >
Inside the Church of Light
You are now at the front of the rows of pews, and the altar is in
clear sight just to the north. There are fifty pews on each side of
the walkway, and judging by their length it would be easy to seat fifty
or more people in each one. The pews are made of a rich, dark wood and
uncushioned - your own personal comfort should not be a concern when one
comes to pray. They are kept clean and repaired (as is the whole of the
hunt
church) by the altar boys that serve the gods, and the bishop, faithfully.
In the walls on either side are yet more of the colorful windows, and
candles all around light your path to the north.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You wander aimlessly off the trail.
HP:3043 Move:1200 Mana:322 Secs:5 >
Alas, you cannot go that way...
HP:3043 Move:1200 Mana:322 Secs:5 >
Who would you like to hunt?
HP:3043 Move:1200 Mana:322 Secs:5 >
s
s
Inside the Church of Light
A clear path runs from here straight through the church to the holy
altar to the north. To either side of this path rest row after row
of low-backed wooden benches that stretch from here to the wall. Black
iron sconces holding thick white tallow candles line the walls, and free
standing iron candleabras are in the corners, each holding dozens of glowing
candles. Set into the walls of the church are its stained glass windows,
filled with facets of glowing colors of reds, blues, and yellows. When the
sun shines high through the church, their true beauty is revealed.
[ Exits: n s ]
HP:3043 Move:1199 Mana:322 Secs:5 >
s
Entrance to the Grand Church of Light
The ivory marble steps have led you up to a wide landing in front of the
magnificent church. A shallow enclave of stone leads straight ahead to the
huge wooden doors, intricately carved and shaped to conform with the
tapered stone arch that supports them. Detailed sculptures of cherubs and
unicorns look down on you from the walls of the enclave, and a small brass
bowl of holy water is affixed to one wall. This is to allow those who wish
to enter to bless themselves so that they do not contaminate the holy
sanctum inside with their impurity.
[ Exits: n s ]
HP:3043 Move:1198 Mana:322 Secs:4 >
s
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
HP:3043 Move:1197 Mana:322 Secs:4 >
s
Chaundlers' Guildhouse
This small stone house is intensily bright, every corner filled with the
light radiating from dozens of candles of all sizes shapes and colors
burning on wooden peg-shelves around the room. Several enclosed fireplaces
are set up in the floor of the back end of the room. Each holds a huge
cast iron cauldron filled with boiling tallow. The air is stiflingly hot,
as the tiny windows in the walls do little to pass the heat created by the
s
candle making process.
[ Exits: n u ]
A large treated torch lies here.
(2) A hand-held brass lantern rests here.
A Moldavia city guard is here, keeping the peace.
A master chaundler stands nearby, cooking several pots of melted wax.
An apprentice chaundler is here waiting to assist you.
HP:3043 Move:1196 Mana:322 Secs:4 >
Alas, you cannot go that way...
HP:3043 Move:1196 Mana:322 Secs:4 >
sw
Alas, you cannot go that way...
HP:3043 Move:1196 Mana:322 Secs:4 >
Alas, you cannot go that way...
HP:3043 Move:1196 Mana:322 Secs:3 >
Alas, you cannot go that way...
HP:3043 Move:1196 Mana:322 Secs:3 >
n
w
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
HP:3043 Move:1195 Mana:322 Secs:3 >
w
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
HP:3043 Move:1194 Mana:322 Secs:3 >
w
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
w
HP:3043 Move:1193 Mana:322 Secs:3 >
Road of the Great Gods
This major thoroughfare comes to an intersection to the east before
continuing on through the city. Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
HP:3043 Move:1192 Mana:322 Secs:2 >
Road of the Great Gods
This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one. Generally it is only
crowded by those coming and going to their homes at dawn and at dusk. A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
HP:3043 Move:1191 Mana:322 Secs:2 >
sl
You float down toward the ground and go to sleep.
HP:3043 Move:1191 Mana:322 Secs:1 >
HP:3043 Move:1191 Mana:322 Secs:1 >
HP:3043 Move:1191 Mana:322 Secs:1 >
HP:3043 Move:1191 Mana:322 Secs:1 >
HP:3043 Move:1289 Mana:446 Secs:75 >
HP:3043 Move:1289 Mana:446 Secs:75 >
wa
You awaken, and sit up.
HP:3043 Move:1289 Mana:446 Secs:75 >
st
You stand up.
You slowly rise off the floor and hover in mid-air.
HP:3043 Move:1289 Mana:446 Secs:75 >
l
Road of the Great Gods
This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one. Generally it is only
crowded by those coming and going to their homes at dawn and at dusk. A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
HP:3043 Move:1289 Mana:446 Secs:74 >
s
s
Casey's Fine Clothing
This tiny little shop is meticulously clean and ordered. Wooden racks
situated about the room and against the walls hold rows of hanging
garments, from hooded robes to shirts and pants. One section of shelves
holds dozens of pairs of fine footwear, and a few miscellaneous items are
neatly laid out on small wooden tables. Most of the items sold here look
delicate and fairly expensive.
[ Exits: n ]
Casey, the half-elf tailoress peers at your wardrobe as you enter.
Three orbs of magic float silently around her!
HP:3043 Move:1288 Mana:446 Secs:74 >
s
Alas, you cannot go that way...
HP:3043 Move:1288 Mana:446 Secs:74 >
s
Alas, you cannot go that way...
HP:3043 Move:1288 Mana:446 Secs:74 >
s
Alas, you cannot go that way...
HP:3043 Move:1288 Mana:446 Secs:73 >
n
Alas, you cannot go that way...
HP:3043 Move:1288 Mana:446 Secs:73 >
Road of the Great Gods
This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one. Generally it is only
crowded by those coming and going to their homes at dawn and at dusk. A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
HP:3043 Move:1287 Mana:446 Secs:73 >
e
e
Road of the Great Gods
This major thoroughfare comes to an intersection to the east before
continuing on through the city. Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
HP:3043 Move:1286 Mana:446 Secs:72 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.
s
HP:3043 Move:1285 Mana:446 Secs:72 >
s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
HP:3043 Move:1284 Mana:446 Secs:72 >
s
s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A little brown rat scurries around, looking for food.
HP:3043 Move:1283 Mana:446 Secs:72 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A Moldavia city guard is here, keeping the peace.
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
A tiny chipmunk darts through the grass.
HP:3043 Move:1282 Mana:446 Secs:72 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:3043 Move:1281 Mana:446 Secs:71 >
A human city guard has arrived.
HP:3043 Move:1281 Mana:446 Secs:70 >
s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A brightly colored butterfly flitters around.
HP:3043 Move:1280 Mana:446 Secs:70 >
w
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
w
A Moldavian townsperson is going about her business here.
HP:3043 Move:1279 Mana:446 Secs:69 >
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s w ]
HP:3043 Move:1278 Mana:446 Secs:69 >
n
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
The corpse of a tiny chipmunk is lying here.
There is a large patch of mud in the center of the room.
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A Moldavian townsperson is going about her business here.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:3043 Move:1277 Mana:446 Secs:69 >
pra
You have 179 practice sessions remaining.
You know of the following skills:
---------------------------------
boil 65% (60 Mana)
call lightning 65% (50 Mana)
control weather 65% (25 Mana)
cure light 65% (15 Mana)
cure serious 65% (20 Mana)
detect poison 65% (20 Mana)
downpour 65% (80 Mana)
earthquake 65% (100 Mana)
grease 65% (50 Mana)
metallicize 65% (100 Mana)
poison 65% (25 Mana)
remove poison 65% (20 Mana)
resist poison 65% (50 Mana)
sandstorm 65% (100 Mana)
tidal wave 65% (100 Mana)
treant guardian 65% (50 Mana)
vigor 65% (15 Mana)
*** More ***
accuracy 82%
aftershocks 82%
animal toss 82%
archery 82%
authority 70%
auto assist 99%
auto stand 99%
bash 99%
bear trap 82%
befriend animal 82%
berserker 99%
blend 82%
bowed branch 82%
brawl 99%
bury 82%
call of the wild 82%
campfire 82%
carrier pigeon 82%
charge 99%
coat 82%
combat 99%
compare 99%
*** More ***
cook 82%
dig spring 82%
disengage 99%
doorsmash 99%
double attack 99%
draw 99%
dual wield 99%
estimate 99%
fire arrow 82%
forage 82%
forest platform 82%
grapple 99%
guard 99%
hawk scout 82%
headbutt 99%
human 100%
hunt 82%
impale 99%
kick 99%
mudslide 82%
parry 99%
poison spring 82%
*** More ***
pollen 82%
priority 99%
radiate 99%
rage 99%
rain of arrows 82%
repair 82%
repel animal 82%
rescue 99%
restrain 99%
retrieve arrow 82%
scalp 82%
search 82%
shelter 82%
shield block 99%
shield smash 99%
snare 82%
sneak 82%
stomp 99%
swim 82%
switch 99%
torch 82%
triple attack 99%
*** More ***
trollish 100%
warning ward 82%
HP:3043 Move:1277 Mana:446 Secs:64 >
l
A Large Oak Grove
Close to a dozen trees fill this area, shading the grass with their
spread leaves. The trees must be very old, each being between two and four
feet in diameter. These oaks are larger than the grove on the eastern
side.
[ Exits: n e s ]
The corpse of a tiny chipmunk is lying here.
There is a large patch of mud in the center of the room.
A small acorn on the ground barely catches your attention.
A large structure resembling a platform sits in the forest here.
The ashes of Hotch burn slowly within a cold, blue flame here.
A Moldavian townsperson is going about her business here.
A tiny honeybee buzzes around in the air.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
A gentle "hoo, hoo" sound comes from a nearby tree.
HP:3043 Move:1277 Mana:446 Secs:63 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<held> the bow of vanquishment
HP:3043 Move:1277 Mana:446 Secs:62 >
rem broad
A tiny honeybee flies away to the east.
HP:3043 Move:1277 Mana:446 Secs:60 >
You stop using a red glowing broadsword.
HP:3043 Move:1277 Mana:446 Secs:60 >
wield broad
You wield a red glowing broadsword.
HP:3043 Move:1277 Mana:446 Secs:57 >
You see Demler 2 rooms away to the east, entering from the south.
HP:3043 Move:1277 Mana:446 Secs:56 >
rem bow
You stop using the bow of vanquishment.
HP:3043 Move:1277 Mana:446 Secs:56 >
wield shil
You wield a giant shillelagh in your other hand.
HP:3043 Move:1277 Mana:446 Secs:54 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:3043 Move:1277 Mana:446 Secs:53 >
eq
You are using:
<used as light> a fiery skull...it has a soft glowing aura!
<worn on finger> a black ring...(slight damage)
<worn on finger> a black ring
<worn around neck> a hematite amulet
<worn around neck> a hematite amulet
<worn on body> a blackened steel breastplate
<worn on head> a barbute helmet
<worn on legs> a ragged loincloth
<worn on feet> Trollish Boots of Stomping (invisible)
<worn on hands> a pair of rusty gauntlets
<worn on arms> wolf's fur sleeves
<worn about body> a gray cape
<worn about waist> an unearthly scabbard...it has a soft glowing aura!
<wielded> a red glowing broadsword
<wielded> a giant shillelagh
HP:3043 Move:1277 Mana:446 Secs:52 >
rem broad
You stop using a red glowing broadsword.
HP:3043 Move:1277 Mana:446 Secs:50 >
wield shil
You wield a giant shillelagh in your other hand.
HP:3043 Move:1277 Mana:446 Secs:49 >
bash teric
No one by that name here.
HP:3043 Move:1277 Mana:446 Secs:46 >
who
--- List of the Insymniacs:
[Drow] Frost - Nature's Wrath
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
[Gnome] Demler * Wilderness Preserver of Foresight
7 characters playing.
HP:3043 Move:1277 Mana:446 Secs:45 >
hawk teric
You see Teric 2 rooms away to the east, entering from the north.
HP:3043 Move:1277 Mana:446 Secs:44 >
Looking up at the sky, you issue a piercing whistle. A majestic hawk
flies into sight, looking at you with calm understanding, then flies
off in search of its prey.
HP:3043 Move:1277 Mana:446 Secs:44 >
You see Teric 2 rooms away to the east, entering from the south.
HP:3043 Move:1277 Mana:446 Secs:42 >
bash teric
No one by that name here.
HP:3043 Move:1277 Mana:446 Secs:42 >
e
e
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:3043 Move:1276 Mana:446 Secs:41 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
Teric the Vengeful is standing here.
Teric glows with a bright light!
bash teric
A small red songbird hops merrily around here.
A tiny chipmunk darts through the grass.
HP:3043 Move:1275 Mana:446 Secs:41 >
Your bash at Teric sends him sprawling! (22)
HP:3043 Move:1275 Mana:446 Secs:41 >
Teric barely hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric has quite a few wounds.
The cardinal flies away to the south.
HP:3035 Move:1275 Mana:446 Secs:40 >
grap
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric has quite a few wounds.
HP:3033 Move:1275 Mana:446 Secs:38 >
bash
Teric quickly scrambles to his feet!
HP:3033 Move:1275 Mana:446 Secs:37 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (22)
Teric has quite a few wounds.
Teric panics, and attempts to flee!
HP:3031 Move:1275 Mana:446 Secs:36 >
Who would you like to grapple onto?
HP:3031 Move:1275 Mana:446 Secs:36 >
A shadow crosses the sun for a moment, and you look up to see the hawk
circling high above you. It stares at you intently, as you feel your
mind being filled with the following words:
I have seen Teric walking in a city.
He appears to be in Moldavian Park / Residential.
There is no one else with him.
Who would you like to bash?
HP:3031 Move:1275 Mana:446 Secs:35 >
bash ter
Your bash at Teric sends him sprawling! (19)
HP:3031 Move:1275 Mana:446 Secs:33 >
s
Teric misses you with his hit.
Teric tickles you as he hits you.
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric has quite a few wounds.
HP:3030 Move:1275 Mana:446 Secs:32 >
grappl
Teric misses you with his hit.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric has some big nasty wounds and scratches.
HP:3030 Move:1275 Mana:446 Secs:30 >
Teric quickly scrambles to his feet!
HP:3030 Move:1275 Mana:446 Secs:29 >
bash
Teric stares at you and utters the words, 'gurunsqo'.
HP:3030 Move:1275 Mana:446 Secs:29 >
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (22)
Teric has some big nasty wounds and scratches.
HP:3029 Move:1275 Mana:446 Secs:28 >
No! You're fighting for your life!
HP:3029 Move:1275 Mana:446 Secs:28 > You grab tightly onto Teric, holding him securely in one place!
HP:3029 Move:1275 Mana:446 Secs:28 >
A tiny honeybee flies into the room.
HP:3029 Move:1275 Mana:446 Secs:28 >
A tiny honeybee flies away to the south.
HP:3029 Move:1275 Mana:446 Secs:27 >
Teric stares at you and utters the words, 'gurunsqo'.
You grasp at your throat as it instantly swells shut!
HP:3029 Move:1275 Mana:446 Secs:27 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (22)
Teric has some big nasty wounds and scratches.
HP:3027 Move:1275 Mana:446 Secs:26 >
Your bash at Teric sends him sprawling! (18)
HP:3027 Move:1275 Mana:446 Secs:26 >
A tiny honeybee flies into the room.
HP:3027 Move:1275 Mana:446 Secs:26 >
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
HP:3026 Move:1275 Mana:446 Secs:24 >
grap;bash
A tiny honeybee flies away to the north.
HP:3026 Move:1275 Mana:446 Secs:24 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
Teric looks pretty hurt.
HP:3024 Move:1275 Mana:446 Secs:22 >
Teric quickly scrambles to his feet!
HP:3024 Move:1275 Mana:446 Secs:22 >
Teric tries to escape from your grasp, but you hold him in place!
HP:3024 Move:1275 Mana:446 Secs:22 >
Teric tries to escape from your grasp, but you hold him in place!
HP:3024 Move:1275 Mana:446 Secs:22 >
Teric tries to escape from your grasp, but you hold him in place!
HP:3024 Move:1275 Mana:446 Secs:22 >
You are already grappling onto him!
HP:3024 Move:1275 Mana:446 Secs:21 >
Your bash at Teric sends him sprawling! (19)
HP:3024 Move:1275 Mana:446 Secs:21 >
Teric barely hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
Teric finally manages to release himself from your grasp!
HP:3019 Move:1275 Mana:446 Secs:20 >
Teric barely hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric is in awful condition.
HP:3011 Move:1275 Mana:446 Secs:18 >
grap;bash
Teric quickly scrambles to his feet!
HP:3011 Move:1275 Mana:446 Secs:17 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:3011 Move:1275 Mana:446 Secs:17 >
Teric misses you with his hit.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (23)
Teric looks pretty hurt.
HP:3010 Move:1275 Mana:446 Secs:16 >
You grab tightly onto Teric, holding him securely in one place!
HP:3010 Move:1275 Mana:446 Secs:16 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:3010 Move:1275 Mana:446 Secs:15 >
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (22)
Teric has some big nasty wounds and scratches.
HP:3009 Move:1275 Mana:446 Secs:14 >
grapple;bash
Your bash at Teric sends him sprawling! (18)
HP:3009 Move:1275 Mana:446 Secs:14 >
Teric misses you with his hit.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
Teric has some big nasty wounds and scratches.
Teric finally manages to release himself from your grasp!
HP:3009 Move:1275 Mana:446 Secs:12 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
HP:3006 Move:1275 Mana:446 Secs:10 >
A tiny honeybee flies into the room.
HP:3006 Move:1275 Mana:446 Secs:10 >
Teric quickly scrambles to his feet!
HP:3006 Move:1275 Mana:446 Secs:9 >
A tiny honeybee flies away to the south.
HP:3006 Move:1275 Mana:446 Secs:9 >
grapple;bash
Teric panics, and attempts to flee!
HP:3006 Move:1275 Mana:446 Secs:9 >
Who would you like to grapple onto?
HP:3006 Move:1275 Mana:446 Secs:8 >
Who would you like to bash?
HP:3006 Move:1275 Mana:446 Secs:8 > Who would you like to grapple onto?
HP:3006 Move:1275 Mana:446 Secs:8 >
Who would you like to bash?
HP:3006 Move:1275 Mana:446 Secs:8 >
s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is standing here.
A small red songbird hops merrily around here.
grapple;bash
HP:3006 Move:1274 Mana:446 Secs:7 >
Who would you like to grapple onto?
HP:3006 Move:1274 Mana:446 Secs:6 >
Who would you like to bash?
HP:3006 Move:1274 Mana:446 Secs:6 >
grapple;bash ter
Who would you like to grapple onto?
HP:3006 Move:1274 Mana:446 Secs:5 >
n
No one by that name here.
HP:3006 Move:1274 Mana:446 Secs:5 >
grapple;bash ter
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:3006 Move:1273 Mana:446 Secs:4 >
Who would you like to grapple onto?
HP:3006 Move:1273 Mana:446 Secs:4 >
n
grapple;bash ter
No one by that name here.
HP:3006 Move:1273 Mana:446 Secs:4 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A tiny chipmunk darts through the grass.
HP:3006 Move:1272 Mana:446 Secs:4 > Who would you like to grapple onto?
HP:3006 Move:1272 Mana:446 Secs:3 > No one by that name here.
HP:3006 Move:1272 Mana:446 Secs:3 >
n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A little brown rat scurries around, looking for food.
HP:3006 Move:1271 Mana:446 Secs:3 >
grapple;bash ter
Who would you like to grapple onto?
HP:3006 Move:1271 Mana:446 Secs:3 >
No one by that name here.
HP:3006 Move:1271 Mana:446 Secs:2 >
hunt teric
You start hunting Teric...
You sense a trail leading south from here!
HP:3006 Move:1271 Mana:446 Secs:1 >
The clouds disperse quickly as sunlight shines through.
HP:2968 Move:1320 Mana:508 Secs:75 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
You sense a trail leading north from here!
HP:2968 Move:1319 Mana:508 Secs:75 >
who
--- List of the Insymniacs:
[Gnome] Demler * Wilderness Preserver of Foresight
[Drow] Frost - Nature's Wrath
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Sierra the Elf
[Gnome] Faus
[Elf] Teric the Vengeful (RP)
[Troll] Zelrox Recruiting Slaves, Sign up Today
7 characters playing.
HP:2968 Move:1319 Mana:508 Secs:74 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A little brown rat scurries around, looking for food.
You sense a trail leading north from here!
HP:2968 Move:1318 Mana:508 Secs:74 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
You sense a trail leading north from here!
HP:2968 Move:1317 Mana:508 Secs:73 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
You sense a trail leading north from here!
HP:2968 Move:1316 Mana:508 Secs:72 >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
You sense a trail leading south from here!
HP:2968 Move:1315 Mana:508 Secs:71 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
You sense a trail leading west from here!
HP:2968 Move:1314 Mana:508 Secs:70 >
Road of the Great Gods
This major thoroughfare comes to an intersection to the east before
continuing on through the city. Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2968 Move:1313 Mana:508 Secs:69 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:2968 Move:1312 Mana:508 Secs:68 >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2968 Move:1311 Mana:508 Secs:66 >
An elven city guard leaves east.
A Moldavian enchantress flies into the room.
HP:2968 Move:1311 Mana:508 Secs:65 >
Road of the Great Gods
A set of wide, white marble steps meet the ground just off the north
edge of the street. They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods. To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
You sense a trail leading east from here!
HP:2968 Move:1310 Mana:508 Secs:65 >
Road of the Great Gods
The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building. Each is flat at the bottom and tapers to a dull point at the
top. From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A cube spins around here, containing the corpse of Maverick within.
You sense a trail leading east from here!
HP:2968 Move:1309 Mana:508 Secs:64 >
Intersection of Fuligan Street and the Great Road
Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a trail leading east from here!
HP:2968 Move:1308 Mana:508 Secs:63 >
Road of the Great Gods
Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another. The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
You sense a trail leading east from here!
HP:2968 Move:1307 Mana:508 Secs:62 >
grapple;bash ter
hunt
Road of the Great Gods
Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes. The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
You sense a trail leading north from here!
HP:2968 Move:1306 Mana:508 Secs:61 >
Who would you like to grapple onto?
HP:2968 Move:1306 Mana:508 Secs:60 >
grapple;bash ter
No one by that name here.
HP:2968 Move:1306 Mana:508 Secs:60 > You stop hunting for your prey.
HP:2968 Move:1306 Mana:508 Secs:60 >
The Green Lion
This crowded tavern is easily the most popular in town. Its central
location and the fact that it resides directly across the street from the
arena make it a common stop for many townspeople. Guards often stop in,
so barfights are less common here than in some of the other taverns
around town. The only furniture is the wide bar itself, since there is
usually only standing room, especially after a major arena event.
[ Exits: e s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.
Sam is behind the bar serving drinks and flirting with the customers.
HP:2968 Move:1305 Mana:508 Secs:60 >
e
Who would you like to grapple onto?
HP:2968 Move:1305 Mana:508 Secs:60 > No one by that name here.
HP:2968 Move:1305 Mana:508 Secs:59 >
e
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
e
HP:2968 Move:1304 Mana:508 Secs:59 >
Alas, you cannot go that way...
HP:2968 Move:1304 Mana:508 Secs:59 >
w
Alas, you cannot go that way...
HP:2968 Move:1304 Mana:508 Secs:59 >
The Green Lion
This crowded tavern is easily the most popular in town. Its central
location and the fact that it resides directly across the street from the
arena make it a common stop for many townspeople. Guards often stop in,
so barfights are less common here than in some of the other taverns
around town. The only furniture is the wide bar itself, since there is
usually only standing room, especially after a major arena event.
[ Exits: e s ]
e
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.
Sam is behind the bar serving drinks and flirting with the customers.
HP:2968 Move:1303 Mana:508 Secs:59 >
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
A Moldavian townsperson is going about his business here.
HP:2968 Move:1302 Mana:508 Secs:58 >
n
n
Viderman Avenue
The avenue continues north and south, with lantern posts running along
either side. Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it. Maybe you
should take a load off?
[ Exits: n s ]
HP:2968 Move:1301 Mana:508 Secs:58 >
s
grapple;bash ter
Viderman Avenue
Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods. A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
HP:2968 Move:1300 Mana:508 Secs:57 >
s
Viderman Avenue
The avenue continues north and south, with lantern posts running along
either side. Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it. Maybe you
should take a load off?
[ Exits: n s ]
HP:2968 Move:1299 Mana:508 Secs:57 > Who would you like to grapple onto?
HP:2968 Move:1299 Mana:508 Secs:57 >
No one by that name here.
HP:2968 Move:1299 Mana:508 Secs:57 >
grapple;bash ter
Viderman Avenue
Many people gather here, as they spill out of the crowded tavern that
lies just to the west. One of them looks at you, smiles as though he knows
you, and then falls directly onto his face. South from here, the street
intersects with the Road of the Great Gods.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
HP:2968 Move:1298 Mana:508 Secs:57 >
Who would you like to grapple onto?
HP:2968 Move:1298 Mana:508 Secs:56 >
s
No one by that name here.
HP:2968 Move:1298 Mana:508 Secs:56 >
grapple;bash ter
Viderman Avenue Meets the Great Road
The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east. A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
HP:2968 Move:1297 Mana:508 Secs:56 >
Who would you like to grapple onto?
HP:2968 Move:1297 Mana:508 Secs:56 >
w
Your bash at Teric sends him sprawling! (22)
HP:2968 Move:1297 Mana:508 Secs:56 >
Teric misses you with his hit.
Teric barely hits you.
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric has quite a few wounds.
A Moldavian enchantress flies into the room.
HP:2964 Move:1297 Mana:508 Secs:55 >
grapple;bash ter
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric has some big nasty wounds and scratches.
HP:2962 Move:1297 Mana:508 Secs:53 >
g
Teric quickly scrambles to his feet!
HP:2962 Move:1297 Mana:508 Secs:52 >
grapple;bash ter
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric has some big nasty wounds and scratches.
HP:2959 Move:1297 Mana:508 Secs:51 >
No! You're fighting for your life!
HP:2959 Move:1297 Mana:508 Secs:51 >
You grab tightly onto Teric, holding him securely in one place!
HP:2959 Move:1297 Mana:508 Secs:51 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
Your black ring is damaged from the attack!
HP:2661 Move:1297 Mana:508 Secs:51 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (22)
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (22)
Teric has some big nasty wounds and scratches.
HP:2659 Move:1297 Mana:508 Secs:49 >
Your bash at Teric sends him sprawling! (17)
HP:2659 Move:1297 Mana:508 Secs:49 >
Teric barely hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
HP:2651 Move:1297 Mana:508 Secs:47 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric looks pretty hurt.
A Moldavian enchantress flies away to the north.
HP:2648 Move:1297 Mana:508 Secs:45 >
Teric quickly scrambles to his feet!
HP:2648 Move:1297 Mana:508 Secs:45 >
grapple;bash ter
Teric tries to escape from your grasp, but you hold him in place!
HP:2648 Move:1297 Mana:508 Secs:45 >
Teric tries to escape from your grasp, but you hold him in place!
HP:2648 Move:1297 Mana:508 Secs:44 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2648 1297 508 89% 67% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
Teric tries to escape from your grasp, but you hold him in place!
HP:2648 Move:1297 Mana:508 Secs:44 >
You are already grappling onto him!
HP:2648 Move:1297 Mana:508 Secs:44 > Teric barely hits you.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (23)
You massacre Teric with your bludgeon. (22)
Teric looks pretty hurt.
Teric finally manages to release himself from your grasp!
Your bash at Teric sends him sprawling! (20)
HP:2644 Move:1297 Mana:508 Secs:43 >
offen 10
Teric tickles you as he hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (24)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
Teric is in awful condition.
HP:2639 Move:1297 Mana:508 Secs:41 >
grapple;bash ter
Teric barely hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric is in awful condition.
HP:2631 Move:1297 Mana:508 Secs:39 >
Teric quickly scrambles to his feet!
HP:2631 Move:1297 Mana:508 Secs:39 >
Teric panics, and attempts to flee!
HP:2631 Move:1297 Mana:508 Secs:39 >
grapple;bash ter
Who would you like to grapple onto?
HP:2631 Move:1297 Mana:508 Secs:38 >
No one by that name here.
HP:2631 Move:1297 Mana:508 Secs:38 > Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:2631 Move:1297 Mana:508 Secs:38 > Who would you like to grapple onto?
HP:2631 Move:1297 Mana:508 Secs:38 > Your bash at Teric sends him sprawling! (20)
HP:2631 Move:1297 Mana:508 Secs:38 >
s
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (24)
Teric is in awful condition.
HP:2629 Move:1297 Mana:508 Secs:37 >
Teric barely hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (24)
You massacre Teric with your bludgeon. (25)
Your relentless bludgeoning of him finally results in his broken neck! (24)
Teric is dead! R.I.P.
A faint, ghostly outline of Teric's body rises up from his corpse,
wailing in misery and despair as it looks down upon its own lifeless body!
Teric's soul looks around one last time with sadness, and then
raises its eyes upward as it ascends into the Heavens!
Teric's screams are cut short as you remove his lung!
Your blood freezes as you hear Teric's death cry.
You retrieve the arrows from the corpse.
HP:2624 Move:1297 Mana:508 Secs:35 >
l
Who would you like to grapple onto?
###############################################################################
##############Some running around and waiting for Teric to regen.##############
###############################################################################
A Narrow and Steep Mountain Trail
Loose dirt and small stones decorate the path under your feet, making
the trail even more precarious then it had previously been. The trail
tightly follows the side of a mountain, and is edged by nothing on the
southern side except a long fall to the ground below.
[ Exits: e w ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
HP:3088 Move:1549 Mana:757 Secs:10 >
u
The Inclining Mountain Path
You continue to increase in elevation as you travel east along this
mountain path. The wind whips off the peaks that you can see which stand
high above your head, as you start to think that those peaks can not
possibly be that far away...
[ Exits: w u ]
A wild and shaggy dhole meanders about the mountainside here.
HP:3088 Move:1547 Mana:757 Secs:9 > Alas, you cannot go that way...
HP:3088 Move:1547 Mana:757 Secs:9 >
A Steep Incline Within the Windless Highlands
You strain a bit as you pull yourself up this steep incline. As you
finally reach level ground you stop to take a deep breath and look at the
view you have earned yourself. You can see the high walls of Moldavia from
here and the tops of many of the structures within the city. The path
itself continues further to the east.
[ Exits: e d ]
A horned satyr is standing steadily on a boulder here.
A long toothed smilidon silently stalks amidst the boulders.
A short popobawa is crouching here.
HP:3088 Move:1545 Mana:757 Secs:9 >
bash teric;grapp
No one by that name here.
HP:3088 Move:1545 Mana:757 Secs:8 >
d
Who would you like to grapple onto?
HP:3088 Move:1545 Mana:757 Secs:8 >
The Inclining Mountain Path
You continue to increase in elevation as you travel east along this
mountain path. The wind whips off the peaks that you can see which stand
high above your head, as you start to think that those peaks can not
possibly be that far away...
[ Exits: w u ]
A wild and shaggy dhole meanders about the mountainside here.
bash teric;grapp
HP:3088 Move:1543 Mana:757 Secs:8 >
No one by that name here.
HP:3088 Move:1543 Mana:757 Secs:7 >
w
Who would you like to grapple onto?
HP:3088 Move:1543 Mana:757 Secs:7 >
bash teric;grapp
A Narrow and Steep Mountain Trail
Loose dirt and small stones decorate the path under your feet, making
the trail even more precarious then it had previously been. The trail
tightly follows the side of a mountain, and is edged by nothing on the
southern side except a long fall to the ground below.
[ Exits: e w ]
HP:3088 Move:1541 Mana:757 Secs:7 >
w
No one by that name here.
HP:3088 Move:1541 Mana:757 Secs:7 >
Who would you like to grapple onto?
HP:3088 Move:1541 Mana:757 Secs:6 >
A Magnificent Natural Stone Arch
You have come upon a turn in the rocky path, which signify the beginning
of your steep journey to the peaks of the Crescent Range. A magnificent
stone arch stands overhead, brilliantly marking the beginning of this
fierce trail.
[ Exits: e d ]
A long toothed smilidon silently stalks amidst the boulders.
HP:3088 Move:1539 Mana:757 Secs:6 >
d
The Base of the Windless Highlands
With every step northward you increase slightly in elevation. The path
is lined with relatively small sized boulders which sit to either side of
you, making travel in these directions impossible. The path continues to
the north and south, while a smaller path heads off to the east.
[ Exits: e s u ]
A spring of crystal clear water flows from the earth here.
A bear trap has been set surreptitiously on the forest floor here.
HP:3088 Move:1537 Mana:757 Secs:5 >
w
Alas, you cannot go that way...
HP:3088 Move:1537 Mana:757 Secs:5 >
s
A Path Between Two Huge Boulders
As the path continues toward the mountain range, you find yourself
squeezing between two giant boulders which sit to either side of you. As
you continue past the massive rocks, you begin to wonder if they were
products of a massive rock fall, or if something could possibly have placed
them there.
[ Exits: n s ]
HP:3088 Move:1536 Mana:757 Secs:4 >
s
s
s
A Rock Scattered Yet Windless Path
The rock-strewn path leads northward toward a rising mountain range.
The range leads several miles westward, while gently sloping north as well.
You notice that the peaks of the mountains seem to raise higher into the
sky as you look further and further west, until nothing can be seen but
clouds. The rocky path continues to the north and south.
[ Exits: n s ]
HP:3088 Move:1535 Mana:757 Secs:4 >
w
A Rock Scattered and Windless Path
Rocks litter the dirty path, causing you to step carefully as you feel
your self increasing in elevation the further you head north. What seems
strange about this path is that you do not feel any breeze whatsoever.
Regardless, continuing northward looks as though you will meet with the
souther tip of the Crescent Range.
[ Exits: n s ]
HP:3088 Move:1534 Mana:757 Secs:4 >
A Packed Path Through the Canyon
Moving north you notice that the canyon walls are slowly transforming
into the base of great mountains. You strain to look upward at the high
peaks of the Crescent Range that await in the distance.
[ Exits: n s w ]
A large stone plaque is bolted to the canyon wall.
A small, rodent-sized dog digs hungrily in the dirt here.
HP:3088 Move:1533 Mana:757 Secs:3 >
w
Along the High Canyon Wall
Toward the north you are blocked by a large stone wall. A green moss
grows on the side, covering the wall. Grass around the wall reaches higher
than most grass in the canyon, making you think there may be something
behind the wall causing it to grow much faster.
[ Exits: e s w ]
HP:3088 Move:1531 Mana:757 Secs:3 >
s
Along the High Canyon Wall
Moving north you are blocked by a large stone wall. A green moss grows
on the side, covering the wall. Grass around the stone reaches higher than
most grass in the canyon. You hear a small scratching sound next to your
feet, and look down to see a gopher busily burrowing its way into the
ground.
[ Exits: e s w ]
HP:3088 Move:1529 Mana:757 Secs:3 >
s
A Bend in the Trampled Path
Many tiny holes have been dug in the ground here. Small creatures run
about digging many more holes, while others seem to be scampering about in
search of food. One of them bumps up against your foot, and as you look
down at it to scold it, it runs quickly away. The quiet nature of this
meadow is in stark contrast to the busy, bustling city of Moldavia to the
south.
[ Exits: n e s w ]
A large canyon mouse runs about in the flowers here.
HP:3088 Move:1527 Mana:757 Secs:3 >
s
s
A Dusty and Trampled Canyon Path
All over the ground here thick weeds have begun to kill the surrounding
grasses. A brown hue now colors the ground, while the hot sun beats down
on the dying grasses. If the grass were to perish within the canyon,
nothing would be left except a lifeless desert.
[ Exits: n e s w ]
HP:3088 Move:1525 Mana:757 Secs:2 >
A Dusty and Trampled Canyon Path
Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages. Some bones are on the ground from where an animal apprently had been
killed and left to rot. The quiet meadow path extends out in all
directions here.
[ Exits: n e s w ]
HP:3088 Move:1523 Mana:757 Secs:2 >
A Dusty and Trampled Canyon Path
Green grass spurts out of the ground around you. There is constant
moving, as bees fly between flowers. Birds fly through the air, landing on
the trees around you. Yellow flowers bloom all around you, catching the
rays of the sun. The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
A honeybee flitters about above the canyon grass. (Hatred)
HP:3088 Move:1521 Mana:757 Secs:2 >
aff
You are affected by the following:
detect invisibility
resist poison Expires in 13 hours
detect hate Expires in 36 hours
detect invisibility Expires in 57 hours
detect poison Expires in 189 hours
HP:3088 Move:1521 Mana:757 Secs:1 >
A striped honeybee lunges at you and attacks!
A striped honeybee tickles you as it stings you.
HP:3088 Move:1570 Mana:757 Secs:75 >
s
No! You're fighting for your life!
HP:3088 Move:1570 Mana:757 Secs:75 >
You forcefully bludgeon a striped honeybee whose head suddenly cracks open like a walnut! (81)
A striped honeybee is dead! R.I.P.
Your attack severs a striped honeybee's finger completely off!
Your blood freezes as you hear a striped honeybee's death cry.
HP:3088 Move:1570 Mana:757 Secs:73 >
s
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
s
HP:3088 Move:1568 Mana:757 Secs:73 >
s
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
HP:3088 Move:1567 Mana:757 Secs:72 >
s
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:3088 Move:1565 Mana:757 Secs:72 >
s
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1564 Mana:757 Secs:72 >
s
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
HP:3088 Move:1563 Mana:757 Secs:72 >
s
Sierra flies into the room.
A monarch butterfly flies into the room.
HP:3088 Move:1563 Mana:757 Secs:72 >
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
s
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
HP:3088 Move:1562 Mana:757 Secs:72 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1561 Mana:757 Secs:72 >
s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
HP:3088 Move:1560 Mana:757 Secs:71 >
s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
HP:3088 Move:1559 Mana:757 Secs:71 >
s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
HP:3088 Move:1558 Mana:757 Secs:71 >
ss
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
HP:3088 Move:1557 Mana:757 Secs:71 >
s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
HP:3088 Move:1556 Mana:757 Secs:71 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
s
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
HP:3088 Move:1555 Mana:757 Secs:71 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1554 Mana:757 Secs:70 >
s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
HP:3088 Move:1553 Mana:757 Secs:70 >
s
ss
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A Moldavian townsperson is going about her business here.
HP:3088 Move:1552 Mana:757 Secs:70 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.
HP:3088 Move:1551 Mana:757 Secs:70 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A brightly colored butterfly flitters around.
A little brown field mouse jumps through the grass.
HP:3088 Move:1550 Mana:757 Secs:69 >
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
A tiny honeybee buzzes around in the air.
HP:3088 Move:1549 Mana:757 Secs:69 >
s
Alas, you cannot go that way...
HP:3088 Move:1549 Mana:757 Secs:69 >
s
Alas, you cannot go that way...
HP:3088 Move:1549 Mana:757 Secs:68 >
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
w
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A brightly colored butterfly flitters around.
A little brown field mouse jumps through the grass.
HP:3088 Move:1548 Mana:757 Secs:68 >
w
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
A member of the elite Enchanter's Guild patrols the area here. (invis)
Three orbs of magic float silently around her!
HP:3088 Move:1547 Mana:757 Secs:68 >
w
West Park Entrance
Here a small gate leads from the residentional section of Moldavia into
the central park. People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.
[ Exits: n e s ]
A brightly colored butterfly flitters around.
HP:3088 Move:1546 Mana:757 Secs:68 >
w
The fence seems to be closed.
HP:3088 Move:1546 Mana:757 Secs:67 >
w
The fence seems to be closed.
HP:3088 Move:1546 Mana:757 Secs:67 >
The fence seems to be closed.
HP:3088 Move:1546 Mana:757 Secs:67 >
w
The fence seems to be closed.
HP:3088 Move:1546 Mana:757 Secs:67 >
sneak
You start moving with catlike efficiency.
HP:3088 Move:1546 Mana:757 Secs:66 >
A Moldavian enchantress flies into the room.
HP:3088 Move:1546 Mana:757 Secs:65 >
who
--- List of the Insymniacs:
[Troll] Dier ~ Trollish Druid of Darkness
[Elf] Teric the Vengeful (RP)
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Sierra the Elf
[Gnome] Faus
[Troll] Zelrox Recruiting Slaves, Sign up Today
6 characters playing.
HP:3088 Move:1546 Mana:757 Secs:65 >
bash teric;grapp
e
e
e
No one by that name here.
HP:3088 Move:1546 Mana:757 Secs:61 >
Who would you like to grapple onto?
HP:3088 Move:1546 Mana:757 Secs:61 >
Western Cobblestone Path
The narrow path leading around the park comes to an intersection here
between the fountain and the west gate. A black iron pole is here,
standing about six feet high with a lantern box at the top. A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
A brightly colored butterfly flitters around.
HP:3088 Move:1545 Mana:757 Secs:61 >
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A little brown field mouse jumps through the grass.
HP:3088 Move:1544 Mana:757 Secs:61 >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
HP:3088 Move:1543 Mana:757 Secs:60 >
w
n
n
n
n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
n
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A little brown field mouse jumps through the grass.
HP:3088 Move:1542 Mana:757 Secs:60 >
n
n
n
A shadow crosses the sun for an instant, and you look up to see a hawk
flying in the clouds. In another instant, it flies away.
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
A brightly colored butterfly flitters around.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.
HP:3088 Move:1541 Mana:757 Secs:59 >
n
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about her business here.
HP:3088 Move:1540 Mana:757 Secs:58 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
HP:3088 Move:1539 Mana:757 Secs:58 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
n
HP:3088 Move:1538 Mana:757 Secs:58 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
HP:3088 Move:1537 Mana:757 Secs:58 >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1536 Mana:757 Secs:58 >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
n
HP:3088 Move:1535 Mana:757 Secs:58 >
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
HP:3088 Move:1534 Mana:757 Secs:58 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
HP:3088 Move:1533 Mana:757 Secs:58 >
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
n
HP:3088 Move:1532 Mana:757 Secs:57 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
HP:3088 Move:1531 Mana:757 Secs:57 >
n
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
HP:3088 Move:1530 Mana:757 Secs:57 >
n
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
n
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1529 Mana:757 Secs:57 >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1528 Mana:757 Secs:57 >
n
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:3088 Move:1527 Mana:757 Secs:56 >
n
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
HP:3088 Move:1526 Mana:757 Secs:56 >
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
HP:3088 Move:1524 Mana:757 Secs:56 >
s
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
s
Teric the Vengeful is standing here.
Teric glows with a bright light!
HP:3088 Move:1523 Mana:757 Secs:54 >
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:3088 Move:1521 Mana:757 Secs:54 >
n
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
HP:3088 Move:1520 Mana:757 Secs:53 >
bash teric;grapp
No one by that name here.
HP:3088 Move:1520 Mana:757 Secs:52 >
Who would you like to grapple onto?
HP:3088 Move:1520 Mana:757 Secs:52 >
n
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
HP:3088 Move:1518 Mana:757 Secs:51 >
s
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
s
Teric the Vengeful is standing here.
Teric glows with a bright light!
HP:3088 Move:1517 Mana:757 Secs:51 >
s
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:3088 Move:1515 Mana:757 Secs:50 >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
HP:3088 Move:1514 Mana:757 Secs:50 >
n
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:3088 Move:1513 Mana:757 Secs:50 >
n
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
Teric the Vengeful is standing here.
Teric glows with a bright light!
HP:3088 Move:1512 Mana:757 Secs:49 >
bash teric;grapp
Your bash at Teric sends him sprawling! (23)
HP:3088 Move:1512 Mana:757 Secs:49 >
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
Teric has a few scratches.
HP:3083 Move:1512 Mana:757 Secs:47 >
Teric misses you with his hit.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
Teric has some small wounds and bruises.
HP:3082 Move:1512 Mana:757 Secs:45 >
Teric quickly scrambles to his feet!
HP:3082 Move:1512 Mana:757 Secs:45 >
Teric stares at the squirrel intently and utters, 'gurunsqo'.
You grasp at your throat as it instantly swells shut!
HP:3082 Move:1512 Mana:757 Secs:45 >
You grab tightly onto Teric, holding him securely in one place!
HP:3082 Move:1512 Mana:757 Secs:44 >
The squirrel bites Teric.
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric has quite a few wounds.
HP:3076 Move:1512 Mana:757 Secs:43 >
bash teric;grapp
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2808 Move:1512 Mana:757 Secs:42 >
Your bash at Teric sends him sprawling! (23)
HP:2808 Move:1512 Mana:757 Secs:42 >
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
Teric has quite a few wounds.
HP:2802 Move:1512 Mana:757 Secs:41 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
Teric has some big nasty wounds and scratches.
Teric finally manages to release himself from your grasp!
HP:2800 Move:1512 Mana:757 Secs:39 >
The squirrel misses Teric with its bite.
The squirrel bites Teric.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric barely hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (27)
Teric has some big nasty wounds and scratches.
HP:2792 Move:1512 Mana:757 Secs:37 >
Teric quickly scrambles to his feet!
HP:2792 Move:1512 Mana:757 Secs:36 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2619 Move:1512 Mana:757 Secs:36 >
pollen
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
The squirrel bites Teric.
Teric misses you with his hit.
Teric barely hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
Teric has some big nasty wounds and scratches.
You grab tightly onto Teric, holding him securely in one place!
HP:2615 Move:1512 Mana:757 Secs:35 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2441 Move:1512 Mana:757 Secs:34 >
The squirrel bites Teric.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
Teric looks pretty hurt.
HP:2439 Move:1512 Mana:757 Secs:33 >
The terrain isn't a very good source of pollen.
HP:2439 Move:1512 Mana:757 Secs:33 >
bash teric;grapp
Your bash at Teric sends him sprawling! (22)
HP:2439 Move:1512 Mana:757 Secs:32 >
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (28)
Teric looks pretty hurt.
HP:2436 Move:1512 Mana:757 Secs:31 >
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
Teric is in awful condition.
HP:2433 Move:1512 Mana:757 Secs:29 >
Teric quickly scrambles to his feet!
HP:2433 Move:1512 Mana:757 Secs:28 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2433 Move:1512 Mana:757 Secs:28 >
The squirrel misses Teric with its bite.
The squirrel bites Teric.
The squirrel bites Teric.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
Teric looks pretty hurt.
Teric finally manages to release himself from your grasp!
HP:2430 Move:1512 Mana:757 Secs:27 >
bash teric;grapp
You grab tightly onto Teric, holding him securely in one place!
HP:2430 Move:1512 Mana:757 Secs:27 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2430 Move:1512 Mana:757 Secs:26 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel bites Teric.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
Teric has some big nasty wounds and scratches.
HP:2428 Move:1512 Mana:757 Secs:25 >
Your bash at Teric sends him sprawling! (24)
HP:2428 Move:1512 Mana:757 Secs:25 >
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
Teric looks pretty hurt.
HP:2424 Move:1512 Mana:757 Secs:23 >
bash teric;grapp
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric misses you with his hit.
Teric barely hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (27)
Teric looks pretty hurt.
HP:2419 Move:1512 Mana:757 Secs:21 >
Teric quickly scrambles to his feet!
HP:2419 Move:1512 Mana:757 Secs:21 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2419 Move:1512 Mana:757 Secs:21 >
You are already grappling onto him!
HP:2419 Move:1512 Mana:757 Secs:20 >
Your bash at Teric sends him sprawling! (22)
HP:2419 Move:1512 Mana:757 Secs:20 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
Teric barely hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
Teric has some big nasty wounds and scratches.
Teric finally manages to release himself from your grasp!
HP:2413 Move:1512 Mana:757 Secs:19 >
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
Teric looks pretty hurt.
HP:2410 Move:1512 Mana:757 Secs:17 >
bash teric;grapp
Teric quickly scrambles to his feet!
HP:2410 Move:1512 Mana:757 Secs:16 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2410 Move:1512 Mana:757 Secs:16 >
The squirrel bites Teric.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
Teric has some big nasty wounds and scratches.
HP:2408 Move:1512 Mana:757 Secs:15 >
You grab tightly onto Teric, holding him securely in one place!
HP:2408 Move:1512 Mana:757 Secs:15 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2408 Move:1512 Mana:757 Secs:14 >
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
Teric has quite a few wounds.
HP:2404 Move:1512 Mana:757 Secs:13 >
Your bash at Teric sends him sprawling! (23)
HP:2404 Move:1512 Mana:757 Secs:13 >
g
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (26)
Teric has some big nasty wounds and scratches.
Teric finally manages to release himself from your grasp!
HP:2401 Move:1512 Mana:757 Secs:11 >
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel bites Teric.
Teric misses you with his hit.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You miss Teric with your bludgeon.
Teric has some big nasty wounds and scratches.
HP:2401 Move:1512 Mana:757 Secs:9 >
g
Teric quickly scrambles to his feet!
HP:2401 Move:1512 Mana:757 Secs:9 >
bash teric;grapp
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2401 Move:1512 Mana:757 Secs:9 >
You grab tightly onto Teric, holding him securely in one place!
HP:2401 Move:1512 Mana:757 Secs:8 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel bites Teric.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric has quite a few wounds.
HP:2395 Move:1512 Mana:757 Secs:7 >
Teric closes his eyes and calmly utters the words, 'ibtoruq haeqp'.
A golden light streams down from the heavens and engulfs Teric!
HP:2395 Move:1512 Mana:757 Secs:7 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2395 1512 757 77% 100% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2395 Move:1512 Mana:757 Secs:6 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 2395 1512 757 77% 100% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:2395 Move:1512 Mana:757 Secs:6 > The squirrel bites Teric.
The squirrel misses Teric with its bite.
The squirrel bites Teric.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
Teric has some small wounds and bruises.
Your bash at Teric sends him sprawling! (24)
HP:2391 Move:1512 Mana:757 Secs:5 >
The squirrel bites Teric.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
Teric has quite a few wounds.
Teric finally manages to release himself from your grasp!
HP:2389 Move:1512 Mana:757 Secs:3 >
bash teric;grapp
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
Teric has quite a few wounds.
HP:2386 Move:1512 Mana:757 Secs:1 >
Teric quickly scrambles to his feet!
HP:2386 Move:1512 Mana:757 Secs:1 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:2041 Move:1512 Mana:757 Secs:1 >
An intense pulse of white light flares up over Teric's body!
HP:2119 Move:1561 Mana:757 Secs:75 >
You grab tightly onto Teric, holding him securely in one place!
HP:2119 Move:1561 Mana:757 Secs:75 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (26)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
Teric has quite a few wounds.
HP:2118 Move:1561 Mana:757 Secs:74 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:1852 Move:1561 Mana:757 Secs:74 >
Your bash at Teric sends him sprawling! (23)
HP:1852 Move:1561 Mana:757 Secs:73 >
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric misses you with his hit.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
Teric has quite a few wounds.
HP:1851 Move:1561 Mana:757 Secs:72 >
bash teric;grapp
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric misses you with his hit.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
Teric has some big nasty wounds and scratches.
HP:1848 Move:1561 Mana:757 Secs:70 >
Teric quickly scrambles to his feet!
HP:1848 Move:1561 Mana:757 Secs:69 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:1572 Move:1561 Mana:757 Secs:69 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
Teric misses you with his hit.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (25)
You massacre Teric with your bludgeon. (26)
Teric has some big nasty wounds and scratches.
Teric finally manages to release himself from your grasp!
HP:1570 Move:1561 Mana:757 Secs:68 >
bash teric;grapp
You grab tightly onto Teric, holding him securely in one place!
HP:1570 Move:1561 Mana:757 Secs:68 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
Your ragged loincloth is damaged from the attack!
HP:1215 Move:1561 Mana:757 Secs:67 >
g
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric misses you with his hit.
You massacre Teric with your bludgeon. (26)
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (25)
Teric has some big nasty wounds and scratches.
HP:1214 Move:1561 Mana:757 Secs:66 >
Your bash at Teric sends him sprawling! (19)
HP:1214 Move:1561 Mana:757 Secs:66 >
The squirrel bites Teric hard.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric misses you with his hit.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
Teric looks pretty hurt.
HP:1213 Move:1561 Mana:757 Secs:64 >
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric barely hits you.
Teric barely hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (27)
Teric looks pretty hurt.
HP:1204 Move:1561 Mana:757 Secs:62 >
Teric quickly scrambles to his feet!
HP:1204 Move:1561 Mana:757 Secs:62 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:839 Move:1561 Mana:757 Secs:62 >
You are already grappling onto him!
HP:839 Move:1561 Mana:757 Secs:61 >
Your bash at Teric sends him sprawling! (20)
HP:839 Move:1561 Mana:757 Secs:61 >
disen
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
The squirrel bites Teric hard.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
Teric is in awful condition.
Teric finally manages to release himself from your grasp!
HP:835 Move:1561 Mana:757 Secs:60 >
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric misses you with his hit.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (27)
You massacre Teric with your bludgeon. (27)
Teric is in awful condition.
HP:834 Move:1561 Mana:757 Secs:58 >
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric barely hits you.
You miss Teric with your bludgeon.
You massacre Teric with your bludgeon. (26)
You massacre Teric with your bludgeon. (28)
You massacre Teric with your bludgeon. (27)
Teric is in awful condition.
HP:828 Move:1561 Mana:757 Secs:56 >
Teric quickly scrambles to his feet!
HP:828 Move:1561 Mana:757 Secs:56 >
Teric stares at you and utters the words, 'qroibgubt srak'.
Teric makes your evil soul hurt and suffer!
HP:665 Move:1561 Mana:757 Secs:56 >
You grab tightly onto Teric, holding him securely in one place!
HP:665 Move:1561 Mana:757 Secs:55 >
The squirrel misses Teric with its bite.
The squirrel bites Teric hard.
The squirrel misses Teric with its bite.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
Teric tickles you as he hits you.
You massacre Teric with your bludgeon. (25)
Teric is stunned, but will probably regain consciousness again.
Your relentless bludgeoning of him finally results in his broken neck! (31)
Teric is dead! R.I.P.
A faint, ghostly outline of Teric's body rises up from his corpse,
wailing in misery and despair as it looks down upon its own lifeless body!
Teric's soul looks around one last time with sadness, and then
raises its eyes upward as it ascends into the Heavens!
Teric's chest explodes violently from your attacks!
Your blood freezes as you hear Teric's death cry.
HP:661 Move:1561 Mana:757 Secs:54 >
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 661 1561 757 21% 100% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:661 Move:1561 Mana:757 Secs:53 >
You order the squirrel to flee!
The squirrel panics, and attempts to flee!
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
A squirrel is here seeking refuge in its nest.
You flee head over heels!
HP:661 Move:1559 Mana:757 Secs:53 >
l
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
A squirrel is here seeking refuge in its nest.
HP:661 Move:1559 Mana:757 Secs:51 >
n
A Dusty and Trampled Canyon Path
Green grass spurts out of the ground around you. There is constant
moving, as bees fly between flowers. Birds fly through the air, landing on
the trees around you. Yellow flowers bloom all around you, catching the
rays of the sun. The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
The corpse of a striped honeybee is lying here.
A striped honeybee's pinky finger is lying here.
HP:661 Move:1558 Mana:757 Secs:51 >
i
You are carrying:
Trollish Boots of Stomping (invisible)
a water bucket
(9) a roasted chicken
the bow of vanquishment
(2) a red glowing broadsword
(5) a hunting arrow
a one-man log raft
(2) a hunting arrow...on fire!
a green tabard
a diamond-tipped spear
a large sack
(2) a leather sheath
a duffel bag
HP:661 Move:1558 Mana:757 Secs:50 >
n
A Dusty and Trampled Canyon Path
Creatures walk across the land, eating leaves and grass all about you.
The green grass has a fresh smell about it, as if it had been here for
ages. Some bones are on the ground from where an animal apprently had been
killed and left to rot. The quiet meadow path extends out in all
directions here.
[ Exits: n e s w ]
HP:661 Move:1556 Mana:757 Secs:49 >
g
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Zelrox 661 1556 757 21% 100% 200 -
The squirrel 2066 -1 0 100% 0% 65 5.0m
HP:661 Move:1556 Mana:757 Secs:48 >
s
A Dusty and Trampled Canyon Path
Green grass spurts out of the ground around you. There is constant
moving, as bees fly between flowers. Birds fly through the air, landing on
the trees around you. Yellow flowers bloom all around you, catching the
rays of the sun. The path continues to head up into the mountains to the
north, their craggy rising up like silent monuments.
[ Exits: n e s w ]
The corpse of a striped honeybee is lying here.
A striped honeybee's pinky finger is lying here.
HP:661 Move:1554 Mana:757 Secs:47 >
s
The Edge of a Shallow Mountain Canyon
You stand at the mouth of a mountain canyon, opening widely and standing
rather tall, yet seemingly not as deep as other canyons you have seen.
The path is well traveled in both directions as footprints of all sizes and
shapes ave been left in the dirt. Further to the north you see the high
peaks of the Crescent Range standing tall, and to the south sits the grand
city of Moldavia.
[ Exits: n s ]
HP:661 Move:1552 Mana:757 Secs:47 >
s
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
The corpse of Teric is lying here.
Teric's rib lies here in the dirt.
HP:661 Move:1551 Mana:757 Secs:46 >
i
You are carrying:
Trollish Boots of Stomping (invisible)
a water bucket
(9) a roasted chicken
the bow of vanquishment
(2) a red glowing broadsword
(5) a hunting arrow
a one-man log raft
(2) a hunting arrow...on fire!
a green tabard
a diamond-tipped spear
a large sack
(2) a leather sheath
a duffel bag
HP:661 Move:1551 Mana:757 Secs:45 >
l in sac
sack (carried):
(18) a roasted chicken
a giant shillelagh
(2) a hunting arrow
(3) a coil of rope
a hunting bow
HP:661 Move:1551 Mana:757 Secs:40 >
Teric tells you, 'nice one, that is it for me'
HP:661 Move:1551 Mana:757 Secs:39 >
tell ter nod
You hear a muffled, gurgling rasp instead.
HP:661 Move:1551 Mana:757 Secs:32 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Gnome] Demler is AFK
[Elf] Sierra the Elf
[Gnome] Faus
[Troll] Zelrox Recruiting Slaves, Sign up Today
6 characters playing.
HP:661 Move:1551 Mana:757 Secs:30 >
aff
You are affected by the following:
detect invisibility
silence Expires in 1 hour
resist poison Expires in 11 hours
detect hate Expires in 34 hours
detect invisibility Expires in 55 hours
sneak Expires in 99 hours
detect poison Expires in 187 hours
HP:661 Move:1551 Mana:757 Secs:29 >
Teric tells you, 'take my last one at the fount'
HP:661 Move:1551 Mana:757 Secs:28 >
l
A Wide and Dust Covered Mountain Path
You stand on a very wide and well traveled path. Dust and small rocks
are crunch beneath your feet as you take each step. To the north the path
disappears into a canyon, running eventually to the base of the Crescent
Range far to the north. Two heavy iron doors of a fortified city lay just
to your south, offering protection from the vicious mountain inhabitants.
[ Exits: n s ]
The corpse of Teric is lying here.
Teric's rib lies here in the dirt.
A squirrel is here seeking refuge in its nest.
HP:661 Move:1551 Mana:757 Secs:25 >
HP:661 Move:1551 Mana:757 Secs:22 >
s
Moldavia City North Gate
Having emerged from the northern mountain passes, you arrive at a
fortified double gate. A set of two heavy iron doors are mounted on solid
square columns of glossy black stone. The top of each column is fashioned
into the snarling head of a lion, and the curved black top of the doorframe
has a series of waving green flags posted on it. Extending from these
columns, the city wall runs to the east and west along the edge of the
mountain line.
s
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, protecting the gate.
A Moldavia city guard is here, protecting the gate.
HP:661 Move:1549 Mana:757 Secs:22 >
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
HP:661 Move:1548 Mana:757 Secs:21 >
s
s
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here.
Three orbs of magic float silently around her!
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
HP:661 Move:1547 Mana:757 Secs:21 >
s
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
HP:661 Move:1546 Mana:757 Secs:21 >
s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
s
HP:661 Move:1545 Mana:757 Secs:21 >
An elven city guard has arrived.
A human city guard leaves south.
A dwarven city guard has arrived.
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
HP:661 Move:1544 Mana:757 Secs:20 >
s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
s
you've been standing here talking to yourself for this long.
[ Exits: n s ]
HP:661 Move:1543 Mana:757 Secs:20 >
s
s
s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
HP:661 Move:1542 Mana:757 Secs:20 >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
s
HP:661 Move:1541 Mana:757 Secs:20 >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
HP:661 Move:1540 Mana:757 Secs:19 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
HP:661 Move:1539 Mana:757 Secs:19 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
HP:661 Move:1538 Mana:757 Secs:19 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
The ashes of Jhael burn slowly within a cold, blue flame here.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
HP:661 Move:1537 Mana:757 Secs:19 >
s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
The ashes of Tahusko burn slowly within a cold, blue flame here.
s
A harmless garter snake slithers along the ground.
A Moldavian townsperson is going about her business here.
HP:661 Move:1536 Mana:757 Secs:19 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A cube spins around here, containing the corpse of Teric within.
HP:661 Move:1535 Mana:757 Secs:18 >
s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:18 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:17 >
aff
You are affected by the following:
detect invisibility
silence Expires in 1 hour
resist poison Expires in 11 hours
detect hate Expires in 34 hours
detect invisibility Expires in 55 hours
sneak Expires in 99 hours
detect poison Expires in 187 hours
HP:661 Move:1534 Mana:757 Secs:15 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:14 >
Teric nods solemnly.
HP:661 Move:1534 Mana:757 Secs:14 >
perm
You will take the life of the next player you kill!
HP:661 Move:1534 Mana:757 Secs:13 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:12 >
aff
You are affected by the following:
detect invisibility
silence Expires in 1 hour
resist poison Expires in 11 hours
detect hate Expires in 34 hours
detect invisibility Expires in 55 hours
sneak Expires in 99 hours
detect poison Expires in 187 hours
HP:661 Move:1534 Mana:757 Secs:11 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:9 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Sierra the Elf
[Gnome] Faus
[Troll] Zelrox Recruiting Slaves, Sign up Today
6 characters playing.
HP:661 Move:1534 Mana:757 Secs:8 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:7 >
Demler flies into the room.
A tiny honeybee flies into the room.
HP:661 Move:1534 Mana:757 Secs:5 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:2 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:661 Move:1534 Mana:757 Secs:1 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:739 Move:1583 Mana:757 Secs:75 >
l ter
You see nothing special about him.
Teric is in awful condition.
HP:739 Move:1583 Mana:757 Secs:74 >
aff
You are affected by the following:
detect invisibility
silence Expires in 0 hours
resist poison Expires in 10 hours
detect hate Expires in 33 hours
detect invisibility Expires in 54 hours
sneak Expires in 98 hours
detect poison Expires in 186 hours
HP:739 Move:1583 Mana:757 Secs:73 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Sierra the Elf
[Gnome] Faus
[Troll] Zelrox Recruiting Slaves, Sign up Today
6 characters playing.
HP:739 Move:1583 Mana:757 Secs:72 >
Teric stares at the squirrel intently and utters, 'qroibgubt srak'.
The squirrel gives Teric an indifferent stare.
HP:739 Move:1583 Mana:757 Secs:72 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:739 Move:1583 Mana:757 Secs:71 >
Teric laughs heartily.
HP:739 Move:1583 Mana:757 Secs:69 >
sni
You snicker softly.
HP:739 Move:1583 Mana:757 Secs:69 >
aff
You are affected by the following:
detect invisibility
silence Expires in 0 hours
resist poison Expires in 10 hours
detect hate Expires in 33 hours
detect invisibility Expires in 54 hours
sneak Expires in 98 hours
detect poison Expires in 186 hours
HP:739 Move:1583 Mana:757 Secs:66 >
sal teri
You stand up straight and give a firm salute to Teric.
HP:739 Move:1583 Mana:757 Secs:64 >
perm
You will no longer take the life of the next player you kill.
HP:739 Move:1583 Mana:757 Secs:63 >
perm
You will take the life of the next player you kill!
HP:739 Move:1583 Mana:757 Secs:62 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Sierra the Elf
[Gnome] Faus
[Troll] Zelrox Recruiting Slaves, Sign up Today
6 characters playing.
HP:739 Move:1583 Mana:757 Secs:61 >
Teric says, 'Bah it would have been a good way to go'
HP:739 Move:1583 Mana:757 Secs:59 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Demler * Wilderness Preserver of Foresight is floating here.
A squirrel is here seeking refuge in its nest.
A tiny honeybee buzzes around in the air.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:739 Move:1583 Mana:757 Secs:56 >
A tiny honeybee flies away to the north.
A townsperson has arrived.
HP:739 Move:1583 Mana:757 Secs:55 >
nod
You nod solemnly.
HP:739 Move:1583 Mana:757 Secs:54 >
aff
You are affected by the following:
detect invisibility
silence Expires in 0 hours
resist poison Expires in 10 hours
detect hate Expires in 33 hours
detect invisibility Expires in 54 hours
sneak Expires in 98 hours
detect poison Expires in 186 hours
HP:739 Move:1583 Mana:757 Secs:53 >
Teric chuckles politely.
HP:739 Move:1583 Mana:757 Secs:53 >
Demler flies away to the north.
A tiny honeybee flies away to the north.
HP:739 Move:1583 Mana:757 Secs:52 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A Moldavian townsperson is going about her business here.
A squirrel is here seeking refuge in its nest.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:739 Move:1583 Mana:757 Secs:50 >
who
--- List of the Insymniacs:
[Elf] Teric the Vengeful (RP)
[Troll] Dier ~ Trollish Druid of Darkness
[Gnome] Demler * Wilderness Preserver of Foresight
[Elf] Sierra the Elf
[Gnome] Faus
[Troll] Zelrox Recruiting Slaves, Sign up Today
6 characters playing.
HP:739 Move:1583 Mana:757 Secs:49 >
l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
A gravestone covered with Kylah's bloody entrails is here.
The Fountain of the Gods stands here in all its majesty.
A Moldavian townsperson is going about her business here.
A squirrel is here seeking refuge in its nest.
Teric the Vengeful is standing here.
A little brown field mouse jumps through the grass.
HP:739 Move:1583 Mana:757 Secs:47 >
Teric lunges at you and attacks!
Teric misses you with his hit.
HP:739 Move:1583 Mana:757 Secs:47 >
offen
Your offensive and defensive power is:
Offense: 10
Defense: 0
HP:739 Move:1583 Mana:757 Secs:46 >
You obliterate Teric with your powerful bludgeon. (53)
Your relentless bludgeoning of him finally results in his broken neck! (50)
The Angels in Heaven lament sorrowfully as one of their own perishes!
Teric is dead! R.I.P.
A faint, ghostly outline of Teric's body rises up from his corpse,
wailing in misery and despair as it looks down upon its own lifeless body!
Instantly, the sky darkens into a deep, red color, as a powerful rumbling
can be heard from everywhere around you! The clouds above you part, as a
large, skeletal hand appears from the opening, wielding a huge scimitar.
It reaches back, and with one viscious sweep, cleaves the head of
Teric's soul clear off, as the remainder of the soul disintegrates
into oblivion!
Teric has been completely permed out of existence by Zelrox!
Your blood freezes as you hear Teric's death cry.
HP:739 Move:1583 Mana:757 Secs:45 >